For all those complaining about Gold and lack of it... her..

G

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I`ve just turned level 40, and have now saved up 134 gold, how?

easy, collect everything and sell it. Its not difficult.

sell the `grey` stuff to the vendors, and sell other good stuff in the AH,
like good weapons and cloth etc.

sparky.
 
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Been doing that since day 1 and still do it at Lvl 60.....
I tell everyone to make sure to Loot EVERYTHING and sell it.
 
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This is a GREAT idea!

Unless you are an Enchanter.

Xanex....UndeadRogueazon, then it's not so hot.



"ian baxter" <ian.baxter19@ntlworld.com> wrote in message
news:ti8ee.26703$p06.3233@newsfe3-gui.ntli.net...
> I`ve just turned level 40, and have now saved up 134 gold, how?
>
> easy, collect everything and sell it. Its not difficult.
>
> sell the `grey` stuff to the vendors, and sell other good stuff in the AH,
> like good weapons and cloth etc.
>
> sparky.
>
>
 
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> When I go out field-storming, I am a friggin Hoover.

LOL :)

/ditto
 
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ian baxter wrote:

> I`ve just turned level 40, and have now saved up 134 gold, how?
>
> easy, collect everything and sell it. Its not difficult.
>
> sell the `grey` stuff to the vendors, and sell other good stuff in the AH,
> like good weapons and cloth etc.
>
> sparky.
>
>

It's the smartest idea I've ever seen.

And I mean it, seriously!
 
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On Wed, 04 May 2005 16:29:06 -0500, Nathan Engle <nengle@indiana.edu>
wrote:

>> > I tell everyone to make sure to Loot EVERYTHING and sell it.
>
>> Who doesn't do this, though?
>
>A lot of people apparently. I notice it when I group with others,
>and I notice it especially when I'm playing my skinner alt going
>through an area following other people.

I see miners passing up iron veins all the time. I don't use Iron any
more, but I probably make around 7 gold a day selling it and Heavy
Stones in the AH.

One of the secrets of making money is to know what is valuable and
what is not. Find something that you can easily make or a service you
can sell for a profit and do it. When I think of all the things I
dumped off to vendors that I could have sold for so much more in the
AH it makes me sick.

There are some low level blacksmith items that sell for a decent price
in the AH and the makings are easy to get for free if you're a miner.

Another time saver is to make an auction mule. I have a lvl 2 player
who never goes anywhere other than the Bank, Mailbox and AH in
Ironforge.
 
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"Mike Kohary" <sorry@no.spam> wrote in message
news:d5c20i$eag$0@pita.alt.net...
> Jack Hollis wrote:
> >
> > Another time saver is to make an auction mule. I have a lvl 2 player
> > who never goes anywhere other than the Bank, Mailbox and AH in
> > Ironforge.
>
> Awesome idea; thanks for a great tip!
>


A few more tips.

1) There is no good reason not to use 24 hour auctions exclusively.
Assuming your item sells, you pay commission on a percentage of the final sale
price. If the commission is lower than the deposit amount, you will get a
refund of the unspent deposit included with the sale money.

The only time the higher deposit on 24 hour auctions hurts you is if the item
is returned with zero bids.

2) Keep in mind who your customer is going to be. When selling tradeskill
components, *always* set a reasonable buyout price. 99.9 percent of my
tradeskill purchases have been buyouts. If I'm buying cloth, leather or a
certain type of ore, I'm buying it because I need it now, not 8 to 24 hours
from now. If I have to wait several hours to get the component, it becomes
faster to go mine it myself. And if you're not selling convenience... then
what the hell are people paying you all that extra money for in ore prices?
Tradeskill Auctions without a buyout get completely skipped by me, unless
they're down to "short" time remaining or lower... no matter how low the price
is.

Similarly, the majority of purchasers of low level magic gear are people
outfitting their alts. Set a buyout. People will pay a bit extra to get the
item for their twink *now*. The only ones that won't are the true newbies...
who generally haven't even located Ironforge, and even if they have, they
won't have enough cash to bid higher than what your buyout would have been.

3) If you're competing with other sellers based on buyout price... do not
make the mistake of ignoring the initial bid window. Set the opening bid
equal to your buyout price or slightly below it.

Example - As an engineer, I've recently been selling accurate scopes in the
auction house. Permanent +3 to ranged weapon damage. I've been selling them
for 1g 60s, and I've never had one returned unsold after a 24 hour period.
When I went to put one up for sale yesterday, I noticed someone else had
created a batch and was selling them. 1g70s buyout... initial bid, 50s, down
to medium time. So I bid 50s on each one and bought all three. Over the
next two days I'm going to sell them back for 1g60s each.

Similarly, I've seen 14 slot tailored bags on sale in the auction house...
sell for 3- 4 gold, or something like that. (I forget exactly)... as in
there will be 40 of them for sale, all with buyouts in that range. But one
particular group of 10 of those bags, all made by the one player, had a 4 gold
buyout... and an 80s opening bid. If I had the bank space to sell them
slowly, I bet an 'opening bid only' would have bought at least half of them.
Then I could have sold them back, and even undercutting every seller, made a
hefty profit on each bag.


4) If you are selling a big ticket item without a buyout... time beginning
your auction so that it ends at around 9 pm local time for the server.
Auctions with no buyout don't really begin to see action until the time
remaining changes to medium, or better yet short. When it still says long,
most people figure "why bid, someone else will just take it from me and make
me keep running back to bid again." You want that high activity period to
hit at prime time when 10,000 players are logged into the server, rather than
4 am, when only 2000 players are still playing.


All I can think of for the moment, although I'm sure there's more.


--
Davian / Dearic (Bloodhoof)

"We need a new Mario game, where you rescue the princess in the first ten
minutes, and for the rest of the game you try and push down that sick feeling
in your stomach that she's "damaged goods"... When Peach asks you, in the
quiet of her mushroom castle bedroom "do you still love me?" you pretend to be
asleep. You press the A button rhythmically, to control your breath, keep it
even." - Joey Comeau on increased realism in gaming.
 
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Great idea about having your mule learn enchanting just to disenchant
items. Never thought of that. So if I get a mule to level 5 he/she
can learn enchanting?? Is that right? I thought you had to be level
10 to learn a trade skill.
 
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Mike Kohary loved her ferret enough to say...
> Jack Hollis wrote:
> >
> > Another time saver is to make an auction mule. I have a lvl 2 player
> > who never goes anywhere other than the Bank, Mailbox and AH in
> > Ironforge.
>
> Awesome idea; thanks for a great tip!
>
>

Get your mule to level 5, then train him to be an enchanter.
Get auctioneer to see the average sale prices of anything, if any
greens you pick up sell for less than 1-2g, then disenchant them and
sell the agents...

Oh, and I pickup everything and sell everything to the vendor, apart
from greens/blues, leather and wool, which go to the mule...



--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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Groko wrote:
> Great idea about having your mule learn enchanting just to disenchant
> items. Never thought of that. So if I get a mule to level 5 he/she
> can learn enchanting?? Is that right? I thought you had to be level
> 10 to learn a trade skill.

It may be 6 for enchanting, but yes you can learn it at a
very low level, and up through your 40th skill point you
even get skill-ups for the things you disenchant.

--
Nathan Engle Computer Support, IUB Psych Dept
nengle@indiana.edu http://mypage.iu.edu/~nengle
"Some Assembly Required"
 
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On Wed, 4 May 2005 23:37:42 -0400, "Davian"
<davian@nospammindspring.com> wrote:

>A few more tips.
>
>1) There is no good reason not to use 24 hour auctions exclusively.
>Assuming your item sells, you pay commission on a percentage of the final sale
>price. If the commission is lower than the deposit amount, you will get a
>refund of the unspent deposit included with the sale money.

I always do the 8 hour auction. However, I time them when the server
is at its busiest. I'm on a West Coast server and I start my auctions
at around 4 PM PT.

I live on the East Coast but one of the advantages is that I can play
during the week at 8 AM. The server is virtually empty and mining is
a lot easier without any competition. I spent an hour and a half in
the Badlands and Searing Gorge this morning and only saw one other
player and he/she wasn't mining.

My take for the morning

2 Thorium
2 Quicksilver
8 Gold
4 Silver
56 Mithril
41 Iron
1 Aquamarine
1 Citrine
1 Star Ruby

Lots of Heavy and Solid Stone.

Plus the drops from the baddies I had to kill who interrupted my
mining activities.
 
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On Thu, 5 May 2005 11:27:04 +0100, Trooper <news@trooperlooper.co.uk>
wrote:

>Get your mule to level 5, then train him to be an enchanter.
>Get auctioneer to see the average sale prices of anything, if any
>greens you pick up sell for less than 1-2g, then disenchant them and
>sell the agents...

Do you mean he has to go out into the world again? I'm not sure how
he would react to that? He's led such a sheltered life. It's hard to
convince a lvl 2 character with over 80 gold in his stash to do
anything.
 
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On Wed, 04 May 2005 20:51:27 -0400, Jack Hollis <xsleeper@aol.com>
wrote:

>Another time saver is to make an auction mule. I have a lvl 2 player
>who never goes anywhere other than the Bank, Mailbox and AH in
>Ironforge.

Yep, and to make it better, get your mule to learn enchanting.

The mule should never actually enchant anything, but every time you
get a item that just won't sell on the AH (eg. plate with +int if you
are horde), then disenchant it and sell the components.

Or if you know that "one day I want <this> enchantment on my sword",
then look up what components it takes and have the mule set them aside
if they pop up from a disenchant.

Oh, and remember: Blue item = guaranteed shard (shard = the rare and
expensive component).

--
Regards
Simon Nejmann
 
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"u" <u@mail.com> wrote in message news:d5b4rm$7t8$1@domitilla.aioe.org...
> This is a GREAT idea!
>
> Unless you are an Enchanter.
>
> Xanex....UndeadRogueazon, then it's not so hot.

If you're an enchanter then you disenchant the "magical" items and put up
the dusts, essences, and shards you get from them in the AH. My friend made
200g before hitting 40 doing this, and now barely into 40 having bought a
mount and trained he is closing in on 200 again.
 
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so he levels up his enchanting...how?

Xanex....UndeadRogueazon, :)



"El Durango" <El_Durango@yah00.c0m> wrote in message
news:Naqee.1172$1o3.405@newssvr12.news.prodigy.com...
>
> "u" <u@mail.com> wrote in message news:d5b4rm$7t8$1@domitilla.aioe.org...
>> This is a GREAT idea!
>>
>> Unless you are an Enchanter.
>>
>> Xanex....UndeadRogueazon, then it's not so hot.
>
> If you're an enchanter then you disenchant the "magical" items and put up
> the dusts, essences, and shards you get from them in the AH. My friend
> made 200g before hitting 40 doing this, and now barely into 40 having
> bought a mount and trained he is closing in on 200 again.
>
 
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Trooper wrote:
> Get your mule to level 5, then train him to be an enchanter. Get
> auctioneer to see the average sale prices of anything, if any greens
> you pick up sell for less than 1-2g, then disenchant them and sell
> the agents...

Hmm; I've been disenchanting only the greens and blues that are likely
to be unattractive, like mail with Spirit buffs, and anything under
say 5-10s of auction value.

Should I be disenchanting *everything* that has an average auction
price (according to Auctioneer/Lootlink) of less than 1-2g?

--
<URL:http://www.pobox.com/~ylee/> PERTH ----> *
Cpu(s): 9.0% us, 1.9% sy, 0.5% ni, 86.8% id, 1.8% wa, 0.1% hi, 0.0% si
Mem: 515800k total, 477320k used, 38480k free, 14724k buffers
Swap: 3052208k total, 2801412k used, 250796k free, 91028k cached
 
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On Thu, 05 May 2005 11:42:36 -0500, Nathan Engle <nengle@indiana.edu>
wrote:

>Groko wrote:
>> Great idea about having your mule learn enchanting just to disenchant
>> items. Never thought of that. So if I get a mule to level 5 he/she
>> can learn enchanting?? Is that right? I thought you had to be level
>> 10 to learn a trade skill.
>
>It may be 6 for enchanting, but yes you can learn it at a
>very low level, and up through your 40th skill point you
>even get skill-ups for the things you disenchant.

You can get higher than 40ish in skillpoints by disenchanting. My mule
never enchanted anything in her life, but has enchant at 52 (or 51/53,
can't remember).

--
Regards
Simon Nejmann
 
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On Wed, 4 May 2005 13:51:35 -0500, "Everett Hickey" <everett@ev1.net>
scribed into the ether:

>"nvrsbr" <abryant1@shaw.ca> wrote in message
>news:1115231560.872147.69770@o13g2000cwo.googlegroups.com...
>> Been doing that since day 1 and still do it at Lvl 60.....
>> I tell everyone to make sure to Loot EVERYTHING and sell it.
>
>Who doesn't do this, though?

Lots and lots of people. It's embarrasing really. And easy to tell when you
are a skinner when people don't loot corpses, since corpses with items on
them are unskinnable.
 
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Yeechang Lee ytrede sig i <slrnd7kv58.ct1.ylee@pobox.com> med dette:

>Hmm; I've been disenchanting only the greens and blues that are likely
>to be unattractive, like mail with Spirit buffs, and anything under
>say 5-10s of auction value.

If you're at Horde side, you might very likely sell that to a shaman,
that is if it any good use for a lvl 40+
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
 
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Nathan Engle loved her ferret enough to say...
> Groko wrote:
> > Great idea about having your mule learn enchanting just to disenchant
> > items. Never thought of that. So if I get a mule to level 5 he/she
> > can learn enchanting?? Is that right? I thought you had to be level
> > 10 to learn a trade skill.
>
> It may be 6 for enchanting, but yes you can learn it at a
> very low level, and up through your 40th skill point you
> even get skill-ups for the things you disenchant.
>
>

It's definately level 5 for enchanting...

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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Yeechang Lee loved her ferret enough to say...
> Trooper wrote:
> > Get your mule to level 5, then train him to be an enchanter. Get
> > auctioneer to see the average sale prices of anything, if any greens
> > you pick up sell for less than 1-2g, then disenchant them and sell
> > the agents...
>
> Hmm; I've been disenchanting only the greens and blues that are likely
> to be unattractive, like mail with Spirit buffs, and anything under
> say 5-10s of auction value.
>
> Should I be disenchanting *everything* that has an average auction
> price (according to Auctioneer/Lootlink) of less than 1-2g?
>
>

Well, thats what I do, but as with everything, you might think
differently...


--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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Brian left a note on my windscreen which said:

> You don't. Well, you go, in a way. My enchanter mule had 50+ in
> enchanting just from melts. But most people who go that route will just
> leave their enchanting skill low, and then wait until they get to 50 or so,
> and powerlevel it. A level 50 Character can solo Deadmines for drops, melt
> them all, and then just do a *bunch* of enchanting all at once.

So what is the maximum skill level achievable by disenchanting only? Up
to 50 or does it depend on the quality of the item he/she is
disenchanting?
--
Stoneskin

My personal army of Sash Crackers on Sunstrider are...

Necrofear - lvl 49 Undead Priest
Jericho - lvl 19 Undead Mage
Jigen - lvl 12 Orc Rogue
Wartorn - lvl 11 Tauren Warrior
Relinquished - lvl 9 Undead Warlock
Nightmane - lvl 2 Tauren Druid
 
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Stoneskin loved her ferret enough to say...
> Brian left a note on my windscreen which said:
>
> > You don't. Well, you go, in a way. My enchanter mule had 50+ in
> > enchanting just from melts. But most people who go that route will just
> > leave their enchanting skill low, and then wait until they get to 50 or so,
> > and powerlevel it. A level 50 Character can solo Deadmines for drops, melt
> > them all, and then just do a *bunch* of enchanting all at once.
>
> So what is the maximum skill level achievable by disenchanting only? Up
> to 50 or does it depend on the quality of the item he/she is
> disenchanting?
>

and are there level requirements for further enchanting training beyond
skill 75? I assume my level 5 enchanter won't be able to train again
unless i level him up a bit.

--
Trooper
usenet@trooperlooper.co.uk.invalid (remove the obvious)
 
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"u" <u@mail.com> wrote in message news:d5fuu8$a7t$1@domitilla.aioe.org...
> well heck, that was the approach I was advocating 6 months ago! I'm ahead
> of my time!
>
> Xanex.....UndeadRogueazon, oh sure, now eeeeeverybody thinks they thought
> of it :)
>
>
I remember the post. : )
 
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u wrote:
> well heck, [soloing low-level instances for drops] was the approach I was advocating 6 months ago! I'm ahead
> of my time!
>
> Xanex.....UndeadRogueazon, oh sure, now eeeeeverybody thinks they thought
> of it :)


I used to make quite a bit of money running my 60 mage through
lower-level instances and collecting BoE items for auction (in the best
cases, almost 20g per hour). The recent patch made that much harder,
though; now when I go into a low-level instance the mobs I kill tend to
disappear so quickly that often I am unable to loot them. I think this
may be part of what Blizzard meant by changing instances to eliminate
exploitive behavior.