Blizzard: Diablo 3 Internet Requirement Prevents Hacking

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@dawolf74
SC2 has sold more copies than SC has sold since it's launch over a decade ago. This isn't a matter of simply more people playing games, it is SC2 being more popular than SC was in it's time, related to the gaming industry market.

Thank you for providing me the ammo to shoot your rant in the head with though. As you pointed out the number of people with computers and internet connections has drastically increased over time. You also pointed out that the sale of hardcore games has not kept up with that growth. This should make PERFECT sense. Your mom and dad probably check their email browse the web so they own a computer but do they play the latest PC game? Of course not. The reality is that the percentage of hardcore gamers representing internet and computer usage has shrunk as more and more casual non-gamers get on the internet.

Good games still only sell a few million copies because the internet/computer market does NOT equal the number of hardcore gamers out there. I have an education, I have a clue, and I'm pointing out facts instead of your 'gambling' as you claimed of your guesses.

Diablo 3 will only be a better place if you don't play. 😉
 
As much as I don't like online only non MMO games myself, I have a feeling this will be the future of gaming. I wouldn't doubt that next gen consoles even require an internet connection to play a game. This allows the gaming company to drastically reduce pirating and release games without DRM, and in some cases like Diablo 3, reduce or eliminate cheating and hacks. It's kind of a win/win situation for the software company. However, I would love to just play Diablo 3 without online, and have it support LAN. Those are my favorite games.
 
I have no problem with this. If you live in an area with poor net connection then chances are you probably don't have the money to afford a pc to even play this game. Simply change your residence to remedy that.

If you are always on the go then consider a broadband card if you absolutely must be connected to the web. If that doesn't work for you then you have some serious issues.
 
Well wat about countries like India , African acountries where people want to purchase it , but dont have reliable net connections.The pings are like unbearable to play.LAAGGGG FTW!!!
 
"Diablo 2 was a much easier game to hack than obviously any other game you’d mention and so it’s what led to extensive cheating and item dupes and things like that."

So, if I'm playing ALONE, and I dupe stuff or install mods, what's wrong with that? I give them money, I get my entertainment, I don't hurt anybody with my cheating, everybody's happy. Why the heck would they care exactly what I do at home on my own PC? Maybe I'm bad at gaming and cheating allows me to fine-tune the game until it's enjoyable for me too. What's wrong with that? It could even mean extra sales for Blizzard.
 
Most people comment are crying just to complain. I want you to spend one week and monitor when you didn't have an internet connection on your gaming machine.

This whole "I want it on a airplane" is BS, if you want that so bad, then pay extra and fly with an airline that offers internet on their planes. You really think Blizzard is going to go through the trouble of making the game offline to please your 2 hour airplane ride that you take once a year if even that?

You are going to buy the game for the game itself. You are going to enjoy the game for the game itself. You won't care if you are offline or online because it is the game you wanted to buy.

I was against SC2 not having LAN due to tournament play, but D3 doesn't need offline, it just isn't necessary, especially when we're used to playing online games 24/7 like TF2, COD, Dota, LoL, HoN, etc. Are you mad that TF2 or CS don't have offline play? Please... give it a break.
 
[citation][nom]JimSchoo[/nom]This strategy did not seem to cause much negative impact on Starcraft 2's sales. [/citation]
4.5 million sales of so much anticipated game, first version of which sold more than 10 million copies doesn't show "negative impact", seriously?
 
The FCC estimates that 26.2 million Americans who live in around 9.2 million households are "unserved" by broadband. Specifically, 782,267 out of the 4.5 million census blocks in the United States and its territories for which the US has data remain unserved.
I am one of the millions that still have dial up as an only option, and was a avid gamer even in multiplayer until the game producing company's decided that everyone has broadband that games. NOT! Wake up people is it any wonder the pc game industry is in trouble. Sure I understand piracy is a issue, but draconian drm is not the way to go. Really just how many games have not been pirated even with drm? I agree with drm that makes the average joe not able to copy games, but come on its going to get pirated by the talented groups no matter what you do.
All drm does is keep the average Joe honest end of argument.
 
[citation][nom]xyriin[/nom]@dawolf74SC2 has sold more copies than SC has sold since it's launch over a decade ago. This isn't a matter of simply more people playing games, it is...[/citation]
It is you posting utter BS.
Starcraft I was sold over 11 million times (as of 2009).
Starcraft II was sold 4.5 million times (as of now).

Starcraft II did sell faster in the beginning, thanks to Starcraft I. That, mind you, not only had offline mode, but allowed you to play with up to 3 of your friends OFFICIALLY while having only 1 copy of it.
 
[citation][nom]oblivionlord[/nom]I have no problem with this. If you live in an area with poor net connection then chances are you probably don't have the money to afford a pc to even play this game. Simply change your residence to remedy that.If you are always on the go then consider a broadband card if you absolutely must be connected to the web. If that doesn't work for you then you have some serious issues.[/citation]

So becase i am stuck with crappy DSL and am capable of gaming online but would rather not becasue its sucks not having the zero lag that I used to have from my college dorm, I am to poor to afford a computer. Some people like living in a rural area. I would rather not play a game that i have been excited about for a long time than to 'Simply change my residence'
 
This is really late in the comments, but do people honestly think drm makes things "harder" to pirate?

ONE person or, in some cases, ONE group does the cracking, the rest of the "pirates" simply download; It makes no difference if it runs an auth server, simple secure rom hook removal, or an always online model as diablo is taking (this isnt new and it has been hacked EVERY time, for every iteration), the end user simply downloads and applies the neatly assembled crack.

"pirates" arent hackers, they just download the release. in the same tone, "hackers" typically arent hackers, they simply download the cracks/hacks/bots and run them.

Diablo 3 employs no magic; there will be dupes, there will be hacks, and there will most definately be botting to farm money items.

This whole schema is to push battlenet as a platform, to control customers and link them socially to a company.
 
Online...offline. I don't care!!! I'm online all the time so...I just want to buy, play, and enjoy it...that is all I care about. Played D1 on my 486DX5 😀 that was time well spent. Was waiting forever for D3! Hope it will be available before 2012. I'm sick of startcraft. I think people who complain are the one who want to pirate the game or cheat...so good for the rest of us. Game like this is worth buying. Just freaking release it already!
 
This is an understandable move by Blizzard, and it's the direction that all gaming is going. Don't like it? Then quit gaming. You need to learn how to change with the times; the world doesn't revolve around you and neither do these companies interests.
 
[citation][nom]oneshott[/nom]This is an understandable move by Blizzard, and it's the direction that all gaming is going. Don't like it? Then quit gaming. You need to learn how to change with the times; the world doesn't revolve around you and neither do these companies interests.[/citation]

that was a bit harsh...but i have been boycotting games.

the main reason is this: i COLLECT games and i REPLAY my games. for example, just last week i hooked up my Odyssey^2 for some nostalgia.

with this new trend, i wont be able to replay these games in 20-30 years. games that really do not need to be online.

if a company can GUARANTEE that these games will work in 30+ years, then ill buy. but they wont. and i wont.

 
@kartu
Your Wikipedia stats don't include that the original SC sold only 1.5 million in the first year and a large portion of the accounted SC sales are the re-release in the SC Battle Chest bundle that included Brood War and the re-re-release digital versions.

That is kind of like comparing the original Star Wars ticket sales plus the re-mastered Star Wars ticket sales to the ticket sales of the three newer movies.

Even so look at a direct comparison...
Starcraft 2 sold 4.5 million in the first year.
Starcraft sold 1.5 million in the first year.
Starcraft 2 is selling three times faster than the original.

I can personally say I inflated the original SC sales figures a bit. A damaged CD and a stolen CD resulted in me buying a total of three copies of SC. If that happens now I just download the full copy and play. Ironic that the original cost me more cash than Starcraft 2.

But enough of this derailment. This is supposed to be about Diablo 3! Online only has crushed cheating for SC2 and I can only hope the same results for Diablo 3.
 
[citation][nom]xyriin[/nom]...Online only has crushed cheating for SC2 ...[/citation]

There is no motivation to cheat past leaderboards. Without monetary motivation the only people interested in cheating on sc2 are the same people that run aim bots: 12 yr olds and depressive men.

On D3 there will be full force hacking/botting/phising etc to take advantage of the cash ah. There are places you can live like a king off 100 us dollars a week; if you can make that running a bot on d3, well, i know what i would be doing for a living.
 
[citation][nom]SapienChavez[/nom]that was a bit harsh...but i have been boycotting games.the main reason is this: i COLLECT games and i REPLAY my games. for example, just last week i hooked up my Odyssey^2 for some nostalgia.with this new trend, i wont be able to replay these games in 20-30 years. games that really do not need to be online.if a company can GUARANTEE that these games will work in 30+ years, then ill buy. but they wont. and i wont.[/citation]

What? No gaming company out there can or ever has been able to guarantee that your game with work in 30 years. That's the dumbest thing I've ever heard.
 
To clarify the difference between D2, WoW and D3, lets focus on the basic knowledge regarding the servers and vulnerabilities emphasizing pros and cons. First, D2 had client side server access, WoW has server side and D3 will have server side. Wow has been hacked for awhile granted but I wouldn't be surprised if said issues stemmed from AT&T's servers (assuming they are still in use). D2 was hacked using zonfire for single player purposes and other means for online purposes, including the use of mods to autoloot, fill in maps, locate particular drops from a critter, etc. D3 is trying to correct the mistake of market manipulation via hackers(meaning prevent hacker intervention on an economy that we manage ourselves). What this means simply put is that the drops would be no different than WoW's world drops, the difference between single player and multiplayer would be the ability to play the campaign alone (which counters the scaling in difficulty and experience when in a full group on harder difficulties) and bring that character over to the multiplayer side for online play. One major concern with D3 single player being offline is the fact that people want to play offline but blizzard does not want them to play offline, hack the game and convert their gear onto to the multiplayer servers, thus potentially creating a monopoly if that information was "backed up" and manipulated in some way.

Onto the subject of the internet discussion, granted alot of players are in rural areas but Blizzard is trying to focus on one particular model, aka the gamers that are in the city. I use to play WoW off of dial up and worked for a dial up ISP, I know how you feel about this but trust me, if they cater to just your wishes, the game itself would be shifted into a vulnerable state itself considering how they have things modeled. You are not sacrifices regarding this subject, but you are an element they will have to redeem themselves to, this will happen through live trial and error.

About the gameplay elements, the d2 online gameplay did take on a form of its own. You had a pvp augment of the multiplayer games in which you basically fought against eachother using enigma armor and 1 shot basically killed you instantly. You also had a normal game where you played with people using ladder settings or normal settings, ladder basically meant you had better chances of obtaining special/rare gear that couldn't be obtained via normal gameplay, nothing different other than that and monsters that appeared. Hardcore gameplay meant if you died once, your char was basically toast and you had to start a new char. The problem with these games was the fact that someone in the town, within a few minutes of joining the game, could locate you within seconds, enable pvp and nuke you before you could save/quit safely. The other problem was that you could not disable their assault via pvp. D3 is modeled after the PVE elements and emphasizes the pro's that people desired when playing D2 in order to combat the con's that became apparent with the market manipulation and the risks when trading gear (yes if you ended up trading for hacked gear, you would lose it instantly and some pricks would disable trade in order to force you to drop the piece you were putting up into the window so they could snag it).

The purpose of the auction house is simple, it permits legal trade of money for items ingame. Meaning its their way of correcting gold farmer behavior and hacker manipulations of the market itself. The benefit is a lack of keyloggers and people finding that their machine is not a contribution to a botnet. Lastly, they will not manipulate the market drops that occur naturally, say stones of jordan from d2's online play or runes. They will only adjust the drop tables so that a % of the critters drop an item per game and that the chance for a particular item will scale dependent on the difficulty, quality of the drop and potential factors such as d2's magic find feature.

"Essentially everyone" just means the market of gamers in general. You need to remember that there is a small margin of players that move to rural areas on purpose and other margins that live there, well its usually due to personal reasons such as a family decision and they are still a dependent (college reference) in regards to their parents.

Private servers are servers hosted client side, it does not mean that the data on the client side can be sent/uploaded to blizzards personal servers and accessed for use on the public server itself. The hackers there are using a backdoor that may be existent from the change in server services (iterated myself).
 
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