1: Reduce resolution/settings to minimum, then bench. Repeat with CPU you are comparing too.
I'm still upset HardOCP stopped doing is low resolution testing, since no virtually no one tests CPU's in non-GPU bottlenecked situations anymore...
exactly what does it matter if you have to run minimum resolution to "see a virtual bottleneck"? who gives a ____ really ...
"dude I run 5,000 fps at 480x320 16 colors" " wow man, thats some major bragging rights, how does that game look?" "dude, like the atari 2600" "hahahaha you idiot"
http://video.answers.com/battlefield-3-meets-minecraft-517188631
If you run with video settings maxed out and its bottlenecking your GPU, guess what, it doesn't frigging matter what happens at low resolutions, your still gpu bottlenecked at your play settings. lowering the settings doesn't change that fact, period, end of story because its not something your going to do just to play.
I didn't buy 2 video cards so I could run 640x480, 800x600, 1200x1024. I bought them to play 1900x1200, ultra maxed aa, thats it. I don't care about any other resolution and neither does my cpu since I don't play there.
So again, what does it matter what happens at low resolutions? 2, 3, 4 years down the road if you upgrade your video cards you might see a bottleneck? guess what, by then your looking for a cpu anyway so again what does it matter today?
yes, its interesting to see how cpus change at low resolutions, thats it, you don't use those settings to see how your system is going to perform, just like using single player benches for multiplayer gaming.