The eight gigs of DDR 3 are not that bad, yes compared to todays available DDR 5 chips on the market, but they were picked before DDR 5 as popular as it is today (By the way DDR 5 has higher latencies than DDR 3).
As such, the R&D team behind XBOX one had to think ahead of it's time and pick the right components for this project (readily available hardware components for the first production run, the components that would make this unit have to be at competitive market price, labor, considered in advance).
People always complain about the short comings of these consoles, many fail to see the fact that EVERYONE (90% of the market, I might be wrong about that one, correct me if so) wants to pay a cheap price!
So which one is it? Are you going to cry about the tech that is inside or are you going to cry about the price? which one would you like to cry about more than the other?
Initially the consoles will cost around (most probably) 399$ (just as the starting price of a PS3 was back in the day, correct me if I'm wrong on this one), at which point the manufacturers (both MS and Sony) will lose money per each console sold (as the production costs for both these models will not be cheap, see Sony's Playstation 3 lunch price vs. production price), but as time will go on and technology will advance the prices will go down and the companies will start finally recovering from those losses.
It's simple mechanics and you don't have to be a genius to understand this.
A few points to consider:
1) eSRAM will allow an on the fly high quality A.A. with minimal performance loss.
2) The PS4 has more shader units (Anand quote: "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz"), that's cool, but where's A.A. coming into all of this? What will happen to triple A.A. titles when A.A will have to be added into the picture?
3) The XBOX will be easy to develop for (and faster to develop for).
4) Developers, the human factor. At the end of the day it's all about how optimized and well coded a title is and not the theoretical performance differences between the two.
As such, the R&D team behind XBOX one had to think ahead of it's time and pick the right components for this project (readily available hardware components for the first production run, the components that would make this unit have to be at competitive market price, labor, considered in advance).
People always complain about the short comings of these consoles, many fail to see the fact that EVERYONE (90% of the market, I might be wrong about that one, correct me if so) wants to pay a cheap price!
So which one is it? Are you going to cry about the tech that is inside or are you going to cry about the price? which one would you like to cry about more than the other?
Initially the consoles will cost around (most probably) 399$ (just as the starting price of a PS3 was back in the day, correct me if I'm wrong on this one), at which point the manufacturers (both MS and Sony) will lose money per each console sold (as the production costs for both these models will not be cheap, see Sony's Playstation 3 lunch price vs. production price), but as time will go on and technology will advance the prices will go down and the companies will start finally recovering from those losses.
It's simple mechanics and you don't have to be a genius to understand this.
A few points to consider:
1) eSRAM will allow an on the fly high quality A.A. with minimal performance loss.
2) The PS4 has more shader units (Anand quote: "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz"), that's cool, but where's A.A. coming into all of this? What will happen to triple A.A. titles when A.A will have to be added into the picture?
3) The XBOX will be easy to develop for (and faster to develop for).
4) Developers, the human factor. At the end of the day it's all about how optimized and well coded a title is and not the theoretical performance differences between the two.