[citation][nom]NuclearShadow[/nom]I've never understood why people like you exist. You do realize this is a consumer's rights issue right? That consumer being you. When you buy a license to use something that license becomes yours and just like any other property it can be given/sold/ or even traded. If you are against such than the simple act of gifting a brand new game you would be default have to object to as the person who makes the purchase is the one who gets the license right off the bat.This means if I were to buy a game for my son I would not legally be able to give him that game with the anti-consumer stance you are pushing for. The licenses has to be able to be transferred. In-fact your stance is so flawed not even a store would be able to sell games. Stores buy the games from the publishers, thus the store at the time owns the license, which is then sold to the consumer.If your against licenses being sold by anyone but the publisher than all brick and mortar stores and online merchants would not be able to sell anymore. When a game is sold for the first time that is when the publisher (and perhaps the developers but royalties are rare in most cases) make their money. They already cashed in and profited from it. Just think of licenses like timeshares, if you got a time share at a ski resort there is no way you would keep on to it forever. Nor would it be right to lock you into such when you own the rights to use the facility for the timeshare you bought. It would be absurd to have to pay for the timeshare all over again if you wanted to give it to a family member after you no longer wish to have it. You can agree to that right? Well, video games are the same thing. GameStop is similar to the companies that buy and re-sell timeshares except they do it with video-games.[/citation]
Consumer rights my ass, Gamestop is not selling a product to you at some ridiculous knock-down price, they are barely below full retail value, but you save a couple of $$$ if you are lucky. Every time they re-sell it (the same game will come back in the store multiple times) none of that goes back to the publisher. New sales are so high in cost because certain people will never buy the new price and always wait for 1 / 2 weeks and buy the 10% off version from Gamestop. As a consumer you will see no difference and can keep the game or sell it as you see fit. If everyone had to buy their own copy then the price would always be lower, below is some random figures as an example:-
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$60 per copy
30 million copies sold brand new = $180 million
100 million buyers due to Gamestop multiple re-sells
Enforce 1 copy per person
100 million buyers = 100 million copies sold
Same $180 million = $18 per copy
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OK not an exact science and there will be some pull up / pull down, if the price was lower more people would buy it, if the price was also lower than Gamestop second hand price sales should actually go up, buy you just want to sell your game afterwards and I don't have a problem with that, but where does Gamestop get off inserting itself into the supply chain and giving nothing back to the publisher?
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Parasites, games are only $60 because these leeches are holding back revenue from the people that actually make the games you want to play