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Archived from groups: alt.games.civ3 (More info?)
"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c6om59$lnp$1@news7.svr.pol.co.uk...
> The Stare wrote:
> > "Contro"
> > <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > wrote in message news:c6aruq$3r7$1@newsg1.svr.pol.co.uk...
> >> Kevin 'Keeper' Foster wrote:
> >>> "Contro"
> >>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingd
> >>> om> wrote in news:c687d8$jk5$1@news8.svr.pol.co.uk:
> >>>
> >>>> Kevin 'Keeper' Foster wrote:
> >>>>> "Contro"
> >>>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.ki
> >>>>> ngd om> wrote in news:c65k4n$g27$1@news8.svr.pol.co.uk:
> >>>>>
> >>>>>> The Stare wrote:
> >>>>> [snip]
> >>>>>>>
> >>>>>>> Build lots of towns and cities to get the free support. Don't
> >>>>>>> worry about spacing them optimally, you don't get to use most
> >>>>>>> of the tiles until after hospitals anyway which comes late in
> >>>>>>> the game.
> >>>>>>
> >>>>>> Yes, I usually do try to do that. As close together without any
> >>>>>> overlap anyway. the problem I always have though is that I plan
> >>>>>> it all out, and then the computer comes and nicks a key spot!
> >>>>>> Drives me mad! I guess I have to wait until later to try to get
> >>>>>> it off them, but it's annoying when they become too powerful or
> >>>>>> what not.
> >>>>>
> >>>>> A little overlap in the beginning is what you want if you are
> >>>>> playing to win. If you overlap correctly, you won't need culture
> >>>>> buildings to expand your borders. And many of the city tiles
> >>>>> aren't used by a single city until hospitals are built.
> >>>>
> >>>> this is true, but what about when hospitals are built? Won't that
> >>>> cause problems?
> >>>
> >>> Once you have hospitals, or just too many cities, you can get the
> >>> filler cities to build settlers/workers until those cities are
> >>> abandoned. Then you add those settlers/workers to your good cities.
> >>
> >> so do the buildings just get abandoned themselves, or do you mean
> >> when it pops up and asks you? I feel bad doing this though, making
> >> cities that are just going to be abandoned! Is it a widely used
> >> tactic do you think?
> >
> > Building temp cities is a controversial subject. Some consider it an
> > exploit and others consider it a legit strategy. Any competitive
> > games you may eventually get into, make sure to read the rules first.
>
> Yes, I'm a bit dubious. Well, again, I think I'll see how it goes until
> using that. I like to have the places look nice and things, and treat it
> just like I would do normally. but some have said that cities close to
each
> other do well...so I don't know what to think really.
The closer they are to the capital, the less they suffer from distance
corruption which is the worse type.
"Contro"
<moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
wrote in message news:c6om59$lnp$1@news7.svr.pol.co.uk...
> The Stare wrote:
> > "Contro"
> > <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingdom>
> > wrote in message news:c6aruq$3r7$1@newsg1.svr.pol.co.uk...
> >> Kevin 'Keeper' Foster wrote:
> >>> "Contro"
> >>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.kingd
> >>> om> wrote in news:c687d8$jk5$1@news8.svr.pol.co.uk:
> >>>
> >>>> Kevin 'Keeper' Foster wrote:
> >>>>> "Contro"
> >>>>> <moridin@contro.freeserve.co.remove.then.add.initials.of.united.ki
> >>>>> ngd om> wrote in news:c65k4n$g27$1@news8.svr.pol.co.uk:
> >>>>>
> >>>>>> The Stare wrote:
> >>>>> [snip]
> >>>>>>>
> >>>>>>> Build lots of towns and cities to get the free support. Don't
> >>>>>>> worry about spacing them optimally, you don't get to use most
> >>>>>>> of the tiles until after hospitals anyway which comes late in
> >>>>>>> the game.
> >>>>>>
> >>>>>> Yes, I usually do try to do that. As close together without any
> >>>>>> overlap anyway. the problem I always have though is that I plan
> >>>>>> it all out, and then the computer comes and nicks a key spot!
> >>>>>> Drives me mad! I guess I have to wait until later to try to get
> >>>>>> it off them, but it's annoying when they become too powerful or
> >>>>>> what not.
> >>>>>
> >>>>> A little overlap in the beginning is what you want if you are
> >>>>> playing to win. If you overlap correctly, you won't need culture
> >>>>> buildings to expand your borders. And many of the city tiles
> >>>>> aren't used by a single city until hospitals are built.
> >>>>
> >>>> this is true, but what about when hospitals are built? Won't that
> >>>> cause problems?
> >>>
> >>> Once you have hospitals, or just too many cities, you can get the
> >>> filler cities to build settlers/workers until those cities are
> >>> abandoned. Then you add those settlers/workers to your good cities.
> >>
> >> so do the buildings just get abandoned themselves, or do you mean
> >> when it pops up and asks you? I feel bad doing this though, making
> >> cities that are just going to be abandoned! Is it a widely used
> >> tactic do you think?
> >
> > Building temp cities is a controversial subject. Some consider it an
> > exploit and others consider it a legit strategy. Any competitive
> > games you may eventually get into, make sure to read the rules first.
>
> Yes, I'm a bit dubious. Well, again, I think I'll see how it goes until
> using that. I like to have the places look nice and things, and treat it
> just like I would do normally. but some have said that cities close to
each
> other do well...so I don't know what to think really.
The closer they are to the capital, the less they suffer from distance
corruption which is the worse type.