Its amazing people/companies still see this as a possible revenue generator, and a feasible product model.
Do they not realize the lag times will be horrible, graphics will be subpar, an overall bad customer experience?
Just because your running the cloud on say a OC-98 backbone, doesn't mean smooth game play for the end user that's on a 1.5mb DSL line that takes 30 seconds to buffer a youtube video.
what about lag spikes? or the dreaded internet video artifacts that lag/buffering causes.
and wait until the ISP bandwidth police start popping up for more people than they do now, locking their users for going over 10/100/etc Gigs of bandwidth a month used to stream a game at 1080p to their machine 8 hours a day.\
I cannot believe someone is actually thinking the "your basically streaming a 'movie' of the game your playing to your machine" as a good business model.
maybe one day, in the future..but not today, with ISP hard caps, speed limits, lag issues..etc