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Archived from groups: alt.games.civ3 (More info?)
In article <c65lf5$u4a$1@newsg2.svr.pol.co.uk>, Contro wrote:
> GWB wrote:
>> "Ambarish" <srdhrnry@UIUC.invalid.EDU> wrote in message
>> news:c60r6g$qek$1@news.ks.uiuc.edu...
>>>
>>> Lastly, I don't quite understand this emphasis on "fairness",
>>> whatever it means. Although Regent might be "fair" in one sense of
>>> the word, the AI is so bad there's no way it's fair. The AI doesn't
>>> *pre-build*, for heaven's sake. In any case, I don't see what's
>>> wrong in graduating to Emperor and Deity once you've become good
>>> enough at Monarch you're confident of winning just about every game.
>>
>> Yeah I always laugh when someone complains about the game being
>> "unfair". That is essentially meaningless...the AI either gets
>> bonuses or doesn't get bonuses. Fairness has nothing to do with it.
>
> LOL well I don't really have a problem with a game being "unfair" as long
> as it's still fun to play. The problem I'm worried with is if the game gets
> to a point, because of the difficulty level or what not, that you can only
> really win by following a set route and tactic, or that you have to use
> underhand tactics to win (such as exploiting the bad AI and what not). I
> think that is what people mean when they feel the game is unfair, as it
> might have that sort of effect on the game.
There's still an incredible amount of variety in strategies that you can
adopt, even at higher levels. For starters, different map sizes call for
different strategies. You could also try variants. I notice you're
comfortable at Regent, so once you get to Emperor/Deity, you could try,
for instance, an OCC at Monarch, or an Always War at Monarch. Those will
be comparable to Deity, btw, but involve very different strategies.
--
Ambarish
In article <c65lf5$u4a$1@newsg2.svr.pol.co.uk>, Contro wrote:
> GWB wrote:
>> "Ambarish" <srdhrnry@UIUC.invalid.EDU> wrote in message
>> news:c60r6g$qek$1@news.ks.uiuc.edu...
>>>
>>> Lastly, I don't quite understand this emphasis on "fairness",
>>> whatever it means. Although Regent might be "fair" in one sense of
>>> the word, the AI is so bad there's no way it's fair. The AI doesn't
>>> *pre-build*, for heaven's sake. In any case, I don't see what's
>>> wrong in graduating to Emperor and Deity once you've become good
>>> enough at Monarch you're confident of winning just about every game.
>>
>> Yeah I always laugh when someone complains about the game being
>> "unfair". That is essentially meaningless...the AI either gets
>> bonuses or doesn't get bonuses. Fairness has nothing to do with it.
>
> LOL well I don't really have a problem with a game being "unfair" as long
> as it's still fun to play. The problem I'm worried with is if the game gets
> to a point, because of the difficulty level or what not, that you can only
> really win by following a set route and tactic, or that you have to use
> underhand tactics to win (such as exploiting the bad AI and what not). I
> think that is what people mean when they feel the game is unfair, as it
> might have that sort of effect on the game.
There's still an incredible amount of variety in strategies that you can
adopt, even at higher levels. For starters, different map sizes call for
different strategies. You could also try variants. I notice you're
comfortable at Regent, so once you get to Emperor/Deity, you could try,
for instance, an OCC at Monarch, or an Always War at Monarch. Those will
be comparable to Deity, btw, but involve very different strategies.
--
Ambarish