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I've quite a game balancement problem with this advantage. Thanks in advance
for any insight provided.
In the rules it says that it doesn't slow down the world to the character,
but it also says that it dramatically speeds up its ability to process
information. This usually is no issue, as one needs to wait for the eyes to
focus in order to read at such speed, but when this is coupled with access
to fast information networks and a neural interface directly connected to
ones super-fast brain this becomes a seriously unbalancing advantage.
Assessing the speed:
In the books it is not clear which acceleration is actually provided by this
advantage, I believe this is because the advantage's effect was addressed in
the perspective of physical-mental actions, where, anyways, you'll still
have to wait for your body to act, so everything that matters is just
that -you have plenty of time to think-.
When the action of thinking is everything that is truly needed though, the
actual speed should be assessed. I decided to make it 60 times as fast as a
normal human, for ease of conversion (1 sec = 1 min, 1 min=1 hour).
While the examples of 'seeing a gunshot in flight' and of seeing the single
frames of a movie are not valid in my opinion, as, as far as I know, humans
fail to see the single frames of a movie not because the brain isn't fast
enough to process the information, but rather because our retinae have cells
which 'refresh' slowly, gives an idea nonetheless of which very high speeds
the author had in mind when proposing these examples, I think thus that a
60:1 or 30:1 is close to the figure.
Even in a setting, such as Transhuman Space, where implants and fast
networks open extremely powerful uses of this advantage, allowing for
thought-fast actions in the realm of virtual reality and instant interaction
with machines of any kind, the most serious problem doesn't rise from these
direct applications.
In the average or long term perspective the effects of Enhanced time sense
are worldshattering, with the use of reality simulations it would be
possible, for a character with this advantage, to actually learn skills
dozens of times faster than usual, with a day of high speed
computer-supported training equalling more than two months worth of normal
training for a human.
Such dramatic training should be worth far more than 45 pts. and, being it
part of a SAI's package, it should result in the average SAI possessing
extremely high skills, probably a hundred extremely high skills... and
constantly increasing them. Just to name one, a Complexity 8 AKV brain,
being assigned to continuous combat simulations, should have
bell-curve-breaking skill levels in fighter-related skills, probably in the
40's range, being able of piling up thousands of hours of simulations in a
few days.
I've quite a game balancement problem with this advantage. Thanks in advance
for any insight provided.
In the rules it says that it doesn't slow down the world to the character,
but it also says that it dramatically speeds up its ability to process
information. This usually is no issue, as one needs to wait for the eyes to
focus in order to read at such speed, but when this is coupled with access
to fast information networks and a neural interface directly connected to
ones super-fast brain this becomes a seriously unbalancing advantage.
Assessing the speed:
In the books it is not clear which acceleration is actually provided by this
advantage, I believe this is because the advantage's effect was addressed in
the perspective of physical-mental actions, where, anyways, you'll still
have to wait for your body to act, so everything that matters is just
that -you have plenty of time to think-.
When the action of thinking is everything that is truly needed though, the
actual speed should be assessed. I decided to make it 60 times as fast as a
normal human, for ease of conversion (1 sec = 1 min, 1 min=1 hour).
While the examples of 'seeing a gunshot in flight' and of seeing the single
frames of a movie are not valid in my opinion, as, as far as I know, humans
fail to see the single frames of a movie not because the brain isn't fast
enough to process the information, but rather because our retinae have cells
which 'refresh' slowly, gives an idea nonetheless of which very high speeds
the author had in mind when proposing these examples, I think thus that a
60:1 or 30:1 is close to the figure.
Even in a setting, such as Transhuman Space, where implants and fast
networks open extremely powerful uses of this advantage, allowing for
thought-fast actions in the realm of virtual reality and instant interaction
with machines of any kind, the most serious problem doesn't rise from these
direct applications.
In the average or long term perspective the effects of Enhanced time sense
are worldshattering, with the use of reality simulations it would be
possible, for a character with this advantage, to actually learn skills
dozens of times faster than usual, with a day of high speed
computer-supported training equalling more than two months worth of normal
training for a human.
Such dramatic training should be worth far more than 45 pts. and, being it
part of a SAI's package, it should result in the average SAI possessing
extremely high skills, probably a hundred extremely high skills... and
constantly increasing them. Just to name one, a Complexity 8 AKV brain,
being assigned to continuous combat simulations, should have
bell-curve-breaking skill levels in fighter-related skills, probably in the
40's range, being able of piling up thousands of hours of simulations in a
few days.