"We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud,"
So it's basically going to be an always online requirement afterall. Or how else you're going to acces the cloud? Sure, it's not necessary to make games with cloud computations but I bet they claim it is. Like EA with SimCity.
"Radeon 7790, and 32 MB of high bandwidth embedded ESRAM memory"
Confused here. Are you saying the gpu has 32mb of memory or the CPU has 32MB of cache and is designed like a 7790?
The GPU is going to have 32MB of high bandwidth eSRAM cache which can directly acces DDR3-2133 (in dual channel mode) main memory. That will have a ~34GB/s bandwidth. Source: http://semiaccurate.com/2013/05/22/microsoft-subtly-admits-losing-with-xbox-one/
This is great new's for AMD hopefully this ends up being a major boost financially. That way they can start developing better desktop processors. I know personally I miss the K6's, Barton Cores, and the 939's from there past. All where great processors and keep Intel on there toes.
Also, this will be a decent gpu for now, but by this time next year the xbox won't even be in the same league as pcs... Especially if the rumors of AMDs next line up being made on 20nm and with double the shaders of the current gen prove true.
people still compare console parts to pc parts? i guess things will never change... you'd figure people would learn that console parts are heavily optimized for gaming, yet they expect lower than mediocre performance
A good example of outsmarting the competition. Intel may have a lead at the performance CPU segment, but they could never compete in an integrated APU solution. Nicely played by AMD securing both consoles.