i recently bought a generic xbox 360 styled gamepad, installed all the provided drivers but now im facing an issue with the sensitivity.
first of all there's a delay or block due to which i cant get an output by slightly moving the analog sticks, but after i get the output (when i move the stick a certain distance) i can slowly bring it near resting point, move it around and that input is detected by the game/app.
second, a full/max input is registered when i move my sticks only a little after it starts registering, maybe halfway through, this is really annoying as it's difficult to find a middle ground due to lack of surface area.
so for example in a racing game, when i need fine inputs i try to move the left stick just a little but get no output so i try moving the stick more ever so slightly. and by the time i get the output, moving even a few millimeters more seems to trigger a full rotation of the steering wheel i.e max input, and the stick still has quite a lot of space remaining to move.
no it's not a case of the axes behaving as on/off switches or buttons, i can get fine movements if i move the stick gently just after crossing deadzone (as seen on windows game controllers>properties>test tab) but moving it just a bit above or near the edge triggers the maximum input.
first of all there's a delay or block due to which i cant get an output by slightly moving the analog sticks, but after i get the output (when i move the stick a certain distance) i can slowly bring it near resting point, move it around and that input is detected by the game/app.
second, a full/max input is registered when i move my sticks only a little after it starts registering, maybe halfway through, this is really annoying as it's difficult to find a middle ground due to lack of surface area.
so for example in a racing game, when i need fine inputs i try to move the left stick just a little but get no output so i try moving the stick more ever so slightly. and by the time i get the output, moving even a few millimeters more seems to trigger a full rotation of the steering wheel i.e max input, and the stick still has quite a lot of space remaining to move.
no it's not a case of the axes behaving as on/off switches or buttons, i can get fine movements if i move the stick gently just after crossing deadzone (as seen on windows game controllers>properties>test tab) but moving it just a bit above or near the edge triggers the maximum input.