Heyyou27 :
Hell, Epic originally claimed that the first Gears of War would have fully destructible environments, and look how far from the truth that was.

purplerat :
Whatever happened to the "completely destructible" environments?
That is complete BS. I know FC2 is completely separate from Crysis but the comparisons are inevitable. So to make a claim like that about the destructible environments and have the actual product be so inferior to what Crysis offers is just dumb.
Examples: After getting to the first safe house I wanted to try some of the this out. So I go out side and see a pile of logs. First I try hitting them with the machete. One or two logs from the top fall off and nothing else. Then I start shooting, nothing else even moves. Then a grenade, nothing else moves. So I back up and fire the rocket launcher and the pile remains in tact.
So now I walk over to the car. Fire away few rounds into the windshield and get some decals but no broken glass. I go around to the side and open up on the side of the car. A few more decals and the door pops open but no real damage. Then I unload my side arm into the front tire. Every single bullet bounces off and the tire remains good as new. As I walk away from the vehicle in disgust I realize that within the couple minutes of doing all this the bullet "holes" in the windshield have disappeared and the glass is crystal clear.
While walking around the wooded areas I've tried repeatedly to hack away at the vegetation with the machete but to no avail, the brush is nothing more than scenery.
I've just started playing and I think it can be fun but I definitly think Ubisoft came up short of the expectations they laid out. And despite this game having no real relation to either Far Cry or Crysis, those are still going to be the obvious measuring rods for this game and Far Cry 2 will suffer for that. Maybe the game will be ok, but we'll all be left wondering how much better this game would have been had the same concept been used but with a better engine - like oh say, Crytek's?
Destructible environment — No more obstacles: Everything is breakable and alterable, even in Multiplayer mode. The DUNIA engine's RealTree technology also delivers the most realistic nature deterioration system ever.
That is complete BS. I know FC2 is completely separate from Crysis but the comparisons are inevitable. So to make a claim like that about the destructible environments and have the actual product be so inferior to what Crysis offers is just dumb.
Examples: After getting to the first safe house I wanted to try some of the this out. So I go out side and see a pile of logs. First I try hitting them with the machete. One or two logs from the top fall off and nothing else. Then I start shooting, nothing else even moves. Then a grenade, nothing else moves. So I back up and fire the rocket launcher and the pile remains in tact.
So now I walk over to the car. Fire away few rounds into the windshield and get some decals but no broken glass. I go around to the side and open up on the side of the car. A few more decals and the door pops open but no real damage. Then I unload my side arm into the front tire. Every single bullet bounces off and the tire remains good as new. As I walk away from the vehicle in disgust I realize that within the couple minutes of doing all this the bullet "holes" in the windshield have disappeared and the glass is crystal clear.
While walking around the wooded areas I've tried repeatedly to hack away at the vegetation with the machete but to no avail, the brush is nothing more than scenery.
I've just started playing and I think it can be fun but I definitly think Ubisoft came up short of the expectations they laid out. And despite this game having no real relation to either Far Cry or Crysis, those are still going to be the obvious measuring rods for this game and Far Cry 2 will suffer for that. Maybe the game will be ok, but we'll all be left wondering how much better this game would have been had the same concept been used but with a better engine - like oh say, Crytek's?
Now that's just unfair. You have to realize that Ubisoft has to dumb it down so it'll run on consoles. Crytek didn't need to deal with this because their game is PC only. Consoles lack the raw power needed to give significant physics effects. Xbox360 runs on ATI Xeno gpu (equivalent of x1900) which don't accelerate physics effects, and a triple core IBM variant Xeon cpu (equivalent of early generation downclocked and crippled server Xeon), which isn't powerful enough to run physics. What Far Cry 2 had now is truly impressive, given the huge handicaps. The amount of console optimizations Ubisoft had to do in order to make it run must have been massive. You should give credit where credit is due.