Feeling like soon it'll be flame-time but still, I got to point out that stealing and copyright infringement isn't the same thing. When an offender downloads a copy of game, it doesn't reduce the number of existing individual games on the shelves of a store. I know many are aware of this difference, but it's still an important differentiation.
V8VENOM: Hey, you brought the audio theft as an argument, which is possibly the worst argument in this case. Except from RIAA's mouth, every other statistic shows that P2P in any form hasn't really hampered the industry. And, au contraire, many artists are happy for gained popularity.
By the way, I've read in IGN (http://gear.ign.com/articles/749/749883p1.html) and also The Resiter and The Inquirer, if memory serves, that RIAA wants to lower artists' percentage on sales. Well, since everyone is using the stereotypical violin, let me get mine out too. I surely feel bad for the RIAA since it is fighting so hard, implementing DRM so badly and being a pain the ass for the sake of the artist. Oh how much they care. And by the way, VHS won its right to exist when it was being brought down because you could record things of TV and not have to buy them later. And gramophones won their existence also when human piano players wanted to bring that down too because it would mean people could listen to stuff at home instead of having to pay them.
Now, back to the games, I am pretty sure that lot of 'pirating' figures are pulled out of someone's ass. Like jonyb222 points out, there isn't even a clear definition of pirating.
The PC to console ratio is pure bullshit, it means nothing since it's based on an humongous assumption that there are an equal number of players for each platform when there are so many other factors to take into account.
RobWright: you say the following:
A true gaming fan would know of Titan Quest when false gaming fans don't. I also presume to mean to say that a true gaming fan would buy the game and not download it. But this also implies that a false gaming fan wouldn't download the game because he doesn't know about it. Therefore, the game either has been pirated by people who know of this game (true game fans) or hasn't been bought enough and therefore doesn't appeal to true gaming fans. I know, I know, shady logic but so were some parts of your post.
I don't think I read anyone say it's the rising prices of development that kills the PC game developers. As games evolve, so do the tools. In the PS3 epoch, Wii is less visually stunning and yet sales like crazy.
As for the buy the game instead of downloading it, who says I would feel inclined to pay for the game if there was no download available ? That means that I wouldn't buy it anyways ! (When I say '' I '', it's not a personal, me,'' I '', it's a narrative one)
strangestranger: wow, that's some hardcore punishment you're opting for there. Next time your cross the street and it's not at a lawful place (like zebra crossings or corner of the streets), make sure your rip your genitalia off to punish yourself for being such a criminal scum.
llama_man: actually, being poor can be an excuse for stealing. Maybe not in the gaming context, but if you consider the 'I wouldn't buy it if I couldn't download it' argument and if you study history and economy, you would see that in the long run, rich people steal from the less rich and make it legal even if it is immoral. I am not saying this applies to this context, I am just pointing out that I feel the generality you spoke wasn't true.