DirectX 11

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People, aren't going to run out and buy a dual socket server board with FB dimms or the $1500 8 core when it comes out in any great numbers. Nor the 80 core that doesn't even exist except as proof of concept. I do appreciate you cluing me in to the current state of affairs of CPUs out there though. :sarcastic:

The price of the 8 core needs to get released and come down to a main stream price. As this happens there, IMO, be a move toward ray tracing. Not as they are released but as there are enough of them to make the sales of ray traced games viable. Like I said I don't know enough about the whole game industry to even be discussing this, and I don't care enough to spend the hours needed to research it. I just made a comment that the article that I read gave me the feeling that the pie in the sky attitude toward ray tracing may not be all that accurate. Now if you want to split hairs about 2 years or 5 years then have fun, it's all conjecture anyway.
 


I can't find the link now but, I did read an article a few weeks ago of some raytracing software running in real time on a server farm 2 years ago at 0.24 FPS on an 8 Xeon server farm, compared with running at 60FPS on a single Q6600, given that skulltrail is targeting the Enthusiast gamers market and has 2 sockets for quad cores (as well as supporting Quad SLI), ray tracing in games is not that far fetched.
 

All I said was real-time ray-tracing is "possible" with multi-socket motherboards. I also don't expect 8 core notebooks/mainstream desktops within 2-5 years.
 

I do not believe DX11 will have any ray tracing (I was just hoping it might). So the SOONEST this (a standard, real-time ray tracing, API) can happen is about when DX12 comes out.
Don't pretend I know what I'm talking about, but it seems to make sense from what I read about DX11.
 
I am well aware of that, my post was in response to Splitscreen, and was only in relation to when he thought the ray tracing tech would be brought to market, for the masses.

Edit: sp

 
Chances are that you'll see alot more energy efficient graphic hardware and software being in focus before you see DX11. We'll also have to deal with other versions and variations to DX10 before DX11 is even a question.
 

OK..
 

Are you talking about the nv G100 and Ati R700? I hear lots of good things about these cards, including energy efficiency.
 
Yeah pretty much any future generations of GPU's should be more efficient than their current counterparts. Even if you look at things like CPU effiencies, what I mean is B, L, and G steppings are just updates that make them even more efficient and potentially higher clockability. So if they were to release a new line of the same product they might not be any faster or cheaper but they should at least be more efficient.

Relating this back to DX11. I don't think you'll see it even be a realistic venture for a few years mostly because they can do alot to single product line(DX10) before they move onto the next best thing.
 
Hey what about using the Torrenza platform by AMD to create a specialized ray tracing card? just think AMD would have graphic nuts by the nuts with that, just say that every ATi sponsored game supports it aslong as you have an AMD ray tracing card (why not integrate it into the high end mobos?)and the price was competitive. it might lock out intel from the uber high end if nvidia joined in on the action "so what intels got a cpu thats better by 20-30% BUT we've got ray tracing etc our cpus can easily handle that". also if im not mistaken Torrenza has nothing to do with the chipset it all about the cpu.
i know it wont happen but just an idea
 
The good thing about raytracing is that its inherently a parallel problem, which means that it scales relative to the number of processing cores you are using. You want double the frame rate? just add 2x more cores.
 

We can hope this is DX12. DX10 shaders could make the tea-cup look better, but the ray-traced image looked a whole lot better and with superior lighting and materials.
 
Do you know how much power it would take from a modern pc to render an entire game with raytracing? It's like 16-20 cpu's or something ... As for DX10...Many said the same about DX9 when it came out, and now look....There are many still holding onto it ( As it is very mature.. ) Given time, it WILL have far more obvious advantages and benefits than DX9
 

Yup!
And CPUs within 5 years will have 16-20-80 something cores. I'm guessing specialized cores is the future.
As for DX10, I can only hope.
 


Yea whatever happened to those virtual promises of body sensors and full head gear to feel all the " feelings " in movies and games ??? LOL Lord they can't even develop a fantastic controller ... same old junk with a vibrator was the best they could do . That glove thingy was cool but the lousey game companies would'nt write the codes in . 😍
 
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