Friend has a question

phial

Splendid
Oct 29, 2002
6,757
0
25,780
example:

8500 64meg, will this card get the same score as a 128 meg score IF the ram is at the same speed.



I personally think it will, but has anyone had different experiences? this is for a friend who is curious and doesnt believe me =)
-------

<A HREF="http://www.quake3world.com/ubb/Forum1/HTML/001355.html" target="_new">*I hate thug gangstas*</A>
 

phial

Splendid
Oct 29, 2002
6,757
0
25,780
ok hes gone now.

I KNOW that a 64meg 8500 @ 300/300 will perform 99% teh same as an 8500 128meg @ 300/300 in 3dmark01

*ill have to delete this post once you guys reply and i email him this thread hehee. OH and post details why, because my friend will need convincing*

-------

<A HREF="http://www.quake3world.com/ubb/Forum1/HTML/001355.html" target="_new">*I hate thug gangstas*</A>
 

Crashman

Polypheme
Former Staff
8500 64MB cards get the same framerate as 128MB equally clocked versions.

If it were an LE, the 128MB version would be clocked slower so that the 64MB version would always win!

<font color=blue>Only a place as big as the internet could be home to a hero as big as Crashman!</font color=blue>
<font color=red>Only a place as big as the internet could be home to an ego as large as Crashman's!</font color=red>
 

eden

Champion
Actually that is not entirely true. Watch how a Ti200 128MB can easily step up to Ti500 or even near Ti4200 speeds in intensive texture detail games. The VGA charts show that.

I would imagine the Radeon does that as well with more memory.

PS: Also, future games with a lot of memory requests and usage, will likely benefit and perform better with 128MB cards of the low-end spectrum.
--
<A HREF="http://www.lochel.com/THGC/html/news.html" target="_new"><font color=purple><b>The official Tom's Hardware Guide Forums Photo Album, click here to contribute!</font color=purple></b></A><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 07/17/03 01:44 AM.</EM></FONT></P>
 

Willamette_sucks

Distinguished
Feb 24, 2002
1,940
0
19,780
Phial: "ok hes gone now.

I KNOW that a 64meg 8500 @ 300/300 will perform 99% teh same as an 8500 128meg @ 300/300 in 3dmark01

*ill have to delete this post once you guys reply and i email him this thread hehee. OH and post details why, because my friend will need convincing*"

Can you delete my post to?

:)

really, it was no problem Phial. you can thank me later:)

"Every Day is the Right Day." -Pink Floyd
 

phial

Splendid
Oct 29, 2002
6,757
0
25,780
LOOOOOOOOOOOOOOOOOOOOOOOOOOL


FACK i KNEW someone was going to do that!!! argh!!! i was sitting at my desk working and i thougt "dammit, someones going to quote my post making a response.. i better delete that at break!"

hahahah........... omfg you .. you... argh!

-------

<A HREF="http://www.quake3world.com/ubb/Forum1/HTML/001355.html" target="_new">*I hate thug gangstas*</A>
 

phial

Splendid
Oct 29, 2002
6,757
0
25,780
yes but what games actually use 128m/ram?


UT2k3 maybe if 4xAA is used at resolutions above 1280x1024 .... but the 8500 is NOT fast enough to do that. ive owned one and tryed.

so you guys agree tho, that 95% of the time 128megs of ram is useless with current games?

he thinks that my new TI4200 is faster because it has 128megs of ram compared to teh 64 on my 8500le.

sigh. *hes probably one of those poor souls that would have bought 128meg MX400 wen those were around*

-------

<A HREF="http://www.quake3world.com/ubb/Forum1/HTML/001355.html" target="_new">*I hate thug gangstas*</A>
 

eden

Champion
You are correct to assume ~95% but this is rapidly becoming smaller. Look here, still using a regular 1024*768 but with 4X AA, watch how a Ti200 whoops a$$.
<A HREF="http://www6.tomshardware.com/graphic/20030120/vgacharts-07.html" target="_new">http://www6.tomshardware.com/graphic/20030120/vgacharts-07.html</A>

It only does so in UT2003, which further proves my point, that future games will use easily over 80MB of textures. Doom III will use about that. I recall reading that Jedi Knight II was the first to use a max of 80MB sometimes, but not nearly enough. No future card should ever be equipped with 64MB for DX9 gaming.

--
<A HREF="http://www.lochel.com/THGC/html/news.html" target="_new"><font color=purple><b>The official Tom's Hardware Guide Forums Photo Album, click here to contribute!</font color=purple></b></A><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 07/17/03 11:53 AM.</EM></FONT></P>
 

shadus

Distinguished
Apr 16, 2003
2,067
0
19,790
I'd say for the conceiveable future of the agp bus, 128mb is the route to stick to... future games are going to use above what is currently in use.

Though, to answer the initial question, a 64mb card and 128mb card clocked at the same speeds will function and return results within a percent of each other more or a less... sneaky thing is, alot of the early cards that had both 64mb models and 128mb models used slower ram on the 128mb models and thus screwed the pooch.

Shadus
 

Crashman

Polypheme
Former Staff
Funny you would mention that card, as the 128MB version of the Ti200 actually used FASTER memory than the 64MB version, IIRC. The REVERSE is true of the 8500LE. As for the retail 8500s, they are all but gone from the market.

<font color=blue>Only a place as big as the internet could be home to a hero as big as Crashman!</font color=blue>
<font color=red>Only a place as big as the internet could be home to an ego as large as Crashman's!</font color=red>