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Archived from groups: alt.games.unreal.tournament2003 (More info?)
Just wanted to let everyone know that I bought a pair of those
e-dimensional 3D glasses and the results are nothing short of awesome
as far as being cool. They don't help much in game-play. The little
emblems on top of characters in the game including player names were,
apparently, not coding in the 3-D realm (for lack of a better term) so
they are always flat on the screen and not above each persons "head".
The crosshairs have this same difficulty. The glasses have some
quirks. It takes a special program to keep them synced with the
monitor and the seperation between the right and left eye are
co-mingled at times.
As I said, it doesn't really help game play because of this but it
proves that the 3D technology does exist, works VERY well. It's only
a matter of time. Anyone now the process of recommending to Epic to
code the player names in the 3D engine so they can truly be "in" the
game instead of "on top" of the game?
Just wanted to let everyone know that I bought a pair of those
e-dimensional 3D glasses and the results are nothing short of awesome
as far as being cool. They don't help much in game-play. The little
emblems on top of characters in the game including player names were,
apparently, not coding in the 3-D realm (for lack of a better term) so
they are always flat on the screen and not above each persons "head".
The crosshairs have this same difficulty. The glasses have some
quirks. It takes a special program to keep them synced with the
monitor and the seperation between the right and left eye are
co-mingled at times.
As I said, it doesn't really help game play because of this but it
proves that the 3D technology does exist, works VERY well. It's only
a matter of time. Anyone now the process of recommending to Epic to
code the player names in the 3D engine so they can truly be "in" the
game instead of "on top" of the game?