sapperastro :
Hmm, if the consoles (or at least one) has HSA, then this is a good thing for AMD in the long run. I am still waiting for mainstream programmers and game coders to begin taking advantage of HSA though. I wonder how long it will take...
The PS4 must no be fully HSA compliant, but includes some closely-looking parts
http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2
I was able to find the original AMD claim about PS4 using HUMA, before Microsoft got angry and AMD retracted.
Diana said that this gives the PS4 the edge on 3D performance. Talking to Heise he said that the heterogeneous uniform memory access is the key to the tremendous increase in performance of composite processors. PS4 does not have a distinction between CPU partition and GPU partition. Both processors can use the same pieces of data at the same time.
Since you can use both processors at the same time for a single task the system is extremely smart and extremely strong at the same time.
http://www.fudzilla.com/home/item/32310-ps4-is-better-because-it-has-a-sense-of-huma-says-amd
HERE you can find AMD Hot Chips talk about kaveri and HSA. In Page 22 and following ones you can find some details on how HSA synchronizes iCPU and iGPU to operate on same data tree simultaneously to increase performance. AMD also measured the performance boost that HSA introduces when compared to standalone CPU and when compared to a traditional non-HSA APU. There is one benchmark therein.