[citation][nom]Zen911[/nom]I hold the belief that consoles are around 5x the efficiency of PCs. Run a PC game @ 720p with no AA, you'll need a GPU 5x the performance of the Geforce 7800 GTX, which a similar counterpart exists in the PS3, to get the targeted 30 fps which the consoles will be doing easily. I believe next Gen Consoles will be produced in 2013, which means they will be constructed on the next manufacturing node (28nm probably), so expect something in the power of a GTX590 running next gen consoles. Now this is a HUGE leap from the current consoles graphics, not to the extent of avatar SGI-quality of course, but expect it to be totally stunning. (add the support for a keyboard and a mouse please, develop games as hardcore as the witcher 2 and i'll be no more a PC gamer)[/citation]You hold that belief because you don't have enough information to draw reasonable conclusions. If you take a game for PS3 that's ported to PC and run it on low settings at 720p, many games will pull 30fps with an 8800GTX--which is about the level of $40 graphics cards nowadays and 2x as powerful as a 7800GTX (PS3). That puts a console at about 2x as powerful as PCs for their hardware, which I think is an overestimation. Your 5x isn't based on any real math, just a number you pulled out of the air. If that were true, it would take a GTX 460 1GB to match a PS3--which isn't remotely close to true.
I don't expect a GTX 590, a $700 graphics card, to fit into a $500 console by next year. Even at 28nm, it's not gonna be magic--it still will require 2/3 as much power or about a 400W PSU--more than they put in consoles. Then again, I'm not throwing out an alternative, so I guess you should take my opinion with a grain of salt. Price/performance, I'd target dual GTX 560Ti's since that's only $400 of hardware today--but I doubt any console will risk compatibility issues of dual graphics. Realistically, I expect something more like a die shrink of the 5870 w/ 6000 series features (like 3D), since we know it'll be Radeon.