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"Jeff Goslin" <autockr@comcast.net> wrote in message
news:46ednWCNX6UZ7gTfRVn-tw@comcast.com...
> Truth be told, it would be situationally dependent in terms of
> implementation. In the case of an overloaded feather faller, I would
> probably decrease the damage proportionally to how close the weight was to
> what the PC could bear. If it's over by a factor of 10, the damage
> reduction is reduced from 100% to about 9%. In other words, a 200 foot
fall
> by belayed characters would result in 20d6 damage * 91%(more or less,
> 11/10). That's just me. YMMV. Obviously it does.
Ladies and gentlemen, I give you... Goslin!
Someone, bronze this monument to human idiocy already.
-Michael
"Jeff Goslin" <autockr@comcast.net> wrote in message
news:46ednWCNX6UZ7gTfRVn-tw@comcast.com...
> Truth be told, it would be situationally dependent in terms of
> implementation. In the case of an overloaded feather faller, I would
> probably decrease the damage proportionally to how close the weight was to
> what the PC could bear. If it's over by a factor of 10, the damage
> reduction is reduced from 100% to about 9%. In other words, a 200 foot
fall
> by belayed characters would result in 20d6 damage * 91%(more or less,
> 11/10). That's just me. YMMV. Obviously it does.
Ladies and gentlemen, I give you... Goslin!
Someone, bronze this monument to human idiocy already.
-Michael