juanrga :
Interestingly enough, there are games coming out with native 64bits executables (haven't seen if the libs are full 64bit though).
In the coming year (2014 -> 2015) I'm sure we'll see more games chugging more resources (I hope), since we already have some that actually do.
I gave a link to one that got my attention a while ago called "Planetary Annihilation". Also, we have "Star Citizen" and some other big games announced to be native 64bits (can't remember more though).
And iron8orn, read carefully every post in here instead of dismissing them easily (specially palladins', gamerks', 8350rocks' and juans'), since they usually contain a lot of good information to think about. That attitude only destroys good conversation and doesn't add anything meaningful to it; in other words: "if you don't have anything nice to say, then stay quiet".
Cheers!
I don't know about Windows, but Unreal is targeting exclusively 64bit for linux
https://wiki.unrealengine.com/Linux_Demos
Windows is always behind Linux in this sort of stuff, usually by a huge margin. You really, really have to go out of your way to use 32-bit applications in Linux and to have a fully 32-bit system.
I wouldn't be surprised to see Linux versions ship with 64-bit, SSE4 enabled executables while Windows gets 32-bit SSE1 executables.
Everyone loves to bash on GCC and then they act dumbfounded when GCC + GNU + Linux blows Windows away on the same hardware.
I used to think it was just compilers picking on AMD hardware. So I ran Blender on Gentoo and windows on my i7 920 and saw ridiculous gains as well. Blender Windows is compiled with MSVC too. There's something really wrong with the tools Blender Foundation is using to compile Blender for Windows and I wonder how many other developers are using the same tool chain and producing horrendous machine code.
When Linux gaming takes off, there's going to be a lot of people who are resilient to change spreading FUD out of fear of change.
It's going to be better for everyone. AMD wants to make changes to the Linux compiler, they just submit their changes. Nvidia, AMD, and Intel want updates to DirectX 11 and they don't show up until AMD releases Mantle. It's not difficult to see why Windows is harming consumers wallets and forcing them to upgrade hardware for artificially crippled software.
When people wake up and realize that installing Linux is a bigger upgrade to their rigs than making the jump from Nehalem to Haswell, they're gonna either switch or get really, really angry and defend the fact that they're afraid of switching OSes.