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"Hansjoerg Malthaner" <hansjoerg.malthaner@nurfuerspam.de> wrote in message
news:d57897$tkt$1@domitilla.aioe.org...
> Risto Saarelma wrote::
>
>> I've got two ideas about what the qualities of the better games might
>> be. One is that the game makes you actually accomplish something. Diablo
>> and most MMORPGs are just grind games where you don't really need to
>> think up a good strategy, you just hit things till they die and get
>> resurrected if you die yourself. In Diablo, you can end up with a
>> suboptimal character, but you can always kill Diablo just by grinding
>> away long enough. Needing to make irreversible choices that can mean
>> success or failure in the game makes things more interesting than a
>> flashy clickfest.
>
> In Diablo II/LOD there are three difficulty levels, normal, nightmare and
> hell. While I agree with you for normal and nightmare, I think hell needs
> a very well planned character to survive. Just Hack&Slash will kill you in
> seconds there. It's really a big step from each difficulty tzo the next,
> and the problem is you approach with a fairly high level character in
> hell, and all basiscs are set - if you did something wrong, you're stuck.
>
> I say this because I have a few characters in hell difficulty, and only
> one seems to have potential to actually win the game (kill hell Baal solo,
> that is for me, not partied)
>
> OTOH you can tell about Diablo II what you want. I like the game. I got it
> 2003 and I'm still playing. The online variant is addicting, more than
> single player, but I see nothing bad in that fact.
>
> Just curious, did you kill hell difficulty Ball once in a solo game? I'm
> asking, becuase I seriously doubt that your writing comes from your own
> experience, and my experience is definitely different.
>
I would agree with you here, Hajo. I played D2 to death when it first
came out, but soon realised (after beating Diablo on the three difficulty
levels, and continuing with friends multiplayer for a time) that it was
merely a less complex, prettier, shorter Angband. At least that was my
opinion.
Along came LOD and I still figured it was a shaved down glossy *band, but
then came the recent patch. It's now a lot more difficult (at least on the
difficulties that matter) and the game has a much greater depth (depth in
the classic sense of looting). I still don't enjoy it as much, but many of
my previous serious complaints are now vastly reduced.
I guess what I'm trying to say here, is that as long as you can understand
me playing *band, I can understand you enjoying D2/LOD

. To answer your
(public) question: yes, I have a character from each class (or had rather,
have not played in some time) that beat Baal on Hell to get the final title.
Hardcore multiplayer was the best, but I could never find enough friends
willing to ``waste'' their time

.
--
Glen
L
😛yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+