kettu :
How much higher and at what frequencies? Would it really be a problem or would it still be "good enough" in relation to integrated graphics which would definately benefit? My guess is that return on investment would be a bigger problem than latency.
What the end result would be is when you have to load small datasets, you increase execution time due to the increased amount of time it takes to get data to the CPU/GPU. For larger datasets, the extra speed is more then enough to offset this.
The PS4 was clearly built around GPU performance. The CPU, frankly, isn't THAT big a leap over Cell in terms of performance [it is better by a decent amount, but its not a major, double the performance type leap], so I would expect games would be limited more or less by how much data the GPU can crunch. I would expect most PS4-PC crossplatform titles to be very GPU limited, based on the PS4's specs. [Something to watch for in November/December I guess...]