Zapin :
The 70hz thing is definitely a drawback and it seems to share the Oculus weakness of seated or standing experiences only using a standard controller.
Their biggest shortcoming will probably be the software library, unless they can add support for seated Vive titles through OpenVR. But their website indicates only a proprietary API, meaning developers would have to explicitly support their HMD.
computerguy72 :
Kinda disappointed at those specs. I thought the point was foveated rendering and that doesn't seem to be where they are going with it at all. I don't see how they would attract any new customers with a poor mans rift/vive + eye tracking. It's pixel density would need to be much higher to take true advantage of that feature.
How do you know it
doesn't do foveated rendering? Maybe they can support a much richer environment than Rift or Vive, on the same spec PC.
Let's not forget that GTX 970 is a relatively lower-spec card than when Rift & Vive launched. So, if the purchase price of this thing is low, then you might be looking at a considerably cheaper solution.
Ultimately, their goal might be to get snapped up by a bigger player. Maybe this HMD is just the next step towards that.