Archived from groups: rec.games.frp.dnd (
More info?)
"Michael Scott Brown" <mistermichael@earthlink.net> wrote in message
news:nITme.4226$MI4.2404@newsread2.news.pas.earthlink.net...
> Have you explained to the newsgroup the secret Opus of alternative
> spell rules that D&D "actually" contains by which we can determine exactly
> in which way each spell works when its parameters are exceeded? How about
Let us point the spotlight on YOU, MSB. I, for one, freely admit that my
particular chosen method for resolving spell excesses is one that is
definitely NOT one that is found in any rule book. On the other hand, you
have spent a vast proportion of your responses telling everyone they are an
IDIOT for not reading the rules. So, I will submit to admitting to being
just such an idiot, as soon as you find the rule that applies to what
happens when spells are exceeded in mid-duration, rather than before they
are cast.
As far as "my method" goes, I'd have to say that while all spells are
different, many spells have a specific effect on game mechanics and a
specific limit. In any case where one is able to do so, exceeding a spell
would probably make it impossible for the spell to do what you REALLY want
it to, but it would only FAIL proportionally to how much over the limit it
was. For example, in the case of feather fall, if one CL1 person was
carrying 3 people's load, the spell would be overloaded by 3 people. Since
the spell can save ONE person effectively, trying to carry 3 people would
probably result in the damage from the fall increasing from 0% to 75%.
Another example, an overloaded flyer would never be able to ascend of his
own volition, but he would not plummet out of the sky, either. He'd descend
proportionately to how much overweight he was.
That's how *I* would do it, and no, it's not a rule in the book. However,
since it would appear that the great master of rules can't even tell me
definitively what happens(at least with any backing of authority, other than
what he envisions himself to have), I have to make up a rule for it. It
would appear that the great master of rules doesn't like the interpretation
I have, and hasn't thus far been able to quote a rule that exists to cover
this situation, so right now, the great master of rules is simply screaming
bluddy murder for it's own sake. I hope you're enjoying yourself.
On a somewhat directly related note, have you found that rule you said
covered this yet? If so, I'd appreciate reading it, and I'm sorry, you'll
have to forgive me, but no, I won't just take your word for it.
> one of the group invisibility spells, that claims that if one of the
> characters exceeds a certain distance from the others, the spell effects
> ends for him. Did they really mean that? Or do you have some Deep Insight
> into the mechanic by which you determine just how far they *really* meant
> for the character to get, since going 1 foot beyond that limit CLEARLY
would
> only create a "reduced effect" in Goslin-land.
Well, of course, I would expect you to focus on spells that can only be of a
binary nature, regardless of interpretation, because it's literally the ONLY
way for you to weasel into finding fault with what I have proposed. One is
either invisible or one is not, there's no such thing as "half-invisible".
On the other hand, things that are flying and overloaded, in the real world,
at least, don't tend to just "fall out of the sky". They tend to not be
able to maintain altitude, and eventually either land somewhat ungracefully
or crash if they can't control it, but it's NOT a simple plummetting.
> What's that? RULES FOR FEATHER FALL WORKING IN SOME REDUCED FASHION
> WHEN OVERLOADED *CAN'T BE FOUND*? Why, it's almost as if they ... don't
> exist!
They don't, at least not as far as I can tell. Then again, there is NO
generic rule for spells that I have found that deals directly with the
problem of an overloaded spell mid-duration. We thank the poster(I believe
it was Sen. Bluta.) who posted the rule about failure when the spell is
attempted, and fully submit that this is a recognized rule. Since there is
NOTHING stated about what happens, either complete failure or graceful
dissipation over time or anything else, one is forced to interpret. Your
interpretation differs from mine, as usual, and you are convinced that your
interpretation is the only intelligent one, of course. But, unfortunately,
you don't have a rule to back up your interpretation.
You're right about one thing: The rule for an overloaded feather fall can't
be found. Then again, the general rule for a generic overloaded spell, if
not handled explicitly in the spell description, can't be found either. So,
again, I implore you, find the rule that you have at your disposal through
which you are mocking us for our stupidity at not knowing, because honestly,
I'd like to see that rule for myself, so I know how to handle it.
It's sad that you still haven't found the rule that you say is so
blinkeredly obvious. I mean, I know I'm a retard and everything, but I
would think that a great mind such as yours would be able to support the
"rule" by something OTHER than sheer force of will. Like, oh, I don't know,
maybe something written down that comes from a recognized authority(SRD,
PHB, DMG, eg)?
--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right