G
Guest
Guest
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
Hi,
When looking at the current crop of games it looks like fow is pretty
standardized with every developer settling for a scheme like "full info
on enemy units in adjacent zone/area/hex, partial info (location, type
info only, not strength) for enemy units a bit further away, no info on
enemy units too far away". It's pretty simple to implement and pretty
straightforward for the gamer to comprehend. So KISS right ?
Well, I think game developers have gotten a bit too complacent in this
department.
For starters : fow is only implemented for enemy units - you're always
perfectly aware where your own units are and what their
condition/strength/supply level is. In reality Urquhart jumped into a
jeep in Arnhem to go looking where the hell his battalions were and
Napoleon had no clue where Grouchy was during Waterloo.
So the question here is "own unit fow" - wanted ? - fun ? - how to
implement ?
Then there's another aspect : enemy unit fow is always implemented as
"when you see a unit, it's there" - some games mess with your mind by
giving you inclomplete or faulty data on the unit, but the fact remains
that on that particular location there's an enemy unit. No false
positives - no "ghost" unit appearing that in reality isn't there - no
recce scout car getting reported as "Tigers ! - hundred of 'em" - no
Patton led ghost army in Kent ready to invade the Pas de Calais area
....
So another question here : would "false positives" or "ghost units" be
considered wanted, fun etc.
Greetz,
Eddy Sterckx
Hi,
When looking at the current crop of games it looks like fow is pretty
standardized with every developer settling for a scheme like "full info
on enemy units in adjacent zone/area/hex, partial info (location, type
info only, not strength) for enemy units a bit further away, no info on
enemy units too far away". It's pretty simple to implement and pretty
straightforward for the gamer to comprehend. So KISS right ?
Well, I think game developers have gotten a bit too complacent in this
department.
For starters : fow is only implemented for enemy units - you're always
perfectly aware where your own units are and what their
condition/strength/supply level is. In reality Urquhart jumped into a
jeep in Arnhem to go looking where the hell his battalions were and
Napoleon had no clue where Grouchy was during Waterloo.
So the question here is "own unit fow" - wanted ? - fun ? - how to
implement ?
Then there's another aspect : enemy unit fow is always implemented as
"when you see a unit, it's there" - some games mess with your mind by
giving you inclomplete or faulty data on the unit, but the fact remains
that on that particular location there's an enemy unit. No false
positives - no "ghost" unit appearing that in reality isn't there - no
recce scout car getting reported as "Tigers ! - hundred of 'em" - no
Patton led ghost army in Kent ready to invade the Pas de Calais area
....
So another question here : would "false positives" or "ghost units" be
considered wanted, fun etc.
Greetz,
Eddy Sterckx