[citation][nom]xtc28[/nom]I guess I must say this again. The devs would not get said royalty payment as it would go to the publisher. The publishers are the parasites. Us consumers along with companies such as Gamestop and identify are more like symbiotes in mutually beneficial relationships. The fact that some publishers release trash and refuse to let us sell what we purchased is rediculous. Here is the the issue. These gaming companies are just like any other tech company, they develop a technology and then use that technology to create a product. When we buy the product it is the product that we own not the technology that was used to create it. Therefor we own the product. As with any product we purchase we own that product and have the right to sell it. In the case of licensing for use of a product......... This should not be allowed unless the purchased software is used to create another product in which the intended creation directly relies on the software licensed. Now since we are not licensing the game engine to create a new game but we are purchasing the end product we should have the right to claim ownership of our individual copy of said purchase. This is not saying that we own the technology or the game itself, but the copy we bought. Just as we purchase a flat screen TV. That individual unit becomes the purchasers property after the exchange of currency. Again we didn't purchase the patent for the technology itself but an individual unit of an end product that becomes the purchasers property, Therefore when the owner sees fit to sell the property that is owned it is[/citation]
Game publishers are often intertwined with developers and maintain their own internal development departments. Other times, they often finance the development of a video game. As such, they retain, substantially, the risk in the development of the game. As such, I don't believe your comment about royalties being paid to developers is relevant. The publisher is the one taking the risk and financing the production.
As for your comment about trash, free markets are effective at dealing with low quality products. Nobody buys them once they learn that they are low quality. I don't see how being able to resell crappy games does anything to prevent crappy games from being made. If anything, trying to dump crappy games on other unsuspecting consumers sounds a whole lot like what happened during the initial stages of the mortgage crises, but that's digressing.
Overall, as a whole, I disagree with relating used games to other used items because of durability and the frequency of resales. Since you own your video game store, you know how quickly some video games are resold, and that they can often be resold several times over.
Used video games are also one of the few items that you are allowed to sell on the same premises as new items. You are not allowed to sell new movies and used movies in the same store.
Can you answer a question to me honestly, if you had to choose between only selling new games or only selling used games, which would you choose? Please base your answer on business reasons only, and not ideology over rights.