Fire or lightning trapsin?

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Archived from groups: alt.games.diablo2 (More info?)

On Tue, 03 May 2005 19:03:55 -0500, Last2Know wrote:

> [snip]
>>>
>> First of all that is only values, not what they actually was traded for.
>
> I've personally seen these type of circlets often trade for high value, so
> I can vouch that it is very real in SC. As I said, initially, there is
> not so large a PvP community in HC for obvious reasons, so I don't expect
> the trade value to be relatively as high, but it can still be substantial
> with the right mods.
>

And maybe therefore the value is lower in HC just as i stated.
There isn't much high level duelling in HC, some of the highest i see/read
about is midlevel with chars up to max level 62. That also means that they
will never use a +2 skills circlet since they always have level 67 req.

>> If you on the same board try to search the hardcore trading post then
>> you will see almost every trader there don't want those circlets.
>
> What I was trying to say above is that the total number of HC posts on all
> the trading boards I could think to check was so low that I couldn't find
> anything conclusive that way.
>

I use some of these forums for trading on HC, and i don't remember seeing
circlets going for no way near the prices on SC. Sometimes you might see a
circlet with the right mods including 15-20 res all go for a UM, but
without the res i doesn't go for near that much, since the buyer then will
need to socket it with um to get high resists.

>> To put
>> it mild, thet don't give a rbbits ass about fcr or frw. All and everyone
>> i've seen there want shako, it had +2 skills and both huge mana and life
>> pool which most if not all hcl players prefer over fcr or frw.
>
> FRW is underrated as a safety feature. But that aside, HC players do care
> a lot about resists, and a rare circlet with +2 skills can easily give
> much more resists than a Shako, intrinsically and/or by providing 2
> sockets.

Not that long ago i lost a rare tiara with that mod on, and yes my barb
really liked it, with that, increased speed and frw from boots i walked
faster than most others runs.

On if we talk about fcr i can give you a little example from one of my own
chars.
I'm working on a boner right now, so what i want is getting as much life
and mana i can and reach the last fcr breakpoint for necro's.
To reach all that the gear selection goes something like this.
Shako socketed with UM
Upped viper socketed with UM
+3 skills + 27 res all boneflame socketed with pdia
Hoto
Arachnid mesh
Tr gloves
marrowalk boots
one misc ring
one rare ring with 10% fcr and res
crafted caster amu.
This build will walk hell with max resists and have reached the last fcr
breakpoint.
And on top of that 10-15% of his life pool will come from shako and 15-20%
of his mana pool will come from shako too.
I could get one extra +1 skills if i used SOJ or BK ring in stead of a
fcr, and then get one of those +2 skills circlets and a mara's amu, but
that will only cost me a lot more and i will get lower life, if i use SOJ
my mana pool might be raised a little.
But what would that cost me?
I don't need shako with UM, that saves my MAL + 2 UM, which is rougly the
same as ist which then would be the price of that circlet. Then i need to
buy a mara with close to perfect res which will cost me vex+maybe 2 ists,
and then the SOJ which goes for ist+um to ist+mal.
So basicly to get a build with one more skill, the same mana and a lower
life would cost my vex+3ists+um or mal.
Do you think that is worth it?

--
Sonni
 
Archived from groups: alt.games.diablo2 (More info?)

Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:
> In article <hzkb4tjnsutw$.157duapmgwuw6$.dlg@40tude.net>,
> Duergar <duergar@gmail.com> wrote:
>

>>Anyways, if you're interested in taking her for a test-drive, drop me a
>>mail and I'll send you her save files.

> The only problem I had with her is that she has a damned low amount of
> mana: 448. Just a few FO's, lightnings or CL's, and she's out of mana. I
> see you've anticipated this by filling rows 3 and 4 with mana potions, but
> still, I don't like running out of mana, so I will still be planning for
> more with my sorcs (without adding to ene, but by adding +mana charms for
> instance).
>

I got used to drinking blue potions all the time, because I consider it to
be a better solution than sacrificing stat points into energy or swapping
better gear for some +mana gear. But, yeah, it can be pretty annoying at
times...

> Also, the Stormshield (a Monarch, requiring 156 str, but having +30 str of
> it's own) seems to have been equipped with a trick, since her base str
> with the Stormshield removed is 136. Anyway, it doesn't seem to be a
> hardcore character, so I now cannot put back the Stormshield. 😉 You
> equipped this with a load of +Str charms equipped, and then unloaded the
> charms again, expecting never to be killed?
>

Bingo! That is why I thought long and hard about using SS, cause stat
points are already scarce, even if you invest only about 90pts in strength.
That is why +str charms trick is a real gift from heavens. Still, I didn't
regret it for a moment, cause IMHO it's a far better life saver than +100
life I'd get from investing stats into vitality. And, I don't know if you
noticed, this strength investment enables the use of Demon Limb on switch,
which turns my merc into a real killing machine >:)

> Anyway, nice to see she's quite capable of killing stuff with all three
> spells...
>

Well, like we already concluded, it's less powerful than a synergized FO/CL
build, but an incredible soloing character.

--
Duergar
 
Archived from groups: alt.games.diablo2 (More info?)

On Wed, 04 May 2005 10:03:33 +0200, Patrick Vervoorn wrote:

> [snip]
> Apperently, and interesting to observe; the HC and SC trade-values seem to
> differ quite a lot...
>

On some items yes there is a diffenrece and on others there are no
difference, quite confusing sometimes :)

>>No like i little rewrite of a danish saying, but i can't remember what
>>the thing you use in the hair is called in english :)
>
> Shampoo? :)
>

Was not the one i was thinking about, but that can do too :)
It was that plastic thingie you use in you hair every morning after the 3
s's.

>>I think Denmark have quite enough bridges atm :)
>
> Hmmm, ok, how about some sand then? :)
>

I think we are covered there too :)

--
Sonni
 
Archived from groups: alt.games.diablo2 (More info?)

In article <d25ugchmirnh.ztf4w7gdht4i.dlg@40tude.net>,
Duergar <duergar@gmail.com> wrote:
>Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:

>> The only problem I had with her is that she has a damned low amount of
>> mana: 448. Just a few FO's, lightnings or CL's, and she's out of mana. I
>> see you've anticipated this by filling rows 3 and 4 with mana potions, but
>> still, I don't like running out of mana, so I will still be planning for
>> more with my sorcs (without adding to ene, but by adding +mana charms for
>> instance).
>
>I got used to drinking blue potions all the time, because I consider it to
>be a better solution than sacrificing stat points into energy or swapping
>better gear for some +mana gear. But, yeah, it can be pretty annoying at
>times...

In my opinion it is, but it's quite bearable once you're used to the
potion-guzzling; this was something I had to do a lot with my sorc in her
early days/levels.

>> Also, the Stormshield (a Monarch, requiring 156 str, but having +30 str of
>> it's own) seems to have been equipped with a trick, since her base str
>> with the Stormshield removed is 136. Anyway, it doesn't seem to be a
>> hardcore character, so I now cannot put back the Stormshield. 😉 You
>> equipped this with a load of +Str charms equipped, and then unloaded the
>> charms again, expecting never to be killed?
>
>Bingo! That is why I thought long and hard about using SS, cause stat
>points are already scarce, even if you invest only about 90pts in strength.
>That is why +str charms trick is a real gift from heavens. Still, I didn't
>regret it for a moment, cause IMHO it's a far better life saver than +100
>life I'd get from investing stats into vitality. And, I don't know if you
>noticed, this strength investment enables the use of Demon Limb on switch,
>which turns my merc into a real killing machine >:)

Yes, I saw a Demon Limb. Are you sure that adds a lot to the killing power
of your merc?

Anyhow, I knew about the equip trick, and while it's quite viable in HC
(you only die once there), it will be quite an operation to re-equip the
monarch if you die in SC...

I just put 156 plain points in Str with my FO/CL sorc (I don't like
juggling around with str-charms), and she isn't really missing anything;
has 2.5x the mana of your sorc and about the same amount of life, with a
few spare stat points left. I really should re-dress her in uniques
shortly, to see how the stats turn out using that...

>Well, like we already concluded, it's less powerful than a synergized FO/CL
>build, but an incredible soloing character.

Definately an option. 😉

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

In article <pan.2005.05.04.08.54.14.61244@sonni.org>,
Sonni Skammelsen <news@sonni.org> wrote:
>On Wed, 04 May 2005 10:03:33 +0200, Patrick Vervoorn wrote:
>
>> [snip]
>> Apperently, and interesting to observe; the HC and SC trade-values seem to
>> differ quite a lot...
>
>On some items yes there is a diffenrece and on others there are no
>difference, quite confusing sometimes :)

Yep. Too bad those 'godly' circlets are not seen as godly in HC, because
for me they've been a great source of Ists...

Yet another reason to stick to SC! :)

>>>No like i little rewrite of a danish saying, but i can't remember what
>>>the thing you use in the hair is called in english :)
>>
>> Shampoo? :)
>
>Was not the one i was thinking about, but that can do too :)
>It was that plastic thingie you use in you hair every morning after the 3
>s's.

Oh, you mean a 'comb'? ('Kam' in Dutch.)

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

On Wed, 04 May 2005 11:03:14 +0200, Patrick Vervoorn wrote:

> In article <pan.2005.05.04.08.54.14.61244@sonni.org>, Sonni Skammelsen
> <news@sonni.org> wrote:
>>On Wed, 04 May 2005 10:03:33 +0200, Patrick Vervoorn wrote:
>>
>>> [snip]
>>> Apperently, and interesting to observe; the HC and SC trade-values seem
>>> to differ quite a lot...
>>
>>On some items yes there is a diffenrece and on others there are no
>>difference, quite confusing sometimes :)
>
> Yep. Too bad those 'godly' circlets are not seen as godly in HC, because
> for me they've been a great source of Ists...
>
> Yet another reason to stick to SC! :)
>

I think it's to late for me to try and become somewhere close to rich on
SC.
Last season i played 2/3 on SC and not even then i got close to it, but
that was also before i started on heavy mf'ing and some trading:)

>>>>No like i little rewrite of a danish saying, but i can't remember what
>>>>the thing you use in the hair is called in english :)
>>>
>>> Shampoo? :)
>>
>>Was not the one i was thinking about, but that can do too :) It was that
>>plastic thingie you use in you hair every morning after the 3 s's.
>
> Oh, you mean a 'comb'? ('Kam' in Dutch.)
>

Yep thats the one :)
But i should just have wrote kam then, it is excatly the same in danish :)

--
Sonni
 
Archived from groups: alt.games.diablo2 (More info?)

In article <pan.2005.05.04.09.18.58.850848@sonni.org>,
Sonni Skammelsen <news@sonni.org> wrote:
>On Wed, 04 May 2005 11:03:14 +0200, Patrick Vervoorn wrote:
>
>> Yep. Too bad those 'godly' circlets are not seen as godly in HC, because
>> for me they've been a great source of Ists...
>>
>> Yet another reason to stick to SC! :)
>
>I think it's to late for me to try and become somewhere close to rich on
>SC.

Depends on when the current ladder is ended of course...

>Last season i played 2/3 on SC and not even then i got close to it, but
>that was also before i started on heavy mf'ing and some trading:)

Well, you can be rich real soon, if you find the right stuff. Just find a
magical Jewellers tiara/diadem of the Whale and you're set for the rest of
the ladder... 😉

>>>Was not the one i was thinking about, but that can do too :) It was that
>>>plastic thingie you use in you hair every morning after the 3 s's.
>>
>> Oh, you mean a 'comb'? ('Kam' in Dutch.)
>
>Yep thats the one :)
>But i should just have wrote kam then, it is excatly the same in danish :)

I've been to Denmark a few times, and it always surpised me how easy it
was for me to read written Danish, compared to how difficult it is to
follow spoken Danish. :)

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:
> In article <d25ugchmirnh.ztf4w7gdht4i.dlg@40tude.net>,
> Duergar <duergar@gmail.com> wrote:

>> And, I don't know if you
>>noticed, this strength investment enables the use of Demon Limb on switch,
>>which turns my merc into a real killing machine >:)
>
> Yes, I saw a Demon Limb. Are you sure that adds a lot to the killing power
> of your merc?
>

OK, let me rephrase that, it turns my merc into a "machine" that can kill a
monster in less than half an hour 😉


> I just put 156 plain points in Str with my FO/CL sorc (I don't like
> juggling around with str-charms), and she isn't really missing anything;
> has 2.5x the mana of your sorc and about the same amount of life, with a
> few spare stat points left. I really should re-dress her in uniques
> shortly, to see how the stats turn out using that...
>

That's your Tal's sorc? You'll be using Stormshield on her?

--
Duergar
 
Archived from groups: alt.games.diablo2 (More info?)

On Wed, 04 May 2005 11:32:23 +0200, Patrick Vervoorn wrote:

> In article <pan.2005.05.04.09.18.58.850848@sonni.org>, Sonni Skammelsen
> <news@sonni.org> wrote:
>>On Wed, 04 May 2005 11:03:14 +0200, Patrick Vervoorn wrote:
>>
>>> Yep. Too bad those 'godly' circlets are not seen as godly in HC,
>>> because for me they've been a great source of Ists...
>>>
>>> Yet another reason to stick to SC! :)
>>
>>I think it's to late for me to try and become somewhere close to rich on
>>SC.
>
> Depends on when the current ladder is ended of course...
>

yep :)

>>Last season i played 2/3 on SC and not even then i got close to it, but
>>that was also before i started on heavy mf'ing and some trading:)
>
> Well, you can be rich real soon, if you find the right stuff. Just find a
> magical Jewellers tiara/diadem of the Whale and you're set for the rest of
> the ladder... 😉
>

Do you think my only current scl char, a level 20 enchantress, have a
chance to find that soon?

>>>>Was not the one i was thinking about, but that can do too :) It was
>>>>that plastic thingie you use in you hair every morning after the 3 s's.
>>>
>>> Oh, you mean a 'comb'? ('Kam' in Dutch.)
>>
>>Yep thats the one :)
>>But i should just have wrote kam then, it is excatly the same in danish
>>:)
>
> I've been to Denmark a few times, and it always surpised me how easy it
> was for me to read written Danish, compared to how difficult it is to
> follow spoken Danish. :)
>

I think the trouble with understanding spooken danish is a combination of
we are speaking fast and have many dialects.
I remember when a was camping around Denmark with my parent around 30
years ago, i meet some Dutch kids and we were able to speak with each
other when we used our own language.
I'm no good at reading Dutch but the times i've been there and from TV i
can if i try really hard understand so much that i get the meaning of what
they talk about:)

But don't try to test me, then i know for sure i will fail big time, and
the last time i meet a Dutchman in some airport it was very hard for me to
follow him, i think you might loose some of all this as you grow older.

--
Sonni
 
Archived from groups: alt.games.diablo2 (More info?)

In article <7kakwh6zgdyj.yxh6jg3m1ym8.dlg@40tude.net>,
Duergar <duergar@gmail.com> wrote:
>Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:

>> Yes, I saw a Demon Limb. Are you sure that adds a lot to the killing power
>> of your merc?
>
>OK, let me rephrase that, it turns my merc into a "machine" that can kill a
>monster in less than half an hour 😉

IIRC, your merc was wearing a Gaze, Duriels and a Reaper's Toll? This is
quite potent equipment, and the merc can certainly kill about any Hell
monster with that within 30 minutes. But yes, I think I know what you're
implying: my merc is a HF guy, and he's just there to freeze (slow down)
monsters and Decrepify them, so the sorc has an easier time killing them.

This merc could certainly benefit from some harder hitting stuff; maybe an
ethereal Reaper's Toll would be nice. :)

>> I just put 156 plain points in Str with my FO/CL sorc (I don't like
>> juggling around with str-charms), and she isn't really missing anything;
>> has 2.5x the mana of your sorc and about the same amount of life, with a
>> few spare stat points left. I really should re-dress her in uniques
>> shortly, to see how the stats turn out using that...
>
>That's your Tal's sorc? You'll be using Stormshield on her?

Yup. She's current using a Spirit Monarch. I prefer offensive above
defense, so I value the +2 skills/fcr/+mana of Spirit above the DR/resists
of Stormshield.

Though, _if_ I had a Stormshield (I don't 😉, it would be an interesting
test, to compare the two...

But I'm not regretting investing in the Str to equipe the Spirit Monarch;
very nice, and the mods of Spirit really make her a lot more powerful
offensively...

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

In article <pan.2005.05.04.09.47.24.931873@sonni.org>,
Sonni Skammelsen <news@sonni.org> wrote:
>On Wed, 04 May 2005 11:32:23 +0200, Patrick Vervoorn wrote:

>> Well, you can be rich real soon, if you find the right stuff. Just find a
>> magical Jewellers tiara/diadem of the Whale and you're set for the rest of
>> the ladder... 😉
>
>Do you think my only current scl char, a level 20 enchantress, have a
>chance to find that soon?

Hmmm, you have a point, that's going to be a tad difficult. :)

Although, if you give her enough gold, she could perhaps gamble one? :)

>> I've been to Denmark a few times, and it always surpised me how easy it
>> was for me to read written Danish, compared to how difficult it is to
>> follow spoken Danish. :)
>
>I think the trouble with understanding spooken danish is a combination of
>we are speaking fast and have many dialects.
>I remember when a was camping around Denmark with my parent around 30
>years ago, i meet some Dutch kids and we were able to speak with each
>other when we used our own language.

I think kids can always understand each-other, where-ever they are from,
funny (or more correctly: too bad) that 'gift' disappears once they get
older... :-\

>I'm no good at reading Dutch but the times i've been there and from TV i
>can if i try really hard understand so much that i get the meaning of what
>they talk about:)

Funny, maybe it works differently the other way around. :)

>But don't try to test me, then i know for sure i will fail big time, and
>the last time i meet a Dutchman in some airport it was very hard for me to
>follow him, i think you might loose some of all this as you grow older.

I won't don't worry! :)

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:
> In article <7kakwh6zgdyj.yxh6jg3m1ym8.dlg@40tude.net>,
> Duergar <duergar@gmail.com> wrote:
>>Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:
>
>>> Yes, I saw a Demon Limb. Are you sure that adds a lot to the killing power
>>> of your merc?
>>
>>OK, let me rephrase that, it turns my merc into a "machine" that can kill a
>>monster in less than half an hour 😉
>
> IIRC, your merc was wearing a Gaze, Duriels and a Reaper's Toll? This is
> quite potent equipment, and the merc can certainly kill about any Hell
> monster with that within 30 minutes. But yes, I think I know what you're
> implying: my merc is a HF guy, and he's just there to freeze (slow down)
> monsters and Decrepify them, so the sorc has an easier time killing them.
> This merc could certainly benefit from some harder hitting stuff; maybe an
> ethereal Reaper's Toll would be nice. :)

Exactly, all you need from him is to act as a decent "meat shield".
Sorces *know* how to kill stuff on their own. Unlike some other
army-raising-corpse-exploding characters >:)))

>>> I just put 156 plain points in Str with my FO/CL sorc (I don't like
>>> juggling around with str-charms), and she isn't really missing anything;
>>> has 2.5x the mana of your sorc and about the same amount of life, with a
>>> few spare stat points left. I really should re-dress her in uniques
>>> shortly, to see how the stats turn out using that...
>>
>>That's your Tal's sorc? You'll be using Stormshield on her?
>
> Yup. She's current using a Spirit Monarch. I prefer offensive above
> defense, so I value the +2 skills/fcr/+mana of Spirit above the DR/resists
> of Stormshield.
>
> Though, _if_ I had a Stormshield (I don't 😉, it would be an interesting
> test, to compare the two...
>
> But I'm not regretting investing in the Str to equipe the Spirit Monarch;
> very nice, and the mods of Spirit really make her a lot more powerful
> offensively...

Nice setup! And I agree, spirit is much better than SS on a Tal's sorc,
cause you don't really need defensive attributes from SS, and can really
benefit from all the kewl stuff on spirit.

--
Duergar
 
Archived from groups: alt.games.diablo2 (More info?)

On Wed, 04 May 2005 10:39:09 +0200, Sonni Skammelsen wrote:

> On Tue, 03 May 2005 19:03:55 -0500, Last2Know wrote:
>
>> [snip]
>>>>
>>> First of all that is only values, not what they actually was traded for.
>>
>> I've personally seen these type of circlets often trade for high value, so
>> I can vouch that it is very real in SC. As I said, initially, there is
>> not so large a PvP community in HC for obvious reasons, so I don't expect
>> the trade value to be relatively as high, but it can still be substantial
>> with the right mods.
>>
>
> And maybe therefore the value is lower in HC just as i stated.
> There isn't much high level duelling in HC, some of the highest i see/read
> about is midlevel with chars up to max level 62. That also means that they
> will never use a +2 skills circlet since they always have level 67 req.

I didn't mean that it would have value for dueling in HC.
Rather there are some builds where FCR is still important
for PvM (e.g. see thread on "Rocket Sorc") and some people
value anti-PK stuff. The mods on the original circlet that
you posted about made it better than a Shako for some builds,
and a rare hat is better than the best unique for some builds
will have high trade value.




> On if we talk about fcr i can give you a little example from one of my own
> chars.
> I'm working on a boner right now, so what i want is getting as much life
> and mana i can and reach the last fcr breakpoint for necro's.
> To reach all that the gear selection goes something like this.
> Shako socketed with UM
> Upped viper socketed with UM
> +3 skills + 27 res all boneflame socketed with pdia
> Hoto
> Arachnid mesh
> Tr gloves
> marrowalk boots
> one misc ring
> one rare ring with 10% fcr and res
> crafted caster amu.
> This build will walk hell with max resists and have reached the last fcr
> breakpoint.
> And on top of that 10-15% of his life pool will come from shako and 15-20%
> of his mana pool will come from shako too.
> I could get one extra +1 skills if i used SOJ or BK ring in stead of a
> fcr, and then get one of those +2 skills circlets and a mara's amu, but
> that will only cost me a lot more and i will get lower life, if i use SOJ
> my mana pool might be raised a little.
> But what would that cost me?
> I don't need shako with UM, that saves my MAL + 2 UM, which is rougly the
> same as ist which then would be the price of that circlet. Then i need to
> buy a mara with close to perfect res which will cost me vex+maybe 2 ists,
> and then the SOJ which goes for ist+um to ist+mal.
> So basicly to get a build with one more skill, the same mana and a lower
> life would cost my vex+3ists+um or mal.
> Do you think that is worth it?

I don't think that is the relevant question. The people who
pay several high runes for a circlet with FCR already have whatever
Maras they want and for a Boner necro they would use a good "White"
wand that had +3 Bone Spear or Bone Spirit depending and maybe
some other interesting mods in the base wand before the runeword.
Since "White" only gives 20% FCR compared to the 40% on HoTo that
would have to made up.
 
Archived from groups: alt.games.diablo2 (More info?)

In article <1wn5lehfjgpq7.ndldmxpvc6km$.dlg@40tude.net>,
Duergar <duergar@gmail.com> wrote:
>Patrick Vervoorn <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote:

>> IIRC, your merc was wearing a Gaze, Duriels and a Reaper's Toll? This is
>> quite potent equipment, and the merc can certainly kill about any Hell
>> monster with that within 30 minutes. But yes, I think I know what you're
>> implying: my merc is a HF guy, and he's just there to freeze (slow down)
>> monsters and Decrepify them, so the sorc has an easier time killing them.
>> This merc could certainly benefit from some harder hitting stuff; maybe an
>> ethereal Reaper's Toll would be nice. :)
>
>Exactly, all you need from him is to act as a decent "meat shield".
>Sorces *know* how to kill stuff on their own. Unlike some other
>army-raising-corpse-exploding characters >:)))

*hehe* Nice one, though my Necro's killing power should not be
underestimated: all my spare points have gone into Bone Spirit, and now
Bone Spear (for the synergy), and together with the Marrowalks synergy
bug, the necro himself certainly packs quite a nice Bone Spirit, and is
quite capable of killing monsters himself. :)

>> Yup. She's current using a Spirit Monarch. I prefer offensive above
>> defense, so I value the +2 skills/fcr/+mana of Spirit above the DR/resists
>> of Stormshield.
>>
>> Though, _if_ I had a Stormshield (I don't 😉, it would be an interesting
>> test, to compare the two...
>>
>> But I'm not regretting investing in the Str to equipe the Spirit Monarch;
>> very nice, and the mods of Spirit really make her a lot more powerful
>> offensively...
>
>Nice setup! And I agree, spirit is much better than SS on a Tal's sorc,
>cause you don't really need defensive attributes from SS, and can really
>benefit from all the kewl stuff on spirit.

There are probably some other explanations for her high mana pool: she's
also wearing Frostburns (the 40% mana from that outweighs the 20% FCR on
Magefist, though I already muled my one and only pair of Magefists to my
FO/CB sorc-to-be. :), my one nad only SOJ (another 25% extra mana),
another rare ring with a boatload of mana, and finally her boots: I think
I'll let her ware Silkweaves in NM, and swap these out for Infernostrides
in Hell.

Also, I don't have the skillers you have (very nice), so that's why I
reserved more room for some nice Grand Charms with a load of mana (I have
several GC's with 55+ mana) and she also has lots of SC's with 10+ mana.
(Simply because I don't have that many nice SC's with MF on it :).

Regards,

Patrick.
 
Archived from groups: alt.games.diablo2 (More info?)

john graesser wrote:
> "Patrick Vervoorn" <patrick.vervoorn@NOSPAM.perihelion.demon.nl> wrote in
> message news:295f1$42723c1c$82a1d3bf$9321@news1.tudelft.nl...
>
>>In article <pan.2005.04.29.13.21.17.363683@sonni.org>,
>
>
>>>>wws = Witchwild String, I presume? I have a few of those... :) Upped?
>>>>Socketed with what?
>>>
>>>Yep.
>>>It's not upped, but socketed with 2 amn's for ll.
>
>
> The wws fires magic arrows? How much physical damage does it actually put
> out to leech from?
>

Yes it fires level 20 mgic arrows, and level 20 magic arrows converts
20% if the physical damage to magic damage, so that would leave around
80% physical damage to leech from.

> I have one as a missle weapon for my tesladin, but still haven't put
> anything into the sockets since I couldn't decide what would actually be
> usefull. I was leaning to one or two shael runes to get his shooting speed
> up.
>
>

As standard it has 15 fpa on a paladin without fana and but putting 30%
iad in the bow you will go to 12 fpa.
If you like my zealot have a level 24 fana aura you would reach the last
breakpoint with 32% ias, 9 fpa.
And since my merc is using it she is at 12 fpa with my fana, i could
give her 42% ias to reach 9 fpa, but i don't need her to go there, at
least thats what i think.

--
Sonni
-=-=-
Assembler Command: GCC 2.0 is to C as SVR4 is to Unix.
 
Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Wed, 04 May 2005 10:39:09 +0200, Sonni Skammelsen wrote:
>
>
>>On Tue, 03 May 2005 19:03:55 -0500, Last2Know wrote:
>>
>>
>>>[snip]
>>>
>>>>First of all that is only values, not what they actually was traded for.
>>>
>>>I've personally seen these type of circlets often trade for high value, so
>>>I can vouch that it is very real in SC. As I said, initially, there is
>>>not so large a PvP community in HC for obvious reasons, so I don't expect
>>>the trade value to be relatively as high, but it can still be substantial
>>>with the right mods.
>>>
>>
>>And maybe therefore the value is lower in HC just as i stated.
>>There isn't much high level duelling in HC, some of the highest i see/read
>>about is midlevel with chars up to max level 62. That also means that they
>>will never use a +2 skills circlet since they always have level 67 req.
>
>
> I didn't mean that it would have value for dueling in HC.
> Rather there are some builds where FCR is still important
> for PvM (e.g. see thread on "Rocket Sorc") and some people
> value anti-PK stuff. The mods on the original circlet that
> you posted about made it better than a Shako for some builds,
> and a rare hat is better than the best unique for some builds
> will have high trade value.
>

Like i tried to list under this, the right comination of skills and
other mods can be done with some different items, but you will never be
able to make up the one most important thing in hardcore, life, empty
red ball means you are dead and you can't just go back and pick up your
corpse, and for all casters except one, winddruid, you get 10-15% of
life from your helmet, a shako, you can only get around half of the life
on a rare helmet of any kind compared to shako.

>
>
>
>
>>On if we talk about fcr i can give you a little example from one of my own
>>chars.
>>I'm working on a boner right now, so what i want is getting as much life
>>and mana i can and reach the last fcr breakpoint for necro's.
>>To reach all that the gear selection goes something like this.
>>Shako socketed with UM
>>Upped viper socketed with UM
>>+3 skills + 27 res all boneflame socketed with pdia
>>Hoto
>>Arachnid mesh
>>Tr gloves
>>marrowalk boots
>>one misc ring
>>one rare ring with 10% fcr and res
>>crafted caster amu.
>>This build will walk hell with max resists and have reached the last fcr
>>breakpoint.
>>And on top of that 10-15% of his life pool will come from shako and 15-20%
>>of his mana pool will come from shako too.
>>I could get one extra +1 skills if i used SOJ or BK ring in stead of a
>>fcr, and then get one of those +2 skills circlets and a mara's amu, but
>>that will only cost me a lot more and i will get lower life, if i use SOJ
>>my mana pool might be raised a little.
>>But what would that cost me?
>>I don't need shako with UM, that saves my MAL + 2 UM, which is rougly the
>>same as ist which then would be the price of that circlet. Then i need to
>>buy a mara with close to perfect res which will cost me vex+maybe 2 ists,
>>and then the SOJ which goes for ist+um to ist+mal.
>>So basicly to get a build with one more skill, the same mana and a lower
>>life would cost my vex+3ists+um or mal.
>>Do you think that is worth it?
>
>
> I don't think that is the relevant question. The people who
> pay several high runes for a circlet with FCR already have whatever
> Maras they want and for a Boner necro they would use a good "White"
> wand that had +3 Bone Spear or Bone Spirit depending and maybe
> some other interesting mods in the base wand before the runeword.
> Since "White" only gives 20% FCR compared to the 40% on HoTo that
> would have to made up.
>

Hmmm, that becomes me a little weird.
You rate white over hoto. If you find a necro stick with +3 bone spirit
and makewhite in it you will of course get 3 skills more to bone spirit,
but you will loose so much mana that it will be hard to keep mana for
casting bone spirit, you will loose resists which will get you in
trouble too, you loose life regen too.
You can pot out of life regen, you will need a lot of res charms to make
up for the res from hoto, which will take away more mana and maybe life
too. And when you go for circlet too in stead of hoto/shako combo you
will still need 15% fcr to get to the last breakpoint, which you can
only get from amu/rings and since you most certain uses mara it leaves
it to rings to you will not be able to get skills on your rings, that
start to make up for the extra skills you get from a white.
I would say the most powerfull boner will be shako/hoto and not
white/rare circlet, but then again i have to say that since thats how i
gonna build mine :)

--
Sonni

-=-=-
GCC 2.0 is to C as SVR4 is to Unix.
 
Archived from groups: alt.games.diablo2 (More info?)

On Wed, 04 May 2005 20:47:49 +0200, Sonni Skammelsen wrote:

> Last2Know wrote:
>> On Wed, 04 May 2005 10:39:09 +0200, Sonni Skammelsen wrote:
>>
>>
>>>On Tue, 03 May 2005 19:03:55 -0500, Last2Know wrote:
>>>
>>>
>>>>[snip]
>>>>
>>>>>First of all that is only values, not what they actually was traded for.
>>>>
>>>>I've personally seen these type of circlets often trade for high value, so
>>>>I can vouch that it is very real in SC. As I said, initially, there is
>>>>not so large a PvP community in HC for obvious reasons, so I don't expect
>>>>the trade value to be relatively as high, but it can still be substantial
>>>>with the right mods.
>>>>
>>>
>>>And maybe therefore the value is lower in HC just as i stated.
>>>There isn't much high level duelling in HC, some of the highest i see/read
>>>about is midlevel with chars up to max level 62. That also means that they
>>>will never use a +2 skills circlet since they always have level 67 req.
>>
>>
>> I didn't mean that it would have value for dueling in HC.
>> Rather there are some builds where FCR is still important
>> for PvM (e.g. see thread on "Rocket Sorc") and some people
>> value anti-PK stuff. The mods on the original circlet that
>> you posted about made it better than a Shako for some builds,
>> and a rare hat is better than the best unique for some builds
>> will have high trade value.
>>
>
> Like i tried to list under this, the right comination of skills and
> other mods can be done with some different items, but you will never be
> able to make up the one most important thing in hardcore, life,

Shako at lvl 80 gives 120 life. For a rich player that is
6 sc slots. That is also the amount of space taken by 2
15 res all GCs or 2 skillers. It's very valuable, but it is
not correct to say that it is just qualitatively different from
other mods provided by gear and charms and can't be traded off
against other mods. 120 mana can easily be had from 2 GCs with
other mods. In contrast, FCR cannot be had at all from charms.
You posted above:

>+2 class skills, 20 fcr, 30 frw, +life,
> +mana, +str, ll, ml and up to 19 res all, and people have been laughing
> of it and the only replay i got on the price was around PUL.

You didn't say how much life, mana, and str was there.
But 20 fcr, 30 frw, and 19 res all are very valuable, so
I can easily imagine them overtaking the difference between
the life, mana, str that are there and what is provided by
a Shako.



>>
>> I don't think that is the relevant question. The people who
>> pay several high runes for a circlet with FCR already have whatever
>> Maras they want and for a Boner necro they would use a good "White"
>> wand that had +3 Bone Spear or Bone Spirit depending and maybe
>> some other interesting mods in the base wand before the runeword.
>> Since "White" only gives 20% FCR compared to the 40% on HoTo that
>> would have to made up.
>>
>
> Hmmm, that becomes me a little weird.
> You rate white over hoto. If you find a necro stick with +3 bone spirit
> and makewhite in it you will of course get 3 skills more to bone spirit,
> but you will loose so much mana that it will be hard to keep mana for
> casting bone spirit,

Like I said above, mana can be readily obtained from charms.
Now there is also Insight runeword on the merc.

>you will loose resists which will get you in
> trouble too, you loose life regen too.

It depends on the other gear and build and what you
need.

> You can pot out of life regen, you will need a lot of res charms to make
> up for the res from hoto, which will take away more mana and maybe life
> too. And when you go for circlet too in stead of hoto/shako combo you
> will still need 15% fcr to get to the last breakpoint, which you can
> only get from amu/rings and since you most certain uses mara it leaves
> it to rings to you will not be able to get skills on your rings, that
> start to make up for the extra skills you get from a white.
> I would say the most powerfull boner will be shako/hoto and not
> white/rare circlet, but then again i have to say that since thats how i
> gonna build mine :)

For PvM HC I would personally still pick Homonculus even for the
bone necro because of the blocking, higher res, mana regen etc.
 
Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Wed, 04 May 2005 20:47:49 +0200, Sonni Skammelsen wrote:
>
>
>>Last2Know wrote:
>>
>>>On Wed, 04 May 2005 10:39:09 +0200, Sonni Skammelsen wrote:
>>>
>>>
>>>
>>>>On Tue, 03 May 2005 19:03:55 -0500, Last2Know wrote:
>>>>
>>>>
>>>>
>>>>>[snip]
>>>>>
>>>>>
>>>>>>First of all that is only values, not what they actually was traded for.
>>>>>
>>>>>I've personally seen these type of circlets often trade for high value, so
>>>>>I can vouch that it is very real in SC. As I said, initially, there is
>>>>>not so large a PvP community in HC for obvious reasons, so I don't expect
>>>>>the trade value to be relatively as high, but it can still be substantial
>>>>>with the right mods.
>>>>>
>>>>
>>>>And maybe therefore the value is lower in HC just as i stated.
>>>>There isn't much high level duelling in HC, some of the highest i see/read
>>>>about is midlevel with chars up to max level 62. That also means that they
>>>>will never use a +2 skills circlet since they always have level 67 req.
>>>
>>>
>>>I didn't mean that it would have value for dueling in HC.
>>>Rather there are some builds where FCR is still important
>>>for PvM (e.g. see thread on "Rocket Sorc") and some people
>>>value anti-PK stuff. The mods on the original circlet that
>>>you posted about made it better than a Shako for some builds,
>>>and a rare hat is better than the best unique for some builds
>>>will have high trade value.
>>>
>>
>>Like i tried to list under this, the right comination of skills and
>>other mods can be done with some different items, but you will never be
>>able to make up the one most important thing in hardcore, life,
>
>
> Shako at lvl 80 gives 120 life. For a rich player that is
> 6 sc slots. That is also the amount of space taken by 2
> 15 res all GCs or 2 skillers. It's very valuable, but it is
> not correct to say that it is just qualitatively different from
> other mods provided by gear and charms and can't be traded off
> against other mods. 120 mana can easily be had from 2 GCs with
> other mods. In contrast, FCR cannot be had at all from charms.
> You posted above:
>

That kinda true, but mana from charms are maximum 17x9, you cannot use
more than 5 res all, and every res all charms remove 17 mana.
You will have 10 skillers with life, 1 anni and 9 20 life/17 mana.
And lets say level 80 boner, he gets 120 mana from shako, but that only
if he don't have any mana enhancment, like hoto that increases maximum
mana with 15%.
So level 80 necro will have natural 210 mana points, then we add 120
from shako then we are at 330, thats 40 extra so we end at 370, without
the shako you will end at 240, 130 diff.
and you can start adding up with gear, then you will find that maybe
shako only gives 120 when you look at the hat, but it end up being a lot
more on casters that uses the right gear.

>
>>+2 class skills, 20 fcr, 30 frw, +life,
>>+mana, +str, ll, ml and up to 19 res all, and people have been laughing
>>of it and the only replay i got on the price was around PUL.
>
>
> You didn't say how much life, mana, and str was there.
> But 20 fcr, 30 frw, and 19 res all are very valuable, so
> I can easily imagine them overtaking the difference between
> the life, mana, str that are there and what is provided by
> a Shako.
>
>

Just to make sure, i just listed all the mods in one row, i never had
just one circlet with both 20%fcr and 30%frw, but i have had them on 2
different and backed up by resists between 16 and 19 res all.

>
>
>>>I don't think that is the relevant question. The people who
>>>pay several high runes for a circlet with FCR already have whatever
>>>Maras they want and for a Boner necro they would use a good "White"
>>>wand that had +3 Bone Spear or Bone Spirit depending and maybe
>>>some other interesting mods in the base wand before the runeword.
>>>Since "White" only gives 20% FCR compared to the 40% on HoTo that
>>>would have to made up.
>>>
>>
>>Hmmm, that becomes me a little weird.
>>You rate white over hoto. If you find a necro stick with +3 bone spirit
>>and makewhite in it you will of course get 3 skills more to bone spirit,
>>but you will loose so much mana that it will be hard to keep mana for
>>casting bone spirit,
>
>
> Like I said above, mana can be readily obtained from charms.
> Now there is also Insight runeword on the merc.
>

only on the cost of either resists or skills, and we still talking
"only" 153 mana in total + xx% to max, and those charm you would use anyway.

>
>>you will loose resists which will get you in
>>trouble too, you loose life regen too.
>
>
> It depends on the other gear and build and what you
> need.
>

Unless i have forgotten something then we talk about casters, so there
isn't that much caster gear with life regen, and life leech doesn't go
well with casters.

>
>>You can pot out of life regen, you will need a lot of res charms to make
>>up for the res from hoto, which will take away more mana and maybe life
>>too. And when you go for circlet too in stead of hoto/shako combo you
>>will still need 15% fcr to get to the last breakpoint, which you can
>>only get from amu/rings and since you most certain uses mara it leaves
>>it to rings to you will not be able to get skills on your rings, that
>>start to make up for the extra skills you get from a white.
>>I would say the most powerfull boner will be shako/hoto and not
>>white/rare circlet, but then again i have to say that since thats how i
>>gonna build mine :)
>
>
> For PvM HC I would personally still pick Homonculus even for the
> bone necro because of the blocking, higher res, mana regen etc.
>

Since i will get close to 1k aborb on bonearmor i choose to put all stat
points in vit after getting 118 str for marrow. I've done the same with
an other level 91 necro i have and i haven't taken a blow yet that could
be block that have taken away just close to have of my +1000 hitpoints,
but if a had to spend around 200 stat points in dex i would be at only
+600 hitpoints, which would have resulted in the death of my necro from
attacks thet can't be blocked.

But i guess it all comes to playing style....

--
Sonni
-=-=-
DOS Unix version...RM*.DOS.
 
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 05 May 2005 00:40:26 +0200, Sonni Skammelsen wrote:


>>
>> Shako at lvl 80 gives 120 life. For a rich player that is
>> 6 sc slots. That is also the amount of space taken by 2
>> 15 res all GCs or 2 skillers. It's very valuable, but it is
>> not correct to say that it is just qualitatively different from
>> other mods provided by gear and charms and can't be traded off
>> against other mods. 120 mana can easily be had from 2 GCs with
>> other mods. In contrast, FCR cannot be had at all from charms.
>> You posted above:

> That kinda true, but mana from charms are maximum 17x9,
> more than 5 res all, and every res all charms remove 17 mana.
> You will have 10 skillers with life, 1 anni and 9 20 life/17 mana.
> And lets say level 80 boner, he gets 120 mana from shako, but that only
> if he don't have any mana enhancment, like hoto that increases maximum
> mana with 15%.
> So level 80 necro will have natural 210 mana points, then we add 120
> from shako then we are at 330, thats 40 extra so we end at 370, without
> the shako you will end at 240, 130 diff.
> and you can start adding up with gear, then you will find that maybe
> shako only gives 120 when you look at the hat, but it end up being a lot
> more on casters that uses the right gear.

Any gear that boosts mana such as Frosties also boosts the mana from
charms. In PvM, the only point of mana (not counting ES) is to have
enough so as not to need potions too frequently.

>>
>>>+2 class skills, 20 fcr, 30 frw, +life,
>>>+mana, +str, ll, ml and up to 19 res all, and people have been laughing
>>>of it and the only replay i got on the price was around PUL.
>>
>>
>> You didn't say how much life, mana, and str was there.
>> But 20 fcr, 30 frw, and 19 res all are very valuable, so
>> I can easily imagine them overtaking the difference between
>> the life, mana, str that are there and what is provided by
>> a Shako.
>>
>>
>
> Just to make sure, i just listed all the mods in one row, i never had
> just one circlet with both 20%fcr and 30%frw, but i have had them on 2
> different and backed up by resists between 16 and 19 res all.

Then I misunderstood you. I thought you were talking about one
circlet within the boundaries of some vagaries of memory lapse.

>>
>>
>>>>I don't think that is the relevant question. The people who
>>>>pay several high runes for a circlet with FCR already have whatever
>>>>Maras they want and for a Boner necro they would use a good "White"
>>>>wand that had +3 Bone Spear or Bone Spirit depending and maybe
>>>>some other interesting mods in the base wand before the runeword.
>>>>Since "White" only gives 20% FCR compared to the 40% on HoTo that
>>>>would have to made up.
>>>>
>>>
>>>Hmmm, that becomes me a little weird.
>>>You rate white over hoto. If you find a necro stick with +3 bone spirit
>>>and makewhite in it you will of course get 3 skills more to bone spirit,
>>>but you will loose so much mana that it will be hard to keep mana for
>>>casting bone spirit,
>>
>>
>> Like I said above, mana can be readily obtained from charms.
>> Now there is also Insight runeword on the merc.
>>
>
> only on the cost of either resists or skills, and we still talking
> "only" 153 mana in total + xx% to max, and those charm you would use anyway.

Resists only help up to the point of getting max resists. The circlet
might give more than the Shako and the wand gives less than the Hoto.
That is why it all depends on total gear, and it is part of why
I say that Homonculous remains my choice of Necro shield
for all PvM builds I can think of.


>>
>>>you will loose resists which will get you in
>>>trouble too, you loose life regen too.
>>
>>
>> It depends on the other gear and build and what you
>> need.
>>
>
> Unless i have forgotten something then we talk about casters, so there
> isn't that much caster gear with life regen, and life leech doesn't go
> well with casters.

I don't know of any great gear with enough life regen to make much
difference in PvM or PvP with potions allowed. They are all low in an
absolute sense.

>>
>>>You can pot out of life regen, you will need a lot of res charms to make
>>>up for the res from hoto, which will take away more mana and maybe life
>>>too. And when you go for circlet too in stead of hoto/shako combo you
>>>will still need 15% fcr to get to the last breakpoint, which you can
>>>only get from amu/rings and since you most certain uses mara it leaves
>>>it to rings to you will not be able to get skills on your rings, that
>>>start to make up for the extra skills you get from a white.
>>>I would say the most powerfull boner will be shako/hoto and not
>>>white/rare circlet, but then again i have to say that since thats how i
>>>gonna build mine :)
>>
>>
>> For PvM HC I would personally still pick Homonculus even for the
>> bone necro because of the blocking, higher res, mana regen etc.
>>
>
> Since i will get close to 1k aborb on bonearmor i choose to put all stat
> points in vit after getting 118 str for marrow. I've done the same with
> an other level 91 necro i have and i haven't taken a blow yet that could
> be block that have taken away just close to have of my +1000 hitpoints,
> but if a had to spend around 200 stat points in dex i would be at only
> +600 hitpoints, which would have resulted in the death of my necro from
> attacks thet can't be blocked.

I'm confused about how your 1k absorb figures in those single attack
numbers. But, generally speaking, one rarely dies from a single attack of
any type in PvM except explosions, and those can be partly blocked.
 
Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Thu, 05 May 2005 00:40:26 +0200, Sonni Skammelsen wrote:
>
>
>
>>>Shako at lvl 80 gives 120 life. For a rich player that is
>>>6 sc slots. That is also the amount of space taken by 2
>>>15 res all GCs or 2 skillers. It's very valuable, but it is
>>>not correct to say that it is just qualitatively different from
>>>other mods provided by gear and charms and can't be traded off
>>>against other mods. 120 mana can easily be had from 2 GCs with
>>>other mods. In contrast, FCR cannot be had at all from charms.
>>>You posted above:
>
>
>>That kinda true, but mana from charms are maximum 17x9,
>>more than 5 res all, and every res all charms remove 17 mana.
>>You will have 10 skillers with life, 1 anni and 9 20 life/17 mana.
>>And lets say level 80 boner, he gets 120 mana from shako, but that only
>>if he don't have any mana enhancment, like hoto that increases maximum
>>mana with 15%.
>>So level 80 necro will have natural 210 mana points, then we add 120
>>from shako then we are at 330, thats 40 extra so we end at 370, without
>>the shako you will end at 240, 130 diff.
>>and you can start adding up with gear, then you will find that maybe
>>shako only gives 120 when you look at the hat, but it end up being a lot
>>more on casters that uses the right gear.
>
>
> Any gear that boosts mana such as Frosties also boosts the mana from
> charms. In PvM, the only point of mana (not counting ES) is to have
> enough so as not to need potions too frequently.
>

Argh, ok you will use frosties, but where then will you get the 20% fcr
you get from to gloves?
You can just switch gear at will, you need 145% res all and 125% fcr at
all times.

>
>>>>+2 class skills, 20 fcr, 30 frw, +life,
>>>>+mana, +str, ll, ml and up to 19 res all, and people have been laughing
>>>>of it and the only replay i got on the price was around PUL.
>>>
>>>
>>>You didn't say how much life, mana, and str was there.
>>>But 20 fcr, 30 frw, and 19 res all are very valuable, so
>>>I can easily imagine them overtaking the difference between
>>>the life, mana, str that are there and what is provided by
>>>a Shako.
>>>
>>>
>>
>>Just to make sure, i just listed all the mods in one row, i never had
>>just one circlet with both 20%fcr and 30%frw, but i have had them on 2
>>different and backed up by resists between 16 and 19 res all.
>
>
> Then I misunderstood you. I thought you were talking about one
> circlet within the boundaries of some vagaries of memory lapse.
>

well, sorry for not making that total clear a little earlier :)

>
>>>
>>>>>I don't think that is the relevant question. The people who
>>>>>pay several high runes for a circlet with FCR already have whatever
>>>>>Maras they want and for a Boner necro they would use a good "White"
>>>>>wand that had +3 Bone Spear or Bone Spirit depending and maybe
>>>>>some other interesting mods in the base wand before the runeword.
>>>>>Since "White" only gives 20% FCR compared to the 40% on HoTo that
>>>>>would have to made up.
>>>>>
>>>>
>>>>Hmmm, that becomes me a little weird.
>>>>You rate white over hoto. If you find a necro stick with +3 bone spirit
>>>>and makewhite in it you will of course get 3 skills more to bone spirit,
>>>>but you will loose so much mana that it will be hard to keep mana for
>>>>casting bone spirit,
>>>
>>>
>>>Like I said above, mana can be readily obtained from charms.
>>>Now there is also Insight runeword on the merc.
>>>
>>
>>only on the cost of either resists or skills, and we still talking
>>"only" 153 mana in total + xx% to max, and those charm you would use anyway.
>
>
> Resists only help up to the point of getting max resists. The circlet
> might give more than the Shako and the wand gives less than the Hoto.
> That is why it all depends on total gear, and it is part of why
> I say that Homonculous remains my choice of Necro shield
> for all PvM builds I can think of.
>

You will gain 10% extra res all with homunculus, but you will also loose
damage on you bone skills.
SO lets try this, homunculus+circlets+white = 60% res all,
shako+boneflame+hoto = 70% res all

>
>
>>>>you will loose resists which will get you in
>>>>trouble too, you loose life regen too.
>>>
>>>
>>>It depends on the other gear and build and what you
>>>need.
>>>
>>
>>Unless i have forgotten something then we talk about casters, so there
>>isn't that much caster gear with life regen, and life leech doesn't go
>>well with casters.
>
>
> I don't know of any great gear with enough life regen to make much
> difference in PvM or PvP with potions allowed. They are all low in an
> absolute sense.
>

neither do i, except hoto, iirc using hoto is almost the same as always
drinking a great healing pot.

>
>>>>You can pot out of life regen, you will need a lot of res charms to make
>>>>up for the res from hoto, which will take away more mana and maybe life
>>>>too. And when you go for circlet too in stead of hoto/shako combo you
>>>>will still need 15% fcr to get to the last breakpoint, which you can
>>>>only get from amu/rings and since you most certain uses mara it leaves
>>>>it to rings to you will not be able to get skills on your rings, that
>>>>start to make up for the extra skills you get from a white.
>>>>I would say the most powerfull boner will be shako/hoto and not
>>>>white/rare circlet, but then again i have to say that since thats how i
>>>>gonna build mine :)
>>>
>>>
>>>For PvM HC I would personally still pick Homonculus even for the
>>>bone necro because of the blocking, higher res, mana regen etc.
>>>
>>
>>Since i will get close to 1k aborb on bonearmor i choose to put all stat
>>points in vit after getting 118 str for marrow. I've done the same with
>>an other level 91 necro i have and i haven't taken a blow yet that could
>>be block that have taken away just close to have of my +1000 hitpoints,
>>but if a had to spend around 200 stat points in dex i would be at only
>>+600 hitpoints, which would have resulted in the death of my necro from
>>attacks thet can't be blocked.
>
>
> I'm confused about how your 1k absorb figures in those single attack
> numbers. But, generally speaking, one rarely dies from a single attack of
> any type in PvM except explosions, and those can be partly blocked.
>

The problem is we are still talking HC, so rarely dies from anything is
not acceptable, you only have one chance.
And sure explosions can partly be bocked, but only 75% of the time, the
rest 25% will kill you, which is not an option :)

--
Sonni
-=-=-
If a mute tells a lie, does his mother wash his hands with soap?
 
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 05 May 2005 11:56:31 +0200, Sonni Skammelsen wrote:

>> Resists only help up to the point of getting max resists. The circlet
>> might give more than the Shako and the wand gives less than the Hoto.
>> That is why it all depends on total gear, and it is part of why
>> I say that Homonculous remains my choice of Necro shield
>> for all PvM builds I can think of.
>>
>
> You will gain 10% extra res all with homunculus, but you will also loose
> damage on you bone skills.
> SO lets try this, homunculus+circlets+white = 60% res all,
> shako+boneflame+hoto = 70% res all

The point of the White wand is that it gives extra
damage to the bone skills. You wind up with +6 to your
main skill of choice vs. +3 with HoTo

The choice of Homunculus really seems clear to me.
Compared to Boneflame you give up 1 PB and
20% rw while gaining an extra 10+ resist, 42% chance to block,
33% faster mana regen, 40 base mana, +5 mana per kill, +2 to curses,
and 30% faster block.


If resists were not maxes then I would take Hoto over White,
but there are other ways to max resists. Also note
that some circlets can have an extra socket which is
important to the price.


>> I don't know of any great gear with enough life regen to make much
>> difference in PvM or PvP with potions allowed. They are all low in an
>> absolute sense.
>>
>
> neither do i, except hoto, iirc using hoto is almost the same as always
> drinking a great healing pot.

I haven't had the good fortune to have a HoTo yet so maybe I am
missing something. The AS web page says it gives +20 life regen,
which means about 2 vita/second. How does that equal always drinking
a great healing pot? White the s**t hits the fan, 2 vita/second
is hardly anything.

>>>>For PvM HC I would personally still pick Homonculus even for the
>>>>bone necro because of the blocking, higher res, mana regen etc.
>>>>
>>>
>>>Since i will get close to 1k aborb on bonearmor i choose to put all stat
>>>points in vit after getting 118 str for marrow. I've done the same with
>>>an other level 91 necro i have and i haven't taken a blow yet that could
>>>be block that have taken away just close to have of my +1000 hitpoints,
>>>but if a had to spend around 200 stat points in dex i would be at only
>>>+600 hitpoints, which would have resulted in the death of my necro from
>>>attacks thet can't be blocked.
>>
>>
>> I'm confused about how your 1k absorb figures in those single attack
>> numbers. But, generally speaking, one rarely dies from a single attack of
>> any type in PvM except explosions, and those can be partly blocked.
>>
>
> The problem is we are still talking HC, so rarely dies from anything is
> not acceptable, you only have one chance.

Well yes, but every char has some chance to die in normal play, so
we are only talking about how big/rare that chance is using standard
defensive tactics. I'm saying that without the high blocking you
have more chance to die overall.

> And sure explosions can partly be bocked, but only 75% of the time, the
> rest 25% will kill you, which is not an option :)

You chance of dieing due to 2 exploding dolls getting close and going
off will be much lower with the max blocking than with the
extra vita. Same comment about fire archer packs.
 
Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Thu, 05 May 2005 11:56:31 +0200, Sonni Skammelsen wrote:
>
>
>>>Resists only help up to the point of getting max resists. The circlet
>>>might give more than the Shako and the wand gives less than the Hoto.
>>>That is why it all depends on total gear, and it is part of why
>>>I say that Homonculous remains my choice of Necro shield
>>>for all PvM builds I can think of.
>>>
>>
>>You will gain 10% extra res all with homunculus, but you will also loose
>>damage on you bone skills.
>>SO lets try this, homunculus+circlets+white = 60% res all,
>>shako+boneflame+hoto = 70% res all
>
>
> The point of the White wand is that it gives extra
> damage to the bone skills. You wind up with +6 to your
> main skill of choice vs. +3 with HoTo
>
> The choice of Homunculus really seems clear to me.
> Compared to Boneflame you give up 1 PB and
> 20% rw while gaining an extra 10+ resist, 42% chance to block,
> 33% faster mana regen, 40 base mana, +5 mana per kill, +2 to curses,
> and 30% faster block.
>
>
> If resists were not maxes then I would take Hoto over White,
> but there are other ways to max resists. Also note
> that some circlets can have an extra socket which is
> important to the price.
>

Ok, i think we only agree here if you can show a build where you uses
homunculus, white and 20% fcr circlet that do more damage per second.
I tried to make all combination i could think of, maybe you can show one
that i missed and would be better than mine.

>
>
>>>I don't know of any great gear with enough life regen to make much
>>>difference in PvM or PvP with potions allowed. They are all low in an
>>>absolute sense.
>>>
>>
>>neither do i, except hoto, iirc using hoto is almost the same as always
>>drinking a great healing pot.
>
>
> I haven't had the good fortune to have a HoTo yet so maybe I am
> missing something. The AS web page says it gives +20 life regen,
> which means about 2 vita/second. How does that equal always drinking
> a great healing pot? White the s**t hits the fan, 2 vita/second
> is hardly anything.
>

And how fast to you regain hitpoints after drinking a pot where you
don't get double healing ?

>
>>>>>For PvM HC I would personally still pick Homonculus even for the
>>>>>bone necro because of the blocking, higher res, mana regen etc.
>>>>>
>>>>
>>>>Since i will get close to 1k aborb on bonearmor i choose to put all stat
>>>>points in vit after getting 118 str for marrow. I've done the same with
>>>>an other level 91 necro i have and i haven't taken a blow yet that could
>>>>be block that have taken away just close to have of my +1000 hitpoints,
>>>>but if a had to spend around 200 stat points in dex i would be at only
>>>>+600 hitpoints, which would have resulted in the death of my necro from
>>>>attacks thet can't be blocked.
>>>
>>>
>>>I'm confused about how your 1k absorb figures in those single attack
>>>numbers. But, generally speaking, one rarely dies from a single attack of
>>>any type in PvM except explosions, and those can be partly blocked.
>>>
>>
>>The problem is we are still talking HC, so rarely dies from anything is
>>not acceptable, you only have one chance.
>
>
> Well yes, but every char has some chance to die in normal play, so
> we are only talking about how big/rare that chance is using standard
> defensive tactics. I'm saying that without the high blocking you
> have more chance to die overall.
>

Good to know.
Why didn't i think of that before, could it be that of all the chars i
lost which was using shield all of them had max block, and the chars i
have which haven't spenx point in dex unless it was needed ofr gear is
still alive.
Could it be that the chars getting close to monsters have 75% block, and
all others, like necro builds and elemental druids that don't get dex is
not in infight with monsters?

>
>>And sure explosions can partly be bocked, but only 75% of the time, the
>>rest 25% will kill you, which is not an option :)
>
>
> You chance of dieing due to 2 exploding dolls getting close and going
> off will be much lower with the max blocking than with the
> extra vita. Same comment about fire archer packs.
>

Now i usually don't stand next to dolls :)
But i know i can take a crosshit from +10 souls with a might boss
without dying, and i also know that if i had boosted my dex for max
block i had been dead:)

--
Sonni
-=-=-
Ever wanted to go to a UNIX box and type PING PONG?
 
Archived from groups: alt.games.diablo2 (More info?)

On Thu, 05 May 2005 22:21:29 +0200, Sonni Skammelsen wrote:

> Ok, i think we only agree here if you can show a build where you uses
> homunculus, white and 20% fcr circlet that do more damage per second.
> I tried to make all combination i could think of, maybe you can show one
> that i missed and would be better than mine.

Which circlet are we considering? Do you mean I am free to
put whatever properties on the circlet I wish?

>>
>>
>>>>I don't know of any great gear with enough life regen to make much
>>>>difference in PvM or PvP with potions allowed. They are all low in an
>>>>absolute sense.
>>>>
>>>
>>>neither do i, except hoto, iirc using hoto is almost the same as always
>>>drinking a great healing pot.
>>
>>
>> I haven't had the good fortune to have a HoTo yet so maybe I am
>> missing something. The AS web page says it gives +20 life regen,
>> which means about 2 vita/second. How does that equal always drinking
>> a great healing pot? White the s**t hits the fan, 2 vita/second
>> is hardly anything.
>>
>
> And how fast to you regain hitpoints after drinking a pot where you
> don't get double healing ?

This link says that a super healing potion would be equivalent
to +200 regen for 10 seconds:

http://www.planetdiablo.com/library/concept-replenishlife.htm

That's an order of magnitude different.


>> Well yes, but every char has some chance to die in normal play, so
>> we are only talking about how big/rare that chance is using standard
>> defensive tactics. I'm saying that without the high blocking you
>> have more chance to die overall.
>>
>
> Good to know.
> Why didn't i think of that before, could it be that of all the chars i
> lost which was using shield all of them had max block, and the chars i
> have which haven't spenx point in dex unless it was needed ofr gear is
> still alive.
> Could it be that the chars getting close to monsters have 75% block, and
> all others, like necro builds and elemental druids that don't get dex is
> not in infight with monsters?

You're not giving details of which builds you tried and what playing
styles, so I can't really comment. One point to make is that I would not
recommend trying to get a blocking percentage above the display percentage
of a given shield, since there is diminishing returns for each point of
dex over that. So I recommend less than max block for shields with
blocking percentage less than 75% for your char.

>>
>>>And sure explosions can partly be bocked, but only 75% of the time, the
>>>rest 25% will kill you, which is not an option :)
>>
>>
>> You chance of dieing due to 2 exploding dolls getting close and going
>> off will be much lower with the max blocking than with the
>> extra vita. Same comment about fire archer packs.
>>
>
> Now i usually don't stand next to dolls :)
> But i know i can take a crosshit from +10 souls with a might boss
> without dying, and i also know that if i had boosted my dex for max
> block i had been dead:)

souls=burning souls? What does might aura do for them? I didn't
realize there was a physical component to their lightning attacks.
 
Archived from groups: alt.games.diablo2 (More info?)

Last2Know wrote:
> On Thu, 05 May 2005 22:21:29 +0200, Sonni Skammelsen wrote:
>
>
>>Ok, i think we only agree here if you can show a build where you uses
>>homunculus, white and 20% fcr circlet that do more damage per second.
>>I tried to make all combination i could think of, maybe you can show one
>>that i missed and would be better than mine.
>
>
> Which circlet are we considering? Do you mean I am free to
> put whatever properties on the circlet I wish?
>

Sure as long they really can spawn on a circlet.

>
>>>
>>>>>I don't know of any great gear with enough life regen to make much
>>>>>difference in PvM or PvP with potions allowed. They are all low in an
>>>>>absolute sense.
>>>>>
>>>>
>>>>neither do i, except hoto, iirc using hoto is almost the same as always
>>>>drinking a great healing pot.
>>>
>>>
>>>I haven't had the good fortune to have a HoTo yet so maybe I am
>>>missing something. The AS web page says it gives +20 life regen,
>>>which means about 2 vita/second. How does that equal always drinking
>>>a great healing pot? White the s**t hits the fan, 2 vita/second
>>>is hardly anything.
>>>
>>
>>And how fast to you regain hitpoints after drinking a pot where you
>>don't get double healing ?
>
>
> This link says that a super healing potion would be equivalent
> to +200 regen for 10 seconds:
>
> http://www.planetdiablo.com/library/concept-replenishlife.htm
>
> That's an order of magnitude different.
>
>

ok, i give in, may pushed at a little. super healing ~2 greater healing,
so greater healing ~100 regen, which is 5 times as much as hoto, so
maybe it's more like a light healing pot.
My mistake :)

>
>>>Well yes, but every char has some chance to die in normal play, so
>>>we are only talking about how big/rare that chance is using standard
>>>defensive tactics. I'm saying that without the high blocking you
>>>have more chance to die overall.
>>>
>>
>>Good to know.
>>Why didn't i think of that before, could it be that of all the chars i
>>lost which was using shield all of them had max block, and the chars i
>>have which haven't spenx point in dex unless it was needed ofr gear is
>>still alive.
>>Could it be that the chars getting close to monsters have 75% block, and
>>all others, like necro builds and elemental druids that don't get dex is
>>not in infight with monsters?
>
>
> You're not giving details of which builds you tried and what playing
> styles, so I can't really comment. One point to make is that I would not
> recommend trying to get a blocking percentage above the display percentage
> of a given shield, since there is diminishing returns for each point of
> dex over that. So I recommend less than max block for shields with
> blocking percentage less than 75% for your char.
>

Chars lost with 75% block is 2xpaladins, 1 avenger level 69 and 1 holy
freeze zealot level 82, 1 FO/CL sorc level 82.
Chars still alive 1 sumoning necro level 91 with base dex, 1 boner level
60 with base dex.

>
>>>>And sure explosions can partly be bocked, but only 75% of the time, the
>>>>rest 25% will kill you, which is not an option :)
>>>
>>>
>>>You chance of dieing due to 2 exploding dolls getting close and going
>>>off will be much lower with the max blocking than with the
>>>extra vita. Same comment about fire archer packs.
>>>
>>
>>Now i usually don't stand next to dolls :)
>>But i know i can take a crosshit from +10 souls with a might boss
>>without dying, and i also know that if i had boosted my dex for max
>>block i had been dead:)
>
>
> souls=burning souls? What does might aura do for them? I didn't
> realize there was a physical component to their lightning attacks.
>

My experience is their attack can be blocked, so it must contain
physical damage. Many times both my pala's and my berserker shows block
animation when being hitted combined with 0 hitpoints lost.
Just like dolls corpse explosions where you can block all the damage
because it carries some physical damage.

--
Sonni
-=-=-
A closed mouth gathers no feet.
 
Archived from groups: alt.games.diablo2 (More info?)

On Fri, 06 May 2005 22:31:52 +0200, Sonni Skammelsen wrote:

> Last2Know wrote:
>> On Thu, 05 May 2005 22:21:29 +0200, Sonni Skammelsen wrote:
>>
>>
>>>Ok, i think we only agree here if you can show a build where you uses
>>>homunculus, white and 20% fcr circlet that do more damage per second.
>>>I tried to make all combination i could think of, maybe you can show one
>>>that i missed and would be better than mine.

I get your point about how HoTo let's you reach fastest FCR
breakpoint at 125%=9 frames, but 75% = 10 frames is doable
at a much higher plus skill level. So that is the better
choice for maximizing damage per second since the speed difference
is just 10%.

>>
>> Which circlet are we considering? Do you mean I am free to
>> put whatever properties on the circlet I wish?
>>
>
> Sure as long they really can spawn on a circlet.

This is too easy, but okay. A rare circlet can have up
to 3 prefixes and 3 suffixes and 2 sockets.
So, for Bone Necro, let's
see -

Prefix Choice = +20 res all, +2 Necro (lvl 90 req) or
just +2 P&B (lvl 40 req), and +90 mana.

Suffixes = +30 strength, +60 life, +20 FCR,

With Um socket, the above would give 35 res all, but
for fun, let's say we use Cham in socket in the cost no
option build.

White Wand with +3 Bone Spear in base gives 20% FCR,
+3 PNB (+8 total to Bone Spear), +13 mana, +10 vita, 4 MDR.

Arachnid Mesh gives +1 skill and 20% FCR.

Magefist gives 20% FCR and +25% mana regen.

Homoculous + Um gives +2 all skill, an extra +2 curses,
+62 res all, 40 mana, +33% mana regen, +5 mana per kill,
etc.

2 SOJ gives +2 skills and +50% mana regen.

CoH gives +2 skills, 65 res all, +20 strength, etc.

Above is already 147 res all without charms.
So we can afford to get +3 P&B on the amulet and some
other good mods without worrying about resists.
Boots can be Marrowalks for the synergy bug
(can get FRW as second mod on GCs if needed).

Above adds up to +20 to bone spear.







>>
>>>>
>>>>>>I don't know of any great gear with enough life regen to make much
>>>>>>difference in PvM or PvP with potions allowed. They are all low in an
>>>>>>absolute sense.
>>>>>>
>>>>>
>>>>>neither do i, except hoto, iirc using hoto is almost the same as always
>>>>>drinking a great healing pot.
>>>>
>>>>
>>>>I haven't had the good fortune to have a HoTo yet so maybe I am
>>>>missing something. The AS web page says it gives +20 life regen,
>>>>which means about 2 vita/second. How does that equal always drinking
>>>>a great healing pot? White the s**t hits the fan, 2 vita/second
>>>>is hardly anything.
>>>>
>>>
>>>And how fast to you regain hitpoints after drinking a pot where you
>>>don't get double healing ?
>>
>>
>> This link says that a super healing potion would be equivalent
>> to +200 regen for 10 seconds:
>>
>> http://www.planetdiablo.com/library/concept-replenishlife.htm
>>
>> That's an order of magnitude different.
>>
>>
>
> ok, i give in, may pushed at a little. super healing ~2 greater healing,
> so greater healing ~100 regen, which is 5 times as much as hoto, so
> maybe it's more like a light healing pot.
> My mistake :)

A light healing pot is 40% of a super healing pot, and a minor healing
pot is 20%, so the the Hoto is like half the effect of the minor
healing pot - aka not too significant.




>
>>
>>>>Well yes, but every char has some chance to die in normal play, so
>>>>we are only talking about how big/rare that chance is using standard
>>>>defensive tactics. I'm saying that without the high blocking you
>>>>have more chance to die overall.
>>>>
>>>
>>>Good to know.
>>>Why didn't i think of that before, could it be that of all the chars i
>>>lost which was using shield all of them had max block, and the chars i
>>>have which haven't spenx point in dex unless it was needed ofr gear is
>>>still alive.
>>>Could it be that the chars getting close to monsters have 75% block, and
>>>all others, like necro builds and elemental druids that don't get dex is
>>>not in infight with monsters?
>>
>>
>> You're not giving details of which builds you tried and what playing
>> styles, so I can't really comment. One point to make is that I would not
>> recommend trying to get a blocking percentage above the display percentage
>> of a given shield, since there is diminishing returns for each point of
>> dex over that. So I recommend less than max block for shields with
>> blocking percentage less than 75% for your char.
>>
>
> Chars lost with 75% block is 2xpaladins, 1 avenger level 69 and 1 holy
> freeze zealot level 82, 1 FO/CL sorc level 82.
> Chars still alive 1 sumoning necro level 91 with base dex, 1 boner level
> 60 with base dex.

Err...are you saying that you lost melee chars with shields and didn't
lose caster chars without shields?


>>
>>>>>And sure explosions can partly be bocked, but only 75% of the time, the
>>>>>rest 25% will kill you, which is not an option :)
>>>>
>>>>
>>>>You chance of dieing due to 2 exploding dolls getting close and going
>>>>off will be much lower with the max blocking than with the
>>>>extra vita. Same comment about fire archer packs.
>>>>
>>>
>>>Now i usually don't stand next to dolls :)
>>>But i know i can take a crosshit from +10 souls with a might boss
>>>without dying, and i also know that if i had boosted my dex for max
>>>block i had been dead:)
>>
>>
>> souls=burning souls? What does might aura do for them? I didn't
>> realize there was a physical component to their lightning attacks.
>>
>
> My experience is their attack can be blocked, so it must contain
> physical damage. Many times both my pala's and my berserker shows block
> animation when being hitted combined with 0 hitpoints lost.
> Just like dolls corpse explosions where you can block all the damage
> because it carries some physical damage.

Not sure about that inference. It could be that having high
MDR and/or lightning absorb just causes you to take no damage.
Did you actually see yourself in a block animation from a
gloam type attack (I know they can be blocked by Assassin weapon
block but thought that was in contrast to the shield case).