Blizzard: Diablo 3 on Console "Makes Sense"

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[citation][nom]alidan[/nom]because when i make that respectful pointing out, do you want the game to require a tri sli setup, that the game isnt looking like wow, or god forbid i say the game would control better with a controller than a mouse, an i have been nice about it in the past i get downvoted to nothing because how dare i say that the game isnt looking bad, a controller would be better, or that graphics shouldt require a tri sli setup.after the i cant count how many times i have gone on about how graphics should never take into consideration future cards as a fix to current problems, how a game should be game play first over anything else, i mean look at all the comments above the no picture, they downvoted a voice of reason, and the moment consoles were mentioned, everyone basically crapped themselves. i honestly expected my comment to fall on deaf ears, though im supprised it was removed entirely, would have loved to see where it sat. i wonder who called a mod in to remove it though.[/citation]

dude i seriouslya gree with you jsut don't think the approach you took was the right one, and i understand getting thumbs down , look at the post i made later , on page 1 , i got 4 thumbs down and nothing in my post was insulting or illogically put. hoenstly if you ask me i think there is a small minority of rich boy PC gamers that visit toms and thumbs down any one that possibly puts down thier spending of 2000+ dollars on a game rig. I am a PC gamer for the most part ,and i am extremely happy my 4 year old computer i built in 08 is still running every thing i throw at it deccently. If this minority got thier way , we would be back to the days of a comp getting oputdated by a new video game every 6 months .. fortunately for us developers are not all rich boy blind douche bags.
 
[citation][nom]omenowl[/nom]It is not super graphics that are the problem with console ports, but rather the limitation in weapon selection and gameplay. I do not want to play button mashing sequence to solve a puzzle. I do not want to be limited in ability or weapon selections or have it very slow to change them because it was designed for a gamepad. A perfect example of poor gameplay was the original ghost recon with innovative gameplay and GRAW which ignored the ability to switch who you played. Blizzard has done very well for producing solid games with mediocre graphics that will play on old systems. I loved warcraft3 and it played well for both new and old systems which allowed me to play with a bigger group of friends. The editor was fantastic as well, but you won't find that on a console.diablo 3 makes sense for a console game. Easy to button mash and simple but addictive game play. The better question is why sony and microsoft do not encourage game to use mice and keyboards to expand their systems.[/citation]

then don't buy the console version , simple solution. the Pc version of D3 wont be a port job , the game is being designed on pc first so what is your complaint ?? as for why sonya nd ms don't encourage mosue and keybaords , is really quite simple the VAST majority of console gamers don't care for it. it would be like trying to sell toupees to long haired rock stars. there just inst a big market for it.
 
[citation][nom]opmopadop[/nom]You are echoing the pain of PC gamers. A modern GFX card half that price will out perform a Xbox / PS3.Ever hear the rants of 'Why dont games support more than 2 cores'... Blame console savvy slack coders.'Why dont my games look more realistic like the Unreal Engine 4 demo'... Game developers dont want to push the engine hard on PC, if it looks too much better on PC they wont make any console sales.When 'Black and White 1' came out in 2001 (yes over ten years ago) I was completely blown away by how it looked and played. Compare the visuals to todays games and I cant help but feel that developers aren't trying anymore. Feels like they are more interested in spending money on actors (for voices or cutscenes) instead of pushing technology to its absolute fantastic limit.People still hail the first Crysis for a very good reason! Com'on you slack coders out there, show us you can do it again.[/citation]


actually crysis is the biggest example of lazy coding to date a fact highlighted by crysis 2 which was opptimized much better than crysis 1
 
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