Many console to PC conversions are simple ports with very little optimisation hence the PC version often looks worse - especially when compared to other platform specific PC games. Also some features might be missing because they were easy to implement on a certain console but take longer on PC and hence are left out to rush through the PC conversion for extra cash. I think if you compare the PC version of Halo to the Xbox version you will see the true nature of the graphical comparison that you are trying to make since Halo for the PC has been heavily optimised for the PC rather than being a straight port.
Also from a theoretical point of view, the Xbox uses a Geforce 3.5 and now we have moved on to the FX (a DX9 part) so purely from that point of view, the PC can produce superior image quality.
These points are really obvious, but actually seeing games run is the real test - I was round my mates house yesterday and saw his new copy of TOCA Race Driver running on PS2 and this really brought home to me how low quality the graphics were even when compared to Colin McRae rally 2 on PC which is years old. No shadows on cars when they go under trees and very heavy pop-up even for middle distance scenery plus the low resolution.
The posters talking about the OS are of course right - your PC resources are going to be heavily impacted by having Windows running the background - I have been round to houses for people having major problems only to find that some of them only have 54% system resources free just after booting!
This debate will never go away of course, but my question is why do many console games never get converted to the PC at all - the PC never gets fighting games like Soul Caliber and has to put up with crap like Fighting Force....
4.77MHz to 4.0GHz in 10 years. Imagine the space year 2020
Also from a theoretical point of view, the Xbox uses a Geforce 3.5 and now we have moved on to the FX (a DX9 part) so purely from that point of view, the PC can produce superior image quality.
These points are really obvious, but actually seeing games run is the real test - I was round my mates house yesterday and saw his new copy of TOCA Race Driver running on PS2 and this really brought home to me how low quality the graphics were even when compared to Colin McRae rally 2 on PC which is years old. No shadows on cars when they go under trees and very heavy pop-up even for middle distance scenery plus the low resolution.
The posters talking about the OS are of course right - your PC resources are going to be heavily impacted by having Windows running the background - I have been round to houses for people having major problems only to find that some of them only have 54% system resources free just after booting!
This debate will never go away of course, but my question is why do many console games never get converted to the PC at all - the PC never gets fighting games like Soul Caliber and has to put up with crap like Fighting Force....
4.77MHz to 4.0GHz in 10 years. Imagine the space year 2020