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Waldo <peggoliathy@yahoo.com> wrote:
> So I got an eBay Paypal certificate for my birthday.
>
> Question for the group: what are the best DD&D products of the last...
> oh, say since 3.5 came in.
>
> That includes splatbooks, modules, campaign worlds, you name it. I'm
> looking for cleverness, good writing, crunch that's useful. Nice art
> is a plus. Ideally it would have stuff that could be used IMC (which
> is pretty plain vanilla 3.5). Can be by WotC or anyone else.
>
> So: what have you seen in the last year or two that really did it for
> you?
I haven't seen a lot come out in the last few months; it's been *really*
slow since about Christmas.
A few days ago I bought this one. Their other books are certainly worth
looking at as well.
_A Magical Society: Beast Builder_ (Expeditious Retreat)
http://www.rpgnow.com/product_info.php?products_id=4498&src=RALink
http://www.rpgnow.com/default.php?manufacturers_id=406 (publisher)
I like Expeditious Retreat to begin with, so perhaps biased here.
However, I don't know of anyone (DMish, at least) who's heard about
one of their books and not said 'that sounds *cool*'.
[yes, I know you weren't impressed by _A Magical Medieval Society:
Western Europe_ after you read it, Bradd... IIRC, you said it
didn't diverge far *enough* from the DMG... but I bet it grabbed
your attention]
Joe doesn't seem to write really crunchy books. He writes really
*thinky* books, full of information that has ah heck all to do with the
mechanics of the game but a lot to do with considerations of world
design.
This is not a monster book, in the sense of providing monsters or
templates. There are a grand total of *two* monsters here, not even
completely statted out, to demonstrate a 'random monster generator'
(which is used for idea mining more than playable monsters -- generate
the outline, then flesh it out yourself, sort of thing).
However, the book provides a shitload to think about when designing
monsters. Covers ecology[1], physiology[2], campaign roles[3]. It
doesn't give strong guidelines for determining CR or EL, but does go
into the things to consider, for both.
Among other things, the book goes through and collates the SA/SQ for
all creatures in the RSRD (and one their own books... "Monster
Geographica: Underground", IIRC). Includes both the description of
the SA/SQ and a crossreference of the creatures that have it
(including specific notes -- the DR entry includes a list of all
RSRD/MGU monsters and their DR values). Revises some SA/SQ to make
them easier to move to other creatures[4].
[1] "does it make sense for it to live here?", or conversely "what
would it make sense to have living here?")
[2] "what sorts of features make sense for creatures of this type?"
[3] "what sort of things will it do, and how?"
[4] 'Death Throes' (from Balor) is now described as "when killed, a
creature with this ability explodes in a blinding flash of light
that deals 5 * HD points of damage to anything within 5 * HD feet
(Reflex half). [etc.]" There's another 'Death Throes' (from Frost
Worm), "... turns to ice and shatters in an explosion that deals
1d6 * HD points of cold damage and 1d6 * 1/2 HD points of piercing
damage...".
Keith
--
Keith Davies "English is not a language. English is a
keith.davies@kjdavies.org bad habit shared between Norman invaders
keith.davies@gmail.com and Saxon barmaids!"
http://www.kjdavies.org/ -- Frog, IRC, 2005/01/13