logainofhades :
Rum :
Juan did you even watch the AMD Core Innovation Summit? Lisa Su and Jim Keller said that x86 is just as important as ARM or did you chose to tune that part out? Keller also said that the build process will be fast, he and his team are taking things from other builds/ arch that AMD perfected in the past and implement them in the new Arch. Your assumptions that the new x86 Arch won't outperform the K12 are asinine and unfounded.
One last thing I am sure that Keller has plenty of funds to build his new x86 toy, all your nonsense just sounds like sour grapes cuz it's not all about ARM!
One last thing I am sure that Keller has plenty of funds to build his new x86 toy, all your nonsense just sounds like sour grapes cuz it's not all about ARM!
Sounds like they are doing what Intel did when they scrapped crapburst and made Core 2. I really hope this new arch is a winner. Phenom II was a very solid chip, and still are pretty capable. More capable than faildozer, and not really all that far behind piledriver at similar clock speeds and core counts. Had they been able to take the memory controller improvements of faildozer/piledriver, and tweaked PhII in a way that it could handle the higher clock speeds, and core counts, I think we would have had a far better chip than what we were given.
It sure does look like that is what they are doing and why not, if you already have things that you are doing well then you might as well use them! Unfortunately they didn't go that way with Phenom ll, it could have been it's last hurrah but well know how that went... Blahdozer...
Great interview by Tech Radar with Huddy, looks like M$ approached them about Mantle and implementing that in DX12... AMD didn't steal it like some tried to say!

http://www.techradar.com/news/computing/pc/amd-s-richard-huddy-on-the-state-of-pc-graphics-mantle-2-and-apus-1255575/2#articleContent
A quote from the interview on page 2
Mantle 2 - if it takes us about a year to get through a Mantle iteration - then Mantle 2 will come around the same kind of timeframe as DirectX 12. DX 12 brings a lot of the goodness that Mantle brought. We had a lot of conversations with Microsoft about what we were doing with Mantle, and in those conversations, they said, 'OK, if you really can solve this problem of building a better throughput system that runs on Windows, then we'd like to take that to Windows as well and we'll make that the extra software functionality that comes in DX 12.' So that's how DX 12 has come about.