Archived from groups: rec.games.trading-cards.jyhad (
More info?)
reyda wrote:
> Derek Rawlings a écrit :
> > Our local group is considering having a Create-a-Clan tournament,
and
> > with the release of the KMW set the additional trait of Red List
has
> > been added to the game. We would like to incorporate it into the
game,
> > but want your views on how it should be costed.
> >
> > What does the list as a whole think the value of the Red List trait
> > bonus should be, from a CaC perspective? What additional provisos
> > should exist for the Red List trait?
> >
> > From experience I would consider Red List as either a -1 or a -0.5
point
> > trait, and would likely restrict it to one RL vampire per clan.
> >
> > Questions? Comments? Smart Remarks?
>
>
> i would say -1,5 and allow up to 2 red list vampires per clan.
>
> for more flavor : we can add a +1,5 feat which would be "this vampire
> can mark a minion red list as a +1 stealth political action" and a +1
> feat which would be "this vampire can mark a, untitled younger
vampire
> red list as a (D) action", hence encouraging the use of the news
trophy
> system in create a clan tournaments.
I'm another player in the local group, and have been thinking about the
Red List trait. I had been thinking that it should be a -1 point trait,
though allowing 2 vampires in your crypt to have it. Using the 'per
clan' stipulation could give you 5 minions with it (2 main clan, 2
bloodline, 1 caitiff), though using the capacity 6+ would eliminate the
caitiff.
I had a look through a database to glean through the various vampire
specials, and pulled out ones that seemed to have at least 2 vampires
with it in common. Was wondering what people would think the costs
should be, and any minimum capacities.
The following specials would be further modified by blood cost (0 for
no cost, -0.5 for 1 blood, -1 for 2 blood):
Once each combat, may dodge as a strike.
Once each combat, may gain an optional maneuver.
Once each combat, may gain an optional press.
May make hand damage aggravated.
Once each combat, may gain an additional strike.
More specials:
May treat 1 point of aggravated damage as normal.
If an action requiring [Discipline] is performed successfully, gain a
pool. (Same cost and minimum as the Discipline special in the CAC
rules?).
Each Methuselah has [+/-1] hand size.
This vampire's controller gains +1 hand size.
Opposing vampires must burn a blood to block/end of combat.
Methuselah may pay a pool for an extra master phase action.
Vampire untaps after a successful [bleed/equip/hunt/political/recruit]
action.
Recruiting or Equipping cost 1 less pool/blood.
And was also thinking about adding some more negative traits, such as
-1 strength, intercept or stealth. Should the negative
intercept/stealth apply for all actions, or allow options for
directed/undirected? I can't see breaking it down further to specific
types of actions, as it would be too easy to build a deck that doesn't
perform the action in the first place (i.e. having no equipment in your
deck means no need to take equip actions).
I wouldn't mind more suggestions as well, as my scan of the database
was far from thorough. And probably don't want to get too detail
oriented, as it may become too complex for some players ... though then
again, it could increase interest, at least for people who like this
kind of thing, or like fine tuning their vampires.
Chris, aka Martin, Elder of Clan Tremere