gamerk316
Glorious
And in other news: Real-Time Ray Tracing is closer then I thought:
http://techreport.com/news/26178/powervr-wizard-brings-ray-tracing-to-real-time-graphics
We're getting there. Figure another 10 years before we start to see the switch. Would be interesting to see a subset of effects done via ray-tracing though...
http://techreport.com/news/26178/powervr-wizard-brings-ray-tracing-to-real-time-graphics
If we were to assume an average of a single light ray per pixel, the hardware would be capable of driving a five-megapixel display at 60Hz. Realistically, though, you'll need more rays than that. Imagination Technologies' James McCombe estimates that movies average 16-32 rays per pixel in order to get a "clean" result. He notes that this first Wizard GPU is capable of tracing an average of 7-10 rays per pixel at 720p and 30Hz or 3-5 rays/pixel at 1080p and 30Hz.
We're getting there. Figure another 10 years before we start to see the switch. Would be interesting to see a subset of effects done via ray-tracing though...