[citation][nom]dragonsqrrl[/nom]I certainly don't disagree with you. I think the graphical innovations found in Crysis were great for gamers and the industry alike, and I only hope that CryENGINE 3 can follow in its footsteps in that regard.But at the same time, Crysis and CryENGINE 2 had some problems. It just didn't seem to be a very efficient engine, and didn't scale very well at different graphics settings. While most would agree that Crysis maxed out was the most visually dynamic and beautiful game ever, no computer could run the game at those settings upon its release. And I swear Modern Warfare looked and ran better at max settings +AA then Crysis did at medium settings. It also didn't seem to scale as well as most other high profile games when coupled with faster graphics hardware. I think the performance improvements found in Crysis Warhead was a prime example of what could be, and of the efficiency problems I was referring to. A balance needs to be found, and CryENGINE 3 needs to be a good performing engine that scales well in order to meet the performance efficiency that it's graphics capabilities are sure to demand.[/citation]
Except... When was Modern Warfare doing NEAR what Crysis was doing, in terms of lighting and physics and AI calculations, among other things? Umm... Just about never, really. Not to mention LOD, Clouds, FX, etc...
Comparing really any engine to CryEngine won't be apples to apples, because most engines just don't do all the same things at the same time that CryEngine was doing in Crysis.