G
Guest
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Archived from groups: rec.games.roguelike.misc (More info?)
I like the game's concept, but here a few things that I think should
be revised (maybe bugs?):
1. When I descend some stairs, I appear in the level bellow... But I
can't see the stairs where I came from (so I can't go back), which is
a bit desorienting.
2. Sometimes, when I use the shotgun, the walls disappear. Once, all
the walls of the level disappeared!! Only the doors and the monsters
remained! I don't know if it's a feature... Even if it was because it
hit an explosive barrel, it shouldn't destroy walls like that!
3. A minor observation: the messages describing the shots... Well, I
don't know why, it doesn't feel right to hear that I fired a missile
from my pistol. I know bullets are missiles, but you know what I
mean...
Now a couple questions:
a. Is the game being developed (i.e., new features, levels and ideas
will be implemented?
b. I think this game really has potencial. I wonder how would it be if
some more adventure elements were added (a simple story, PDAs [like
doom3], NPC's). Nothing too much, as DoomRL is aimed to be a simple
and straightforward game, but...
And to finish... Great game... Since ADOM, I didn't fancy a roguelike
game like this one. I hope it can became of of the best, in the
roguelike scene.
AngeloB
I like the game's concept, but here a few things that I think should
be revised (maybe bugs?):
1. When I descend some stairs, I appear in the level bellow... But I
can't see the stairs where I came from (so I can't go back), which is
a bit desorienting.
2. Sometimes, when I use the shotgun, the walls disappear. Once, all
the walls of the level disappeared!! Only the doors and the monsters
remained! I don't know if it's a feature... Even if it was because it
hit an explosive barrel, it shouldn't destroy walls like that!
3. A minor observation: the messages describing the shots... Well, I
don't know why, it doesn't feel right to hear that I fired a missile
from my pistol. I know bullets are missiles, but you know what I
mean...
Now a couple questions:
a. Is the game being developed (i.e., new features, levels and ideas
will be implemented?
b. I think this game really has potencial. I wonder how would it be if
some more adventure elements were added (a simple story, PDAs [like
doom3], NPC's). Nothing too much, as DoomRL is aimed to be a simple
and straightforward game, but...
And to finish... Great game... Since ADOM, I didn't fancy a roguelike
game like this one. I hope it can became of of the best, in the
roguelike scene.
AngeloB