Falling door randomness...

G

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Archived from groups: rec.games.roguelike.adom (More info?)

Spoils I guess, although kicking isn't very spoily...

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Anywho...

I'm in a game now, and just kicked down a door that was trapped with the
"falling door" trap. There was an empty space behind me, but I got the
"There is no room to evade the falling door" message, and it hit me. It
was odd, because I clearly had a space backwards into which to jump (No
invisible stalkers behind me or anything, so it wasn't that).

The only thing I can think of is that there's water 2 spaces away from
it... let's see if I can wrap this correctly:

===#
=.@+
####

That's pretty much what it looked like, water all around, except the
space behind me, yet it still said I had nowhere to go to evade it.

Odd...
 
Archived from groups: rec.games.roguelike.adom (More info?)

Well, as long as you cannot evade the door, the sentence shall be
generated, regardless of enviroment.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Nick Strnad wrote:
> Spoils I guess, although kicking isn't very spoily...
>
> .
> .
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> .
> .
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> .
> .
> .
> .
>
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> .
>
> Anywho...
>
> I'm in a game now, and just kicked down a door that was trapped with
the
> "falling door" trap. There was an empty space behind me, but I got
the
> "There is no room to evade the falling door" message, and it hit me.
It
> was odd, because I clearly had a space backwards into which to jump
(No
> invisible stalkers behind me or anything, so it wasn't that).
>
> The only thing I can think of is that there's water 2 spaces away
from
> it... let's see if I can wrap this correctly:
>
> ===#
> =.@+
> ####
>
> That's pretty much what it looked like, water all around, except the
> space behind me, yet it still said I had nowhere to go to evade it.
>
> Odd...

I think I know what happened. The jumping-back move actually takes you
to the square you *just moved from* -- meaning that if you swam
diagonally or straight down from the two squares of water above and
above-left of your character, the game would try to jump you back to
those two squares, find the water, and say "nope, can't auto-jump into
water, you get squished". This is from my experience and may be
incorrect.

-Dkarrde
 
Archived from groups: rec.games.roguelike.adom (More info?)

dkarrde@gmail.com wrote:
> Nick Strnad wrote:
>
>>Spoils I guess, although kicking isn't very spoily...
>>
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>
>>.
>>.
>>.
>>.
>>.

>
> I think I know what happened. The jumping-back move actually takes you
> to the square you *just moved from* -- meaning that if you swam
> diagonally or straight down from the two squares of water above and
> above-left of your character, the game would try to jump you back to
> those two squares, find the water, and say "nope, can't auto-jump into
> water, you get squished". This is from my experience and may be
> incorrect.
>
> -Dkarrde
>

I did come from right out of the water, but I thought you always jumped
backwards... can't say that for sure though. If it is "to your last
space" then it would make sense, but I'm not positive if you go to your
last space, or 1 space back.
 
Archived from groups: rec.games.roguelike.adom (More info?)

snakeFromBeyond wrote:
> Well, as long as you cannot evade the door, the sentence shall be
> generated, regardless of enviroment.

Please quote what you are replying too.

And actually, that isn't the case. The "There is no room to evade
the falling door" is quite specific. If there IS room, but you simply
don't manage to evade it, the message is something like "You are not
nimble enough to evade the falling door".
 
Archived from groups: rec.games.roguelike.adom (More info?)

Nick Strnad wrote:
>
> I'm in a game now, and just kicked down a door that was trapped with the
> "falling door" trap. There was an empty space behind me, but I got the
> "There is no room to evade the falling door" message, and it hit me. It
> was odd, because I clearly had a space backwards into which to jump (No
> invisible stalkers behind me or anything, so it wasn't that).
>
> The only thing I can think of is that there's water 2 spaces away from
> it... let's see if I can wrap this correctly:
>
> ===#
> =.@+
> ####
>
> That's pretty much what it looked like, water all around, except the
> space behind me, yet it still said I had nowhere to go to evade it.
>
> Odd...

Interesting. As long as the ADOM bug database is still open, can you
file a bug report? Include the information about the water, this might
indeed be relevant.

Malte
 
Archived from groups: rec.games.roguelike.adom (More info?)

Malte Helmert wrote:

> Nick Strnad wrote:
>>
>> I'm in a game now, and just kicked down a door that was trapped with
>> the "falling door" trap. There was an empty space behind me, but I got
>> the "There is no room to evade the falling door" message, and it hit
>> me. It was odd, because I clearly had a space backwards into which to
>> jump (No invisible stalkers behind me or anything, so it wasn't that).
>> The only thing I can think of is that there's water 2 spaces away from
>> it... let's see if I can wrap this correctly:
>> ===#
>> =.@+
>> ####
>> That's pretty much what it looked like, water all around, except the
>> space behind me, yet it still said I had nowhere to go to evade it.
>> Odd...
>
> Interesting. As long as the ADOM bug database is still open, can you
> file a bug report? Include the information about the water, this might
> indeed be relevant.
>

I added it to the bug list, but I have a question about the bug:

1234
A.g.#
B..@+
C####

Someone said you always try to jump back to the square you came from (is
this right?), if that one is blocked you are hit by the door. If I came
from A2 (which is blocked by the goblin now in my example), I wouldn't
jump anywhere even though B2 and A3 are vacant, would this be a bug as
well, or wouldn't it? Because in reality most of the time you would just
jump backwards and that's A2 (if you came from A2), on the other hand most
of the time you would stand right in front of the door to open it, so
backwards would mean B2.


--
rgra bug list: http://adombugs.100free.com/

Even historians fail to learn from history -- they repeat the same
mistakes.
-- John Gill, "Patterns of Force", stardate 2534.7
 

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