Archived from groups: rec.games.roguelike.nethack (More info?)
....If not a stupid one.
Now, I bet you've heard this millions of times, but, wouldn't be nice
if Nethack had a more..."attractive" frontend (Meaning Graphics)?
Don't get me wrong here, I enjoy playing Nethack in the "oldie" IBM
Graphics (But the ASCII graphics are just too much), but, in order to
make Nethack more...attractive towards newcomers, and standard "Diablo"
gamers, somebody should try improving on the Graphics area.
My suggestion is, either use EXULT or PENTAGRAM (Ultima 7 and Ultima 8,
respectively) engines (Found at http://exult.sourceforge.net/ and
http://pentagram.sourceforge.net/ ), although Pentagram is not mature
enough, people could get involved and help a bit...Or mabye someone
should try and continue the work done with Falcon's Eye.Better models
come to mind, Nethack 3.4.3 comes to mind, more sounds come to
mind...There is much to be done.
Another step foward (Or mabye backwards) would be Nethack as a text
adventure...A bit crazy, I know, and it would stray from the "Nethack
Philosophy", but I guess it's good enough of an idea...
Anyone interested in *really* good "Text Adventure" should play Radical
Dreamers (Found here http://www.the-underdogs.org/game.php?id=4893).I
COMPLETELY recomend it...Although Nethack as a Text Adventure would be
REALLY HARD (Especially if made something like Radical Dreamers), I
believe it's a nice perspective in Roguelike games, if not somewhat
fresh...
....If not a stupid one.
Now, I bet you've heard this millions of times, but, wouldn't be nice
if Nethack had a more..."attractive" frontend (Meaning Graphics)?
Don't get me wrong here, I enjoy playing Nethack in the "oldie" IBM
Graphics (But the ASCII graphics are just too much), but, in order to
make Nethack more...attractive towards newcomers, and standard "Diablo"
gamers, somebody should try improving on the Graphics area.
My suggestion is, either use EXULT or PENTAGRAM (Ultima 7 and Ultima 8,
respectively) engines (Found at http://exult.sourceforge.net/ and
http://pentagram.sourceforge.net/ ), although Pentagram is not mature
enough, people could get involved and help a bit...Or mabye someone
should try and continue the work done with Falcon's Eye.Better models
come to mind, Nethack 3.4.3 comes to mind, more sounds come to
mind...There is much to be done.
Another step foward (Or mabye backwards) would be Nethack as a text
adventure...A bit crazy, I know, and it would stray from the "Nethack
Philosophy", but I guess it's good enough of an idea...
Anyone interested in *really* good "Text Adventure" should play Radical
Dreamers (Found here http://www.the-underdogs.org/game.php?id=4893).I
COMPLETELY recomend it...Although Nethack as a Text Adventure would be
REALLY HARD (Especially if made something like Radical Dreamers), I
believe it's a nice perspective in Roguelike games, if not somewhat
fresh...