Any other OpenGL games on the horizon?

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Doom 3 has really brought my Radeon card on its knees. I find myself
dreading my system performance on OpenGL.

With that in mind... are there any other games on the horizon that are
going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
game, and S.T.A.L.K.E.R. use Direct 3D?

Generally speaking, I'd like to know the ratio between OpenGL and
Direct3D games that are being released. I've always assumed that the
vast majority of games are Direct3D these days, and that Id Software
is the only major company left relying on OpenGL. Is that right or
wrong?
 
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Quake VI is coming out and will use the Doom 3 (OpenGL) engine. I found
that the 4.9 Catalyst drivers increased my OpenGL performance with my 9700
Pro with Doom 3. I'm sure there are other game specific engines out there
that use OpenGL.

But the rest of the major game engines all use Direct3D.

"Opticreep" <opticreep@yahoo.com> wrote in message
news:9e1f277e.0410051520.649f2339@posting.google.com...
> Doom 3 has really brought my Radeon card on its knees. I find myself
> dreading my system performance on OpenGL.
>
> With that in mind... are there any other games on the horizon that are
> going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
> game, and S.T.A.L.K.E.R. use Direct 3D?
>
> Generally speaking, I'd like to know the ratio between OpenGL and
> Direct3D games that are being released. I've always assumed that the
> vast majority of games are Direct3D these days, and that Id Software
> is the only major company left relying on OpenGL. Is that right or
> wrong?
 
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On 5 Oct 2004 16:20:02 -0700, opticreep@yahoo.com (Opticreep) wrote:

>Doom 3 has really brought my Radeon card on its knees. I find myself
>dreading my system performance on OpenGL.
>
>With that in mind... are there any other games on the horizon that are
>going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
>game, and S.T.A.L.K.E.R. use Direct 3D?
>
>Generally speaking, I'd like to know the ratio between OpenGL and
>Direct3D games that are being released. I've always assumed that the
>vast majority of games are Direct3D these days, and that Id Software
>is the only major company left relying on OpenGL. Is that right or
>wrong?

IL-2 Sturmovik uses OpenGL or D3D but most people run it in OpenGL
(faster for this game). I expect the upcoming Pacific Fighters will be
both too as it is based off the same graphics engine. But I doubt many
of you here care about a flight sim anyway.
 
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OpenGL is alive and kicking because of id!!
BioWare (NeverWinter Nights and Knights of the Old Republic) uses OpenGL.
NeverWinterNights 2 will probably be in OpenGL.

Most of the game studios use Direct3d in its various forms.
********************************************
"Opticreep" <opticreep@yahoo.com> wrote in message
news:9e1f277e.0410051520.649f2339@posting.google.com...
> Doom 3 has really brought my Radeon card on its knees. I find myself
> dreading my system performance on OpenGL.
>
> With that in mind... are there any other games on the horizon that are
> going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
> game, and S.T.A.L.K.E.R. use Direct 3D?
>
> Generally speaking, I'd like to know the ratio between OpenGL and
> Direct3D games that are being released. I've always assumed that the
> vast majority of games are Direct3D these days, and that Id Software
> is the only major company left relying on OpenGL. Is that right or
> wrong?
 
Archived from groups: alt.comp.periphs.videocards.ati,comp.sys.ibm.pc.games.action (More info?)

On Tue, 05 Oct 2004 23:33:41 GMT, "Jon Cortelyou"
<jcortel@not_spam.hotmail.com> wrote:

>Quake VI is coming out and will use the Doom 3 (OpenGL) engine.

I can understand Quake IV using the Doom 3 engine, but surely they'll
want something a bit more modern than the D3 engine for Quake VI?
 
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On Wed, 06 Oct 2004 15:12:25 +1000, slob <slob> wrote:

>I can understand Quake IV using the Doom 3 engine, but surely they'll
>want something a bit more modern than the D3 engine for Quake VI?

Quake VI will be a macro based text editor game, the rendering engine
won't be an issue.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
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On 5 Oct 2004 16:20:02 -0700, opticreep@yahoo.com (Opticreep) wrote:

>Doom 3 has really brought my Radeon card on its knees. I find myself
>dreading my system performance on OpenGL.
>
>With that in mind... are there any other games on the horizon that are
>going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
>game, and S.T.A.L.K.E.R. use Direct 3D?
>
>Generally speaking, I'd like to know the ratio between OpenGL and
>Direct3D games that are being released. I've always assumed that the
>vast majority of games are Direct3D these days, and that Id Software
>is the only major company left relying on OpenGL. Is that right or
>wrong?

Its going to be interesting to see what happens. Microsoft is on its
last version of D3d moving on to another standard. OpenGL being by
defenition "open" really doesn't need to rewrite to add features and
opengl has the benefit of being cross platform. Id is defenitely NOT
the only developer left using OpenGL.

You can read the pros/cons and what other developers are considering
at: http://www.gamedev.net/

Personally I like OpenGL, but then I also like cross platform code.
 
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Opticreep wrote:

> Doom 3 has really brought my Radeon card on its knees. I find myself
> dreading my system performance on OpenGL.
>
> With that in mind... are there any other games on the horizon that are
> going to be OpenGL? Does Far Cry, Half-Life 2, the newest UnReal
> game, and S.T.A.L.K.E.R. use Direct 3D?
>
> Generally speaking, I'd like to know the ratio between OpenGL and
> Direct3D games that are being released. I've always assumed that the
> vast majority of games are Direct3D these days, and that Id Software
> is the only major company left relying on OpenGL. Is that right or
> wrong?

Staying in vein of Doom-type games, Serious Sam was OpenGL and
Croteam <http://www.croteam.com/> is working on Serious Sam II.

--
Please followup in newsgroup.
E-mail address is invalid due to spam-control.
 
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On Thu, 07 Oct 2004 11:11:59 GMT, "... et al."
<look@sig.bcause.this.is.invalid> wrote:


>Staying in vein of Doom-type games, Serious Sam was OpenGL and
>Croteam <http://www.croteam.com/> is working on Serious Sam II.

They already did a SS2.
 
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On Thu, 07 Oct 2004 05:33:46 -0700, Mike Kirkland <no@email.here>
wrote:

>They already did a SS2.

They did a Second Encounter, SS2 is in development.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
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On Thu, 07 Oct 2004 13:36:36 +0100, Andrew <spamtrap@localhost.>
wrote:


>They did a Second Encounter, SS2 is in development.

Second and two mean the same thing.
 
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On Thu, 07 Oct 2004 07:33:39 -0700, Mike Kirkland <no@email.here>
wrote:

>>They did a Second Encounter, SS2 is in development.
>
>Second and two mean the same thing.

Tell Croteam then rather than try and sound clever here.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
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On Thu, 07 Oct 2004 16:32:05 +0100, Andrew <spamtrap@localhost.>
wrote:


>Tell Croteam then rather than try and sound clever here.

I'm not trying to sound clever, you just need to take off the dunce
cap. They have released two SS games already, the next one will be
their 3rd and not second version. No matter what they may call it.
 
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Mike Kirkland wrote:

> I'm not trying to sound clever, you just need to take off the dunce
> cap. They have released two SS games already, the next one will be
> their 3rd and not second version. No matter what they may call it.

Serious Sam: Second Encounter was not a sequel. It was an expansion of the
first game. Serious Sam 2 is a sequel, hence the 2 after it.
 
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On Wed, 06 Oct 2004 08:22:23 +0100, Andrew <spamtrap@localhost.>
wrote:

>On Wed, 06 Oct 2004 15:12:25 +1000, slob <slob> wrote:
>
>>I can understand Quake IV using the Doom 3 engine, but surely they'll
>>want something a bit more modern than the D3 engine for Quake VI?
>
>Quake VI will be a macro based text editor game, the rendering engine
>won't be an issue.

About time they stop focusing on graphics and concenrate on the actual
content of the game.
 
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On Thu, 7 Oct 2004 17:16:12 -0600, "Hank the Rapper"
<fakeemail@coldmail.com> wrote:


> Serious Sam: Second Encounter was not a sequel. It was an expansion of the
>first game. Serious Sam 2 is a sequel, hence the 2 after it.
>

Yea, that's why they decided to call it *second* encounter. Whatever.
 
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Mike Kirkland <no@email.here> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:

>On Thu, 07 Oct 2004 13:36:36 +0100, Andrew <spamtrap@localhost.>
>wrote:
>
>
>>They did a Second Encounter, SS2 is in development.
>
>Second and two mean the same thing.

Not necessarily. Second requires an exact placement in order, 2 does
not.

Serious Sam:
v1 Original game.
v1.2 Second encounter, the engine from v1 with minor changes
v2 SS2, a major version change with a whole new engine.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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On Thu, 07 Oct 2004 07:33:39 -0700, Mike Kirkland <no@email.here>
wrote:

>On Thu, 07 Oct 2004 13:36:36 +0100, Andrew <spamtrap@localhost.>
>wrote:
>
>
>>They did a Second Encounter, SS2 is in development.
>
>Second and two mean the same thing.

No it doesn't. Go check the game engine video of "Serious Sam 2", it
looks nothing like the old "Serious Sam: Second Encounter". ;-) Google
for it, the filename is "seriousengine2full.wmv"

More info: http://www.croteam.com/
 
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On Fri, 08 Oct 2004 08:00:54 GMT, riku <riku@invalid.none.com> wrote:


>No it doesn't. Go check the game engine video of "Serious Sam 2", it
>looks nothing like the old "Serious Sam: Second Encounter". ;-) Google
>for it, the filename is "seriousengine2full.wmv"
>
>More info: http://www.croteam.com/
>
second (sèk´end) adjective
Abbr. sec.
1. Coming next after the first in order, place, rank, time, or
quality.

1. a. The ordinal number matching the number 2 in a series.

two (t¡) noun
2. The second in a set or sequence.
 
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On Thu, 07 Oct 2004 16:02:52 -0700, Mike Kirkland <no@email.here>
wrote:

>On Thu, 07 Oct 2004 16:32:05 +0100, Andrew <spamtrap@localhost.>
>wrote:
>
>
>>Tell Croteam then rather than try and sound clever here.
>
>I'm not trying to sound clever, you just need to take off the dunce
>cap. They have released two SS games already, the next one will be
>their 3rd and not second version. No matter what they may call it.

By the same logic, Valve is about to release Half-life 3 this year,
right? As I remember, Half-life: Blueshift was an expansion to the
original Half-life which could be played standalone, so it was really
Half-life 2?
 
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On Fri, 08 Oct 2004 08:11:11 GMT, riku <riku@invalid.none.com> wrote:


>By the same logic, Valve is about to release Half-life 3 this year,
>right? As I remember, Half-life: Blueshift was an expansion to the
>original Half-life which could be played standalone, so it was really
>Half-life 2?

Theoretically, yes. But Blueshift was'nt called "The *Second* Coming".
See the difference?
 
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On Thu, 07 Oct 2004 16:02:52 -0700, Mike Kirkland <no@email.here> wrote:

>On Thu, 07 Oct 2004 16:32:05 +0100, Andrew <spamtrap@localhost.>
>wrote:
>
>
>>Tell Croteam then rather than try and sound clever here.
>
>I'm not trying to sound clever, you just need to take off the dunce
>cap. They have released two SS games already, the next one will be
>their 3rd and not second version. No matter what they may call it.

The same engine was used for Serous Sam: The First Encounter, and Serious
Sam: The Second Encounter. Even though most people consider them to be
Serious Sam 1 and 2, these are not the official name as dictated by
Croteam.

You can tell since TFE and TSE are lumped under the "Serious Sam" label at
http://www.croteam.com/.

Originally, Serious Sam 2 would have been called The Third Encounter.
However, at the time it would have been released, the engine would be
outdated. As a result, that's why you see the change in naming convention.
 
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Mike Kirkland wrote:
> On Thu, 7 Oct 2004 17:16:12 -0600, "Hank the Rapper"
> <fakeemail@coldmail.com> wrote:
>
>
>> Serious Sam: Second Encounter was not a sequel. It was an expansion
>> of the first game. Serious Sam 2 is a sequel, hence the 2 after it.
>>
>
> Yea, that's why they decided to call it *second* encounter. Whatever.

Think whatever you want, Croteam doesn't consider SS:SE a sequel otherwise
they would call the new game SS 3.
 
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riku <riku@invalid.none.com> wrote:
>On Thu, 07 Oct 2004 07:33:39 -0700, Mike Kirkland <no@email.here>
>wrote:
>
>>On Thu, 07 Oct 2004 13:36:36 +0100, Andrew <spamtrap@localhost.>
>>wrote:
>>
>>
>>>They did a Second Encounter, SS2 is in development.
>>
>>Second and two mean the same thing.
>
>No it doesn't. Go check the game engine video of "Serious Sam 2", it
>looks nothing like the old "Serious Sam: Second Encounter". ;-) Google
>for it, the filename is "seriousengine2full.wmv"
>
>More info: http://www.croteam.com/

We should start a petition to get Croteam to change the name of their in
development game to Serious Sam 3.
 
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Mike Kirkland wrote:

> On Fri, 08 Oct 2004 08:00:54 GMT, riku <riku@invalid.none.com> wrote:
>
>
>
>>No it doesn't. Go check the game engine video of "Serious Sam 2", it
>>looks nothing like the old "Serious Sam: Second Encounter". ;-) Google
>>for it, the filename is "seriousengine2full.wmv"
>>
>>More info: http://www.croteam.com/
>>
>
> second (sèk´end) adjective
> Abbr. sec.
> 1. Coming next after the first in order, place, rank, time, or
> quality.
>
> 1. a. The ordinal number matching the number 2 in a series.
>
> two (t¡) noun
> 2. The second in a set or sequence.
>
>

So...
It was the second encounter, i.e. the encounter coming next after the
first in order, after the first encounter that is.

How does the definition prove that it is a sequel?
It may be the second game in the series, but it is not necessarily a sequel.