bystander :
Frankly, I think MMO's have shot themselves in the foot with trying to get as many players as possible, but they can't retain them with the model they use. MMO's are all about social interaction, but in order to get as many people to sign up, they've all be eliminated social interaction. You no longer have to group, solo is just as good. If you decide to group, you don't have to talk to anyone to get grouped up, just join a queue to automatically join up. They create all these queues cross server in many games, so even if you like the people in that group, you cannot communicate with them once the instance is over.
Social interaction is all but dead, and probably why WoW is losing subs, as people do not get attached to the people around them nearly as easily. MMO's in the past, kept people around, not because the games were great, but because the people they knew and met in game. These games are more interesting the more you interact with people.
I doubt I'll ever get attached to another MMO unless all these new anti-social techniques disappear. MMO's as a game, are not as good as any single player game. It is the people that make them fun.
Social interaction is all but dead, and probably why WoW is losing subs, as people do not get attached to the people around them nearly as easily. MMO's in the past, kept people around, not because the games were great, but because the people they knew and met in game. These games are more interesting the more you interact with people.
I doubt I'll ever get attached to another MMO unless all these new anti-social techniques disappear. MMO's as a game, are not as good as any single player game. It is the people that make them fun.
You hit the nail on the head here. WoW was probably also the first to "remove" the social interaction.
Only reason to be in a guild is to get the bonuses to XP or if you want to raid in a more coordinated fashion (that can happen in PUGs too). I played WoW from the start. Had I not had a friend playing I would have quit after 1-2 months. But I played for 2-3 years. When it comes to gameplay, I always gravitate towards Everquest 2. Same thing there. I was in a small, friendly, fun guild and stayed there for probably 5 years.
All this talk about retention. You would think the devs would know by now. Instead they spend time on achievements and crap. Cooperation, interaction, building something together. These things motivate people.