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Wow. Aaron Forsythe's Friday article on www.magicthegathering.com
gives R&D's versions of events leading up to banning Skullclamp, the
first time a card has been banned in Standard since Memory Jar in
Urza's Legacy. I have publicly given my support to R&D before, and
will continue to do so. I honestly believed that Skullclamp was
intentionally pushed as a potentially broken card, just to see where
the line truly was.
And now Aaron admits the truth.
Not one of them considered it a problem.
I am, literally, stunned. Mouth agape. I understand very well the
intricacies of design, and how mechanics interplay. I can understand
how Wild Mongrel and Psychatog can be printed. After all, they're not
inherently broken. Print them in Tempest block, and they'd be
mediocre. Once Madness cards were printed, though, they were insanely
strong, and were a mistake in retrospect. I understand, and forgive
it.
But Skullclamp is immediately, obviously, blindingly broken. In any
block. At least, any block with playable creatures. And any color can
have massive, cheap, resilient card drawing. That goes against the
fundamental concept of Magic, and in a very bad way.
In a nutshell, any deck with creatures should run 4. Any deck without
creatures should add some creatures and 4 Skullclamp. It really is
that simple. Hell, I swapped 3 Brainstorm for 3 Skullclamps in my Type
1 Keeper deck, no other changes. Between Gorilla Shamans and Decree of
Justice, I found myself Demonic Tutoring for Clamp over Ancestral
Recall.
Read that last paragraph again.
I truly do not understand how this card totally escaped the attention
of people who are paid to spot these things.
--
Justin
Wow. Aaron Forsythe's Friday article on www.magicthegathering.com
gives R&D's versions of events leading up to banning Skullclamp, the
first time a card has been banned in Standard since Memory Jar in
Urza's Legacy. I have publicly given my support to R&D before, and
will continue to do so. I honestly believed that Skullclamp was
intentionally pushed as a potentially broken card, just to see where
the line truly was.
And now Aaron admits the truth.
Not one of them considered it a problem.
I am, literally, stunned. Mouth agape. I understand very well the
intricacies of design, and how mechanics interplay. I can understand
how Wild Mongrel and Psychatog can be printed. After all, they're not
inherently broken. Print them in Tempest block, and they'd be
mediocre. Once Madness cards were printed, though, they were insanely
strong, and were a mistake in retrospect. I understand, and forgive
it.
But Skullclamp is immediately, obviously, blindingly broken. In any
block. At least, any block with playable creatures. And any color can
have massive, cheap, resilient card drawing. That goes against the
fundamental concept of Magic, and in a very bad way.
In a nutshell, any deck with creatures should run 4. Any deck without
creatures should add some creatures and 4 Skullclamp. It really is
that simple. Hell, I swapped 3 Brainstorm for 3 Skullclamps in my Type
1 Keeper deck, no other changes. Between Gorilla Shamans and Decree of
Justice, I found myself Demonic Tutoring for Clamp over Ancestral
Recall.
Read that last paragraph again.
I truly do not understand how this card totally escaped the attention
of people who are paid to spot these things.
--
Justin