PapaCrazy
Distinguished
You missed the "1080p Ultra", "1440p Ultra" "4k Ray Tracing" headings throughout the article huh?
FPS ambiguity is a perfectly valid point.
You missed the "1080p Ultra", "1440p Ultra" "4k Ray Tracing" headings throughout the article huh?
They wrote that two months ago when the article was first posted, at which point only minimum and recommended requirements were listed. The article was updated yesterday to include new details, but what they said still holds true, since the requirements continue to say nothing about what sort of framerates to expect.You missed the "1080p Ultra", "1440p Ultra" "4k Ray Tracing" headings throughout the article huh?
The plans for a new or significantly-updated architecture will typically be laid out years in advance. So, it's likely that AMD designed this raytracing hardware a couple years back, perhaps around the release of the RTX 20 series, if not earlier, and it's possible that they were only targeting 2080 Ti-like raytracing performance for these cards.People say this is AMD's first generation RT - but IMO that's irrelevant. Ray tracing has been available on RTX cards for a couple of years, so it's not like there wasn't a target to aim for - much like AMD delivered ~2x RDNA1 in one stroke. I doubt AMD would have aimed just for 2080Ti performance - so I'd imagine drivers or other optimizations will draw quite a bit more performance out of the hardware.
The weak RT performance of Navi 21 is pretty clear at this point. Any game or test that makes remotely significant use of RT has a substantial deficit (relative to the same game without RT). There are multiple games where RX 6800 XT goes from tying or even leading RTX 3080 performance to being 15-25% slower with RT. For example:The plans for a new or significantly-updated architecture will typically be laid out years in advance. So, it's likely that AMD designed this raytracing hardware a couple years back, perhaps around the release of the RTX 20 series, if not earlier, and it's possible that they were only targeting 2080 Ti-like raytracing performance for these cards.
Of course, it's also possible that the hardware has more to deliver, but existing games featuring RT-effects are optimized for Nvidia's RT architecture, since that's all game developers had access to until now. So, just as there were no games featuring raytracing at the launch of the RTX 20 series, it could be months before we have games specifically optimized with AMD's RT hardware in mind.
"and then pulling literally from thin air ideas about what fps these setups would yield. "
can you edit this please. you misused the word literally. We all know the ideas didn't come from the thin air. thanks in advance.
AC Valhalla is more optimized for AMD GPUs right now (at least 6800 series), and for 1440p you're probably looking at ~high settings to get a decent experience. For Cyberpunk 2077, I suspect medium ray tracing with DLSS enabled will give you a decent result.I am reading all kinds of articles, forums, watching videos, and getting a frickin headache. I can't get responses directly from developers because I am a mere mortal.
Bottom line: I want to play AC Valhalla and Cyberpunk 2077 on my PC as opposed to console. I think my specs are good to game at 1440p BUT I am not sure about storage. They make it seem like if you don't have an SSD you may not be able to play. Well, my drive is both. Meaning my hard drive is a hybrid.
My specs:
Can someone with experience and knowledge of these things help a casual gamer out, please? If I need to upgrade I will but I don't want to if it's not necessary. Thanks.
- AMD Ryzen 7 2700x
- RTX 2070 (not Super)
- 16 GB RAM
- 2TB Seagate FireCuda
- Windows 10
- Using a 34" ultrawide display