[citation][nom]neblogai[/nom]Doesn't make much sense. Consoles need either great GPU, or innovation in other respect- like Wii controls were. Yet, such innovations do not come often, and even less often they have success in the market. Anyway, the options currently are:a) the usual, "power" approach- great GPU and CPU, great graphics upon launch, long product life. Fusion doesn't fit here- either chip would be too big to manufacture, or it's graphics too weak for a new console; as for the current consoles- AMD has already sold the technology and is no longer needed in "fussing" GPU and CPU chips.b) Cloud gaming: console is not necessary- it could all run of a PC.c) 3D gaming- double GPU power needed, which means a discrete powerful GPU.The next gaming consoles might very well be PCs with gaming docks for cloud gaming. So AMD does not need to sell Fusion to consoles- but to create their own gaming markets off PCs.[/citation]
no the next generation of consoles wil not be cloud based, most the market is too far away from having the apropriate bandwidth to stream games at 1080p. keep in midn consoels also sell to the majority crowd those mostly being the people thet DONT have huge wads of cash to shell out on expensive "super" bandwith monthly rates. they do however make enouhg money to save up for a single console.
the next generation of consoles , need the following things tio really be worth any one's time and money
1. 1080p rendering (possible even with 4X AA)
2. DX 11 technologies (or dx 12 if it hits before the next gen does)
3. loose all plans of basing control off goofy gimicky control schemes, nintendo need to go back to a basic contorler as thier main and MS and sony need to keep thier curent controller designs (maybe even make the systems accept the controllers from last gen so they can sell reduced cost systems that have no controllers).
4. very very small chip die sizes , definitely need to aim for 32 nm or less to reduce any heat issues
5. serious heat sinks (aka heat pipes since i doubt many console gamers want to feed a water cooled system it's water regularly)
6. Better production value. seriously , MS and sony both have massve disc drive failures on thier current generation, MS the worse given their drives didnt even have a rubber washer that reduces disc wobble , which elad to many peopel gettign useless coasters if they accidently moved or bumped thier system while a disc is reading.
7. reduced version variation, seriously , the number of differnt versions for both xbx 360 and ps3 was rediculous ps3 released a 20 gig , a 60 gig and a 80 gig originally , later cut that to a 40 , gig , then an 80 gig then a 120 gig model , confusing as hell , and that's just the ps3 not countign the slim version that came later.
8 Reduced price , this kinda of goes hadn in hand with the above point. i think both companies should relaese only two model variants intially a high end one then a low end one , the low end one definitely needs to release at 250 or less ! back when xbox 360 came out they ahd two mdodels which as great , but thier low end moden was 300 bucks while the high end was 400. the ps 3 intially released with 3 models , a low end a middle end and high end , each costing, 350, 500 , 600 respectfully. i cant emphasize enough how important it is that both MS and Sony release a model that is 250 or less from day one of launch , especaily when many of us , can build a decent gaming PC for 500-600 bucks now. grante console prices do come down quickly in time and with competition but we do not need to see inflated launch prices hitting around 700-800 bucks because if you give me that much money i could built a PC that would blast any console away, as im sure msot of us here could.