1. Senior PR manager of Nvidia, Bryan Del Rizzo, explained that multi-threading had already been available with CPU PhysX 2.x and that it had been up to the developer to make use of it. He also stated that automatic multithreading and SSE would be introduced with version 3 of the PhysX SDK. PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms (Windows 7, Windows Vista, Windows XP, Mac OS X, Linux (not GPU accelerated), Wii, PlayStation 3, Xbox 360.
https://en.wikipedia.org/wiki/PhysX
2. Consoles have to sell to more than just hardcore audience (meaning lots of sales from yrs 3-8) in order to attract devs. I don't think they will even sell in the first two years as mobile kills them. Ouya, Gamepop, shield, steambox, wikipad, gamestick, madcatz, even now even google & apple are entering consoles domain. Never mind the damage phones/tablets have already shown they're doing to wiiu/vita sales (50%off in Q1 for wiiu, OUCH). GDC 2013 survey of 2500 devs show nobody is planning games for next gen or wiiu/vita/3ds (more planning xbox360/ps3 games by far) and all are dwarfed by the 60% planning mobile games. No sales in millions=no devs making games (see vita/wwiu)=no profits for AMD=no magically optimized AMD games proliferating.
3. Umm...See #2.
A. Mobile is already multicore also. Ok, so everyone benefits...Shocker. However sales will dictate if any dev even bothers for consoles this time. They won't. GDC doesn't lie.
B. Most AAA games going multi-platform - Agree but they will be OpenGL/WebGL/HTML5/Javascript etc...So consoles won't matter here either. If you make a game for any of these it can run anywhere with minimal coding. Unreal 3 engine got ported to firefox in 4 days with WebGL and Javascript. Impressive. This is the future, not proprietary (no matter how close to PC) consoles. A game on consoles, even next gen, doesn't just run on a PC. You have to dev for ALL 3 when you make a game on consoles. Not the case when you dev for OpenGL/WebGL/HTML5/Javascript which basically can run on any device with a proper driver or browser.
It's comic this guy bashes NV (their competitor) for constantly making mobile consoles (umm, just shield right?) when they have all next gen consoles showing no love for PC

It's comic that because of AMD showing so much freaking console love, drivers sucked for the last year, 30% of their engineers got laid off, bulldozer became bullsnozer, XP drivers still suck for multigpu (xp has 38% share still last I checked and are running dx9 paths not fixed by AMD's new driver, only dx10/11 got fixed), enduro still sucks, next gpu delayed etc etc...Consoles made everything they USED to do well suck. Thanks AMD. At the same time the effects of this on Intel is a cpu perf microdrip at $50 extra (raised i74770k etc $50) and an NV who was able to just put off Titan until needed which should have been a release card much earlier. The same can be said for maxwell delay (why release when AMD delays?). NV did NOTHING driver perf wise until AMD got their act finally together in Nov with never settle drivers. Then all of the sudden NV has driver improvements monthly for the next 5 months. If AMD had spent on drivers from the get go instead of consoles (and basically releasing hardware with beta drivers) NV owners would have had those perf drivers a year earlier.
Cuda is growing, not dying. The purchase of PGI last week for Cuda programming will further this cause in HPC etc. Nodoby has dropped Cuda, they are merely adding OpenCL if they can afford to or AMD pays them to (adobe). 65% of the discrete world runs on NV, so they all have cuda already and physx in large numbers in the field just by default. Cuda is gaining as it is taught everywhere because it is FUNDED, unlike opencl with basically just poor AMD backing it. Cuda meanwhile has had great funding for 7+yrs which is why its entrenched so deeply and used in nearly every PRO app you make money with (adobe, etc). IF it's not directly in the app, it's supported in a plugin. Only toms doesn't pit one against the other (cuda vs. opencl) because that would be UGLY and they couldn't keep loving opencl without looking like fools.