But puget also runs AMD at lower performance as well. Still, it fails at higher rates. You are using that argument against intel but you are not using it against AMD. Very curious
Both are VERY LOW failure rate in their time frame and as I mentioned a dozen times prior, the denominator is vastly different in AMD vs Intel for them, so primary mathematics, if one got unlucky having 1 dead sample out of all their CPUs, the system selling 100 unit of x have a failure rate of 1%, while if Y only sold for 50 unit will have 2%, when the denominator is not vanishingly large, luck have more to be attributed to the failure rate, that's why it isn't comparable, and AMD, while having "horrid" failure rate, do not have such concentrated failure in UE5 or other aspects, so that's a "normal" failure curve, vs the RPL being a general degradation issue, also known as a product failure.
GREAT, then that clearly demonstrates that the degradation issue has nothing to do with the 40% performance increase. But you keep acting like they only achieved the 40% by degrading the chip, which as you just admitted is clearly not the case.
Just back to my original point from page 2, Intel managed a 40% performance increase within a year, so clearly a 10% increase over 2 years that amd achieved is laughable to me. You find it plenty. It's fine, we don't have to agree.
They did have to achieve the 40% MT performance under specific circumstances by pushing it too far and degrading the chip, the volatge is what Intel pumped too close to the safety limit so the transients kills it in order to achieve enough yield to push the chips out as is.
In more plain english, they pushed the cache, core count and frequencies, in order to make them work at the specced frequency, they pump too much voltage into the VID table to make them stable across the board, which in turns the micorcode will result in spikes too hot and kill it. ADL basically use the same microcode as the early RPL, but since it runs much slower, it goes nowhere near the VID table RPL does, and thus making them suiciding. By the fixed microcode, the same RPL chip, just testing default, shows
significant performance degradation for example:
"PC Guide tested two different heavily multithreaded benchmarks immediately before and immediately after the BIOS update and found consistent performance degradation of 22–23% in each. "
AKA, if intel release the RPL with the fixed microcode and default enabled bios, the performance is 22-23% slower than they are released, so if basic math is correct, 140% times (100-22)=78%= 109.2%, which is precisely... 9.2% gen on gen performance increase.
You know what the insanely funny part is? The 13700 is so much faster that even if it degrades every 6 months and you have to wait for 5-10 days for the RMA to go through youll still end up doing more work than if you had the 7700x instead. Let that sink in. It's insane.
And for your reference, at release price, 13700k is at 409 vs 7800x at 449 close to 7700x at 299, you know for work what is the insanity? if you get 13700k degrading every 6 months and you need 5 days for RMA, it is NOT making more money for your work, not even games.
Say for working purpose, simplify it as doing video editing for clients. let's say you need 1 hour rendering the daily job in 13700k and 3 hours in 7700x, you ended up taking same days of work submitted to your client, coz you do 8 hours editing, and click the button, let it transcode through your dinner time and family time shows, come back before your sleep or when you woke up, bam you have your work able to submitted to your client. You can shutdown the PC earlier in the 13700k for 2 hours, but when it degrades, assume it's instant working -> f_ up, so you suddenly have a day press the button, go for dinner, come back and the file encoding failed, you ended up instantly send it to intel next morning and get it back a week later, sorry you have your submission delayed for 5 working days. In normal business, you either give a big F you we are sorry but no compensation to your client, or you need to sublet your work and give some compensation to your affected client, which means losing money.
Same for the cover story Chinese Internet cafe, if it runs 30% slower, but still playable framerates, they can still make money at the lower tier machines fares, but sorry you crashed their very tense gaming sessions, you have to refund or give them more free hours to compensationg, which means losing money. That's what matters to >90% of ppl buying high end PC