uh, oh, that hurts..
gc does not have any dx standards in => not even dx1 fits onto gc.
so still its quite awesome? and all fixed function? wtf?
simple: it has just the features you need. and you can enable or disable them, by choosing some path. now, if you want to learn something today, that is technically equivalent to how the geforce3 and geforce4 work. they _DONT_HAVE_ programable pixel shaders. _NO_. they _DONT_. dx8 does make the fixed function pixel pipeline _look_like_ it is programable. but opengl coders know bether. its a fixed function.
that does not mean fancy per pixel effects are not possible.
environmental bumpmapping like in 3dmark2001, the water, was possible on the matrox g400, on the old, first radeons, etc. why not the gc?. its a simple technique, quite old. all except nvidia knew that the effect looks amazing. nvidia forgot it till the gf3 came out. and then they called it "programable" *urgh*.
yes, gf3 and gf4 can do quite much per pixel, but thats all just configuration of the path, where the data has to go through. and those paths are predefined. now the gc has some paths there as well. one is environmental bump mapping used for the fancy water (haven't seen it actually, i'll check it out to make sure it is that effect..). gc can as well do bumpmapping, and perpixellighting. you can do most of that even on old voodoo's or tnt's. its just a mather of gpu speed actually. the api only defines how you can code for it, but what was never much of a problem.. (sure, newer hw can do stuff bether or for the first time old couldn't, but you could work around most of it..).
the gc is an awesome piece of hw. and i prefer it over xbox for gaming, just because i'm one of the generation of nintendo. nothing can beat mario,zelda,donkey,who ever.. metroid.. ahh..
😀
i don't even know what the gc can do exactly, i could ask one of my friends, coding for gc. btw, his dev project is awesome, worth to buy a gc when its out. but i'm not allowed to talk about it.. you know the blahblah😀
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