Apple has unveiled its new VR/AR headset, Vision Pro, at WWDC23.
Apple Shows Off Vision Pro XR Headset at WWDC : Read more
Apple Shows Off Vision Pro XR Headset at WWDC : Read more
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Freaky.An external display will show your eyes so that people can recognize if you're immersed in VR or not
Bob Iger is CEO of Disney, of course.Bob Iger, the CEO of Apple, joined Apple CEO Tim Cook at WWDC, showing off Disney Plus
I thought they already acknowledged in an investor earnings call that it's not going to be a high-volume product and isn't expected to have a big impact on revenues this year. That says it's more aimed at early adopters and developers, a bit like Hololens.With all due respect, but who is going to wear these "diving goggles"? Augmented reality requires hardware that is unobtrusive, light, virtually invisible and that doesn't get in the way of the users' interaction with the world.
I wish they showed an image with the wearer's eyes shown, as claimed. I wonder just how natural or strange it'll seem.If the photo / render of the Vision Pro is even remotely indicative of how the final product will look like, then this is going to be another "thing for the nerds" as all VR glasses before.
Totally agree. Except for movie watching at home, which admittedly does look like a great experience, I can't picture anyone walking around while wearing a cumbersome pair of goggles.With all due respect, but who is going to wear these "diving goggles"? Augmented reality requires hardware that is unobtrusive, light, virtually invisible and that doesn't get in the way of the users' interaction with the world. If the photo / render of the Vision Pro is even remotely indicative of how the final product will look like, then this is going to be another "thing for the nerds" as all VR glasses before.
Really? What's your reasoning?Unimpressive piece of tech as far as AR or VR go
If they weren't already hard at work on future versions, then I don't think they'd bother launching it. From what I've heard, they have reasonable expectations for how this generation will do, and it's important to get hardware into the hands of more developers and early adopters, if you want to grow the ecosystem.I don't see em being popular and likely get pricedrop and/or no future version as sales will be low.
The problem is that, unlike their competition, they not only needed a top-spec headset but also the equivalent of an entire Mac to power it. Otherwise, it might cost like $1k less.I was expecting more from this at the rumoured price.
These goggles read good on paper, just not $3.5K good.
Last I heard, Valve doesn't have AR - only VR. I'm pretty sure Apple's AR will be top-notch, also.I can't wait for Valve to show these newbs how it's done.
I don't see it doing anything that cannot be achieved with other goggles, for a $4000 AR/VR does it even come with OLED lenses? 2hours of battery life, sounds horrible. And don't get me started with the uninspired design, they pretty much took a a pair of Salomon ski goggles and called it a day.Really? What's your reasoning?
I'm not disagreeing (yet), as I don't know any more about it than what the article said.
If they weren't already hard at work on future versions, then I don't think they'd bother launching it. From what I've heard, they have reasonable expectations for how this generation will do, and it's important to get hardware into the hands of more developers and early adopters, if you want to grow the ecosystem.
So, no. I don't expect they'll get cold feet, just because sales of this product are lackluster. Maybe if they still haven't gotten traction by 3rd gen, they'll pull a "Hololens" and cut their losses.
An external display will show your eyes so that people can recognize if you're immersed in VR or not
I don't see it doing anything that cannot be achieved with other goggles, for a $4000 AR/VR does it even come with OLED lenses? 2hours of battery life, sounds horrible. And don't get me started with the uninspired design, they pretty much took a a pair of Salomon ski goggles and called it a day.
It also lacks identity, what is it really? A gimmick for professionals or a gaming device? Is it something for Apple owners to flex with?
😅For sure it is not a "gaming" device at this price ... give it some time and you will see tons of scientific apps for this gem. Medical and educational ..
On paper, the Valve Index is a VR headset, but Valve actually intended to use it for AR as well. The two front-facing cameras are quite good. I've mentioned this previously, but the only reason the Index is not XR is because Valve never officially developed anything for the front cameras.The problem is that, unlike their competition, they not only needed a top-spec headset but also the equivalent of an entire Mac to power it. Otherwise, it might cost like $1k less.
Last I heard, Valve doesn't have AR - only VR. I'm pretty sure Apple's AR will be top-notch, also.
well we hope not but 3.5k is probably only one or two generations away for nvidia so maybe apple's just ahead of the curve.... I'm curious to see if it gets modest popularity. Needs a killer app that differentiates it from other less expensive vr headsets.For sure it is not a "gaming" device at this price ... give it some time and you will see tons of scientific apps for this gem. Medical and educational ..
Curious what hardware and games/software you're using for exercise. Also curious how you deal with sweat on the headset. I've played one of the boxing games on my Quest 2 and was exhausted after three rounds, so I found it was an excellent workout, but the sweat on the headset became an issue.No controllers? That's a big NO for me. The controllers are my physical connection to reality. I'm not giving those up without a fight.
The other big problem with VR in general is simple paranoia. Right? The inability to detect sounds or presences while you've got the headset on! Give me a good motion/sound detector that will instantly alert me to anything funky going on in the room/house around me and I'd snap it up with a quickness. With my VR headset on I'm just flat out deaf and blind. That irks me.
Still, the only reason I use my VR is for exercise. It's good for that! I get my cardio in.
Last but not least, If I can't wear my regular glasses without extra hardware and extra expenses then your designers have failed. I can wear them just fine in all three of my current headsets.
I wonder how long that will last when the advertisers come calling because eye-space money is HUGE.Apple says eye input will be separated into a special background process so that websites or apps won't be able to see where you're looking
I can't speak on their behalf, but I can tell you I've spent over 8 hours in Beat Saber playing Expert+ songs.Curious what hardware and games/software you're using for exercise. Also curious how you deal with sweat on the headset. I've played one of the boxing games on my Quest 2 and was exhausted after three rounds, so I found it was an excellent workout, but the sweat on the headset became an issue.