8350rocks :
jimmysmitty :
That said, if they US HBM it does not mean that AMD automatically wins. Intel and nVidia could put a better offer on the table or they might instead use HMC (which will have a higher total bandwidth anyways).
The CPU will play a much smaller role, most likely it will be whoever gives them the cheapest option.
HMC spec2 is what was falsely compared to first wave HBM to produce those figures.
In all reality...the difference between the 2 will be a hill of beans by the time that 3rd generation HBM comes around, we will see what the numbers look like.
As for CPU being weaker...I am not sure I follow. Sure...the GPU will be the bigger chunk of the APU, though that is already the case.
I doubt they go with less power than they currently have in the APUs now from the CPU end.
I am not super familiar with XBone, however, I can confirm that PS4 allows 6 cores full time, 7 cores if you dare for game performance, and as far as system RAM, you are looking at the capability to be able to dynamically address as much as you need. So, you could feasibly have as much as 7 GB of VRAM or as little as 3-4 GB of VRAM I would imagine...
Yeah I think this business of 'oh well ok the consoles got 8gb of ram but 3-4gb is reserved for system' is kinda far fetched.
Boot up Windows 10 in clean boot mode (to disable unnecessary background applications) and look how much ram it uses at desktop... I'll think you'll find it's comfortably under 1gb. I can't see the OS on either consoles using *more* ram than Windows on a desktop.
Also memory allocation on a console is a complex issue. It's true in a PC you have a separate dedicated memory pool for the gpu, but on the other hand a lot of textures and such have to be streamed from memory effectively making them duplicated in the system ram which won't be necessary with one memory pool.
I can see that many games might use about half the ram for graphics, however I would imagine most of what's left is also used for the game, just maybe for other tasks such as networking, physics, AI and such like. Irrespective, 8gb of ram should still be ample for most games, even up to 4k if they keep the texture sizes in check. Don't get me wrong, I would expect this to increase at least a bit for next generation, maybe 12gb of HBM (3 channels) would be feasible? That would actually bring the console into line with a typical PC featuring 8gb system and 4gb graphics ram (although again having the benefit of being a single unified memory pool)....