Archived from groups: alt.games.civ3 (More info?)
I heard that python will be embedded in civ4 and that we will be able to
write our own custom python scripts for it. Does any one know to what
extent we will be able to program civ4?
There are a lot of annoying things about civ3 that could be solved with a
bit of scripting and I hope that civ4 ollows me to do it, examples:
When I want to prepare for a war I'd like a script that:
1) gets every city with a production of X shields
2) if it doesn't have a barracks, build one
3) otherwise build the best offensive unit
other script examples are:
* switch to maximum food/shield/commerce production on a
continent/worldwide basis would also be handy.
* look through all my cities and report the ones it considers
under-defended, and start building barracks/defensive units there.
* wake all units outside of cities (I often forget a couple in the game)
* switch cities with no culture to build library/temple
well, I can think of dozens more, I think all the examples deal with
removing some tedious micromanagement tasks, but hopefully scripts can be
used to execute wars etc.
I heard that python will be embedded in civ4 and that we will be able to
write our own custom python scripts for it. Does any one know to what
extent we will be able to program civ4?
There are a lot of annoying things about civ3 that could be solved with a
bit of scripting and I hope that civ4 ollows me to do it, examples:
When I want to prepare for a war I'd like a script that:
1) gets every city with a production of X shields
2) if it doesn't have a barracks, build one
3) otherwise build the best offensive unit
other script examples are:
* switch to maximum food/shield/commerce production on a
continent/worldwide basis would also be handy.
* look through all my cities and report the ones it considers
under-defended, and start building barracks/defensive units there.
* wake all units outside of cities (I often forget a couple in the game)
* switch cities with no culture to build library/temple
well, I can think of dozens more, I think all the examples deal with
removing some tedious micromanagement tasks, but hopefully scripts can be
used to execute wars etc.