@ Ikaruga: Wouldn't happen to have that site in English?
(and why do I think you have an axe to grind?)
You can always use Chrome, it's not perfect, but you can read the site. (I don't speak french too
😉)
Basically the dx11 patch was done inside the "meant to be played" (or payed?
😀) program where nvidia gave money to Crytec to do dx11 patch for the game.
Now ATI currently much faster in rasterization, while Nvidia is better in tessellation. What they did in crysis2 to make Nvidia better is horrible. They tessellating fake scenes (like a whole sea under the city) to make the Ati cards struggle. But of course, if nvidia would need to rasterize that insane amount of tesselated polygons, ATI would still come out as a winner. So they run a special geometry shader after tessellation and remove the fake scenes before the rasterization phase.
According to PerfStudio tests, this slows down things by 30-50% for all players (a little bit more to ATI users). I can understand nvidia, they just want to survive until they can get money from igp market again from the ARM based chips, so they just do serious business (still nasty, but it's all about business) and anyway the whole gaming-hardware related PC indsustry would collapse in no time if people would only buy new hardware in every 5 years or so... so they just try to force us to buy new hardware as frequently as possible.
But Crytek should said "*** you!, we want the best for our gamers and customers" this is something I can't forgive.
Please excuse my English