Archived from groups: comp.sys.ibm.pc.games.space-sim (
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"Petter Nilsen" <pettern-spam-me-here@thule.no> writes:
>On Wed, 27 Apr 2005 16:51:33 +0200, Chastity Blackwell
><cblkwell@tower.cso.uiuc.edu> wrote:
>> I've found the war system to be rather broken at this point though --
>> there's a lot of people using it purely as a way to be able to attack
>> people in empire space with impunity against tiny corps that can't
>> fight back. Kinda lame, especially since people who do this don't need
>> to have any sort of supply line or anything to keep it up, because they
>> can use alts to do whatever they need.
>Possibly. I must admit my own corporation is one of those attacking
>others, but we get paid for the contracts and we generally go after
>alliances only. It's a profession as any other in the game, and I love the
>fact that you are able to pick such widely different professions and have
>fun doing what you like. And corporations who gets attacked can also use
>alts, so that's not special for any profession. But yes, there are a lot
>of wars going on and I can understand that people who do not want PvP
>might dislike this. But even those corporations have options... They can
>fight back in cheapish ships can they can afford to lose or they can hire
>mercs to fight for them.
Well, the problem is a) I don't want to use alts and b) I don't mind
fighting as long as I have a chance, but right now combat is structured
in such a way so that if you haven't geared your character totally for
combat, you're going to be at a such a disadvantage to people who have
that you might as well not fight, since even superior numbers will not
help you. I am a trader/miner/industrialist, and while I can hold my
own in a fight against NPCs in 0.5+ sec rated sectors, I know I can't
win against someone who has been training and practicing combat for
months. I'm not upset about that -- but I'm in a small corp with just
a few friends -- the 5 of us have a hard enough time being online at
once, let alone being able to fight off 3 combat-focused players with
better ships and skills than we could ever hope to have at this point.
Understand that I don't have a problem with wars per se, but when there's
no way to really win (because paying 250 million a week to hire
mercenaries to blow up 3 morons repeatedly just so we can mine base
minerals is not an option, really), they are pretty pointless.
--
Chas Blackwell <Black Isis> CITES Systems Management Group
<cblkwell@uiuc.edu>
I don't even know what CITES stands
for, so I don't speak for them.
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